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📄 cal3d.dsp

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
💻 DSP
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SOURCE=.\mixer.cpp
DEP_CPP_MIXER=\
	".\animation.h"\
	".\animation_action.h"\
	".\animation_cycle.h"\
	".\bone.h"\
	".\coreanimation.h"\
	".\corebone.h"\
	".\corematerial.h"\
	".\coremesh.h"\
	".\coremodel.h"\
	".\coreskeleton.h"\
	".\error.h"\
	".\global.h"\
	".\matrix.h"\
	".\mixer.h"\
	".\model.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\skeleton.h"\
	".\transform.h"\
	".\vector.h"\
	
NODEP_CPP_MIXER=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\model.cpp
DEP_CPP_MODEL=\
	".\bone.h"\
	".\coreanimation.h"\
	".\corebone.h"\
	".\corematerial.h"\
	".\coremesh.h"\
	".\coremodel.h"\
	".\coreskeleton.h"\
	".\coresubmesh.h"\
	".\error.h"\
	".\global.h"\
	".\matrix.h"\
	".\mesh.h"\
	".\mixer.h"\
	".\model.h"\
	".\morphtargetmixer.h"\
	".\physique.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\renderer.h"\
	".\skeleton.h"\
	".\springsystem.h"\
	".\transform.h"\
	".\vector.h"\
	
NODEP_CPP_MODEL=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\morphtargetmixer.cpp
DEP_CPP_MORPH=\
	".\coreanimation.h"\
	".\corematerial.h"\
	".\coremesh.h"\
	".\coremodel.h"\
	".\coremorphanimation.h"\
	".\coreskeleton.h"\
	".\coresubmesh.h"\
	".\error.h"\
	".\global.h"\
	".\matrix.h"\
	".\mesh.h"\
	".\model.h"\
	".\morphtargetmixer.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\submesh.h"\
	".\transform.h"\
	".\vector.h"\
	
NODEP_CPP_MORPH=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\physique.cpp
DEP_CPP_PHYSI=\
	".\bone.h"\
	".\coreanimation.h"\
	".\corebone.h"\
	".\corematerial.h"\
	".\coremesh.h"\
	".\coremodel.h"\
	".\coreskeleton.h"\
	".\coresubmesh.h"\
	".\coresubmorphtarget.h"\
	".\error.h"\
	".\global.h"\
	".\matrix.h"\
	".\mesh.h"\
	".\model.h"\
	".\physique.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\skeleton.h"\
	".\submesh.h"\
	".\transform.h"\
	".\vector.h"\
	
NODEP_CPP_PHYSI=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\platform.cpp
DEP_CPP_PLATF=\
	".\platform.h"\
	
NODEP_CPP_PLATF=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\quaternion.cpp
DEP_CPP_QUATE=\
	".\global.h"\
	".\matrix.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\vector.h"\
	
NODEP_CPP_QUATE=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\renderer.cpp
DEP_CPP_RENDE=\
	".\bone.h"\
	".\coreanimation.h"\
	".\corebone.h"\
	".\corematerial.h"\
	".\coremesh.h"\
	".\coremodel.h"\
	".\coreskeleton.h"\
	".\coresubmesh.h"\
	".\error.h"\
	".\global.h"\
	".\matrix.h"\
	".\mesh.h"\
	".\model.h"\
	".\physique.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\renderer.h"\
	".\skeleton.h"\
	".\submesh.h"\
	".\transform.h"\
	".\vector.h"\
	
NODEP_CPP_RENDE=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\saver.cpp
DEP_CPP_SAVER=\
	".\coreanimation.h"\
	".\corebone.h"\
	".\corematerial.h"\
	".\coremesh.h"\
	".\coremodel.h"\
	".\coreskeleton.h"\
	".\coresubmesh.h"\
	".\error.h"\
	".\global.h"\
	".\matrix.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\saver.h"\
	".\tinyxml.h"\
	".\transform.h"\
	".\vector.h"\
	
NODEP_CPP_SAVER=\
	".\config.h"\
	".\tinystr.h"\
	
# End Source File
# Begin Source File

SOURCE=.\skeleton.cpp
DEP_CPP_SKELE=\
	".\bone.h"\
	".\coreanimation.h"\
	".\corebone.h"\
	".\corematerial.h"\
	".\coremesh.h"\
	".\coremodel.h"\
	".\coreskeleton.h"\
	".\error.h"\
	".\global.h"\
	".\matrix.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\skeleton.h"\
	".\transform.h"\
	".\vector.h"\
	
