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📄 mesh.h

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
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//****************************************************************************//// mesh.h                                                                     //// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it    //// under the terms of the GNU Lesser General Public License as published by   //// the Free Software Foundation; either version 2.1 of the License, or (at    //// your option) any later version.                                            ////****************************************************************************//#ifndef CAL_MESH_H#define CAL_MESH_H#include "cal3d/global.h"class CalModel;class CalCoreMesh;class CalSubmesh;class CAL3D_API CalMesh{// constructors/destructorpublic:  CalMesh(CalCoreMesh *pCoreMesh);  ~CalMesh();  CalCoreMesh *getCoreMesh();  CalSubmesh *getSubmesh(int id);  int getSubmeshCount();  std::vector<CalSubmesh *>& getVectorSubmesh();  void setLodLevel(float lodLevel);  void setMaterialSet(int setId);  void setModel(CalModel *pModel);  void disableInternalData();private:  CalModel *m_pModel;  CalCoreMesh *m_pCoreMesh;  std::vector<CalSubmesh *> m_vectorSubmesh;};#endif//****************************************************************************//

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