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📄 global.h

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
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//****************************************************************************//// global.h                                                                   //// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it    //// under the terms of the GNU Lesser General Public License as published by   //// the Free Software Foundation; either version 2.1 of the License, or (at    //// your option) any later version.                                            ////****************************************************************************//#ifndef CAL_GLOBAL_H#define CAL_GLOBAL_H//****************************************************************************//// Includes                                                                   ////****************************************************************************//// autoconf/automake includes#ifdef HAVE_CONFIG_H#include <config.h>#endif// platform dependent includes#include "cal3d/platform.h"//****************************************************************************//// Define options//****************************************************************************////Uncomment this if you want to use 16bit indices or configure the compiler//#define CAL_16BIT_INDICES#ifdef CAL_16BIT_INDICES typedef unsigned short CalIndex; #else typedef int CalIndex; #endif//****************************************************************************//// Global Cal3D namespace for constants, ...                                  ////****************************************************************************//namespace cal3d{    // global typedefs  typedef void *UserData;  // file magic cookies  const char SKELETON_FILE_MAGIC[4]  = { 'C', 'S', 'F', '\0' };  const char ANIMATION_FILE_MAGIC[4] = { 'C', 'A', 'F', '\0' };  const char MESH_FILE_MAGIC[4]      = { 'C', 'M', 'F', '\0' };  const char MATERIAL_FILE_MAGIC[4]  = { 'C', 'R', 'F', '\0' };  const char SKELETON_XMLFILE_MAGIC[4]  = { 'X', 'S', 'F', '\0' };  const char ANIMATION_XMLFILE_MAGIC[4]  = { 'X', 'A', 'F', '\0' };  const char MESH_XMLFILE_MAGIC[4]  = { 'X', 'M', 'F', '\0' };  const char MATERIAL_XMLFILE_MAGIC[4]  = { 'X', 'R', 'F', '\0' };  // library version       // 0.11.0  const int LIBRARY_VERSION = 1100;  // file versions  const int CURRENT_FILE_VERSION = LIBRARY_VERSION;  const int EARLIEST_COMPATIBLE_FILE_VERSION = 699;  /**   * Derive from noncopyable to mark your class as not having a copy   * constructor or operator=   */  class CAL3D_API noncopyable  {  protected:    noncopyable() {}    ~noncopyable() {}  private:  // emphasize the following members are private    noncopyable(const noncopyable&);    const noncopyable& operator=(const noncopyable&);  };}namespace Cal = cal3d;#endif

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