NODEP_CPP_SKELE=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\springsystem.cpp
DEP_CPP_SPRIN=\
	".\bone.h"\
	".\coreanimation.h"\
	".\corebone.h"\
	".\corematerial.h"\
	".\coremesh.h"\
	".\coremodel.h"\
	".\coreskeleton.h"\
	".\coresubmesh.h"\
	".\error.h"\
	".\global.h"\
	".\matrix.h"\
	".\mesh.h"\
	".\model.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\skeleton.h"\
	".\springsystem.h"\
	".\submesh.h"\
	".\transform.h"\
	".\vector.h"\
	
NODEP_CPP_SPRIN=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\streamsource.cpp
DEP_CPP_STREA=\
	".\datasource.h"\
	".\error.h"\
	".\global.h"\
	".\platform.h"\
	".\streamsource.h"\
	
NODEP_CPP_STREA=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\submesh.cpp
DEP_CPP_SUBME=\
	".\coresubmesh.h"\
	".\error.h"\
	".\global.h"\
	".\matrix.h"\
	".\platform.h"\
	".\submesh.h"\
	".\vector.h"\
	
NODEP_CPP_SUBME=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\tinyxml.cpp
DEP_CPP_TINYX=\
	".\platform.h"\
	".\tinyxml.h"\
	
NODEP_CPP_TINYX=\
	".\tinystr.h"\
	
# End Source File
# Begin Source File

SOURCE=.\tinyxmlerror.cpp
DEP_CPP_TINYXM=\
	".\platform.h"\
	".\tinyxml.h"\
	
NODEP_CPP_TINYXM=\
	".\tinystr.h"\
	
# End Source File
# Begin Source File

SOURCE=.\tinyxmlparser.cpp
DEP_CPP_TINYXML=\
	".\platform.h"\
	".\tinyxml.h"\
	
NODEP_CPP_TINYXML=\
	".\tinystr.h"\
	
# End Source File
# Begin Source File

SOURCE=.\vector.cpp
DEP_CPP_VECTO=\
	".\global.h"\
	".\matrix.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\vector.h"\
	
NODEP_CPP_VECTO=\
	".\config.h"\
	
# End Source File
# End Group
# Begin Group "Header-Dateien"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\animation.h
# End Source File
# Begin Source File

SOURCE=.\animation_action.h
# End Source File
# Begin Source File

SOURCE=.\animation_cycle.h
# End Source File
# Begin Source File

SOURCE=.\animcallback.h
# End Source File
# Begin Source File

SOURCE=.\bone.h
# End Source File
# Begin Source File

SOURCE=.\buffersource.h
# End Source File
# Begin Source File

SOURCE=.\cal3d.h
# End Source File
# Begin Source File

SOURCE=.\cal3d_wrapper.h
# End Source File
# Begin Source File

SOURCE=.\coreanimation.h
# End Source File
# Begin Source File

SOURCE=.\corebone.h
# End Source File
# Begin Source File

SOURCE=.\corekeyframe.h
# End Source File
# Begin Source File

SOURCE=.\corematerial.h
# End Source File
# Begin Source File

SOURCE=.\coremesh.h
# End Source File
# Begin Source File

SOURCE=.\coremodel.h
# End Source File
# Begin Source File

SOURCE=.\coremorphanimation.h
# End Source File
# Begin Source File

SOURCE=.\coreskeleton.h
# End Source File
# Begin Source File

SOURCE=.\coresubmesh.h
# End Source File
# Begin Source File

SOURCE=.\coresubmorphtarget.h
# End Source File
# Begin Source File

SOURCE=.\coretrack.h
# End Source File
# Begin Source File

SOURCE=.\datasource.h
# End Source File
# Begin Source File

SOURCE=.\error.h
# End Source File
# Begin Source File

SOURCE=.\global.h
# End Source File
# Begin Source File

SOURCE=.\hardwaremodel.h
# End Source File
# Begin Source File

SOURCE=.\loader.h
# End Source File
# Begin Source File

SOURCE=.\matrix.h
# End Source File
# Begin Source File

SOURCE=.\mesh.h
# End Source File
# Begin Source File

SOURCE=.\mixer.h
# End Source File
# Begin Source File

SOURCE=.\model.h
# End Source File
# Begin Source File

SOURCE=.\morphtargetmixer.h
# End