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📄 datasource.h

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
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//****************************************************************************//// datasource.h                                                              //// Copyright (C) 2001-2003 Bruno 'Beosil' Heidelberger                       ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it    //// under the terms of the GNU Lesser General Public License as published by   //// the Free Software Foundation; either version 2.1 of the License, or (at    //// your option) any later version.                                            ////****************************************************************************//#ifndef CAL_DATASOURCE_H#define CAL_DATASOURCE_H//****************************************************************************//// Includes                                                                   ////****************************************************************************//#ifdef HAVE_CONFIG_H#include "config.h"#endif#include <string>#include "cal3d/global.h"/** * CalDataSource abstract interface class. * * This is an abstract class designed to represent a source of Cal3d data, * whether it is an ifstream, istream, or even a memory buffer. Inheriting * classes must implement the 'read' functions below. */class CAL3D_API CalDataSource{public:   virtual bool ok() const = 0;   virtual void setError() const = 0;   virtual bool readBytes(void* pBuffer, int length) = 0;   virtual bool readFloat(float& value) = 0;   virtual bool readInteger(int& value) = 0;   virtual bool readString(std::string& strValue) = 0;   virtual ~CalDataSource() {};   };#endif

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