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📄 corematerial.h

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
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//****************************************************************************//// corematerial.h                                                             //// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it    //// under the terms of the GNU Lesser General Public License as published by   //// the Free Software Foundation; either version 2.1 of the License, or (at    //// your option) any later version.                                            ////****************************************************************************//#ifndef CAL_COREMATERIAL_H#define CAL_COREMATERIAL_H#include "cal3d/global.h"#include "cal3d/refcounted.h"#include "cal3d/refptr.h"class CAL3D_API CalCoreMaterial : public cal3d::RefCounted{public:  struct Color  {    unsigned char red;    unsigned char green;    unsigned char blue;    unsigned char alpha;  };  struct Map  {    std::string strFilename;    Cal::UserData userData;  };  CalCoreMaterial();protected:  ~CalCoreMaterial() { }public:  Color& getAmbientColor();  Color& getDiffuseColor();  int getMapCount();  const std::string& getMapFilename(int mapId);  Cal::UserData getMapUserData(int mapId);  float getShininess();  Color& getSpecularColor();  Cal::UserData getUserData();  std::vector<Map>& getVectorMap();  bool reserve(int mapCount);  void setAmbientColor(const Color& ambientColor);  void setDiffuseColor(const Color& diffuseColor);  bool setMap(int mapId, const Map& map);  bool setMapUserData(int mapId, Cal::UserData userData);  void setShininess(float shininess);  void setSpecularColor(const Color& specularColor);  void setFilename(const std::string& filename);  const std::string& getFilename(void);  void setName(const std::string& name);  const std::string& getName(void);  void setUserData(Cal::UserData userData);private:  Color m_ambientColor;  Color m_diffuseColor;  Color m_specularColor;  float m_shininess;  std::vector<Map> m_vectorMap;  Cal::UserData m_userData;  std::string m_name;  std::string m_filename;};typedef cal3d::RefPtr<CalCoreMaterial> CalCoreMaterialPtr;#endif//****************************************************************************//

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