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📄 refcounted.h

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
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#ifndef CAL_REF_COUNTED_H#define CAL_REF_COUNTED_H#include "cal3d/platform.h"namespace cal3d{      template<typename T> class RefPtr;      /**   * Derive from RefCounted to make your class have reference-counted   * lifetime semantics.  Use RefPtr to manage references.  (Don't   * call incRef() or decRef() directly.)  When deriving from   * RefCounted, make your destructor protected so manual deletion   * won't happen on accident.   *   * Note:  The reference count is initialized to 0.  This makes sense,   * because, at object construction, no RefPtrs have referenced the   * object.  However, this can cause trouble if you (indirectly) make   * a RefPtr to 'this' within your constructor.  When the refptr goes   * out of scope, the count goes back to 0, and the object is deleted   * before it even exits the constructor.  Current recommended solution:     * Don't make refptrs to 'this'.  Pass 'this' by raw pointer and such.   */  class CAL3D_API RefCounted  {    template<typename T> friend T* explicitIncRef(T* p);    friend void explicitDecRef(RefCounted* p);  protected:    RefCounted()      : m_refCount(0)    {    }    /**     * Protected so users of refcounted classes don't use std::auto_ptr     * or the delete operator.     *     * Interfaces that derive from RefCounted should define an inline,     * empty, protected destructor as well.     */    virtual ~RefCounted()    {      assert(m_refCount == 0 && "_refCount nonzero in destructor");    }  // Must use RefPtr instead of manually calling incRef() and decRef().  private:    void incRef()    {      assert(m_refCount >= 0 && "_refCount is less than zero in incRef()!");      ++m_refCount;    }    /**     * Remove a reference from the internal reference count.  When this     * reaches 0, the object is destroyed.     */    void decRef()    {      assert(m_refCount > 0 &&             "_refCount is less than or equal to zero in decRef()!");      if (--m_refCount == 0)      {        delete this;      }    }  public:            int getRefCount() const    {      return m_refCount;    }  private:    // Copying a RefCounted object must be done manually by the    // subclass.  Otherwise the refCount gets copied too, and    // that's Bad.    RefCounted(const RefCounted& rhs);    RefCounted& operator=(const RefCounted& rhs);          private:    int m_refCount;  };  template<typename T>  T* explicitIncRef(T* p)  {    p->incRef();    return p;  }  inline void explicitDecRef(RefCounted* p)  {    p->decRef();  }}#endif

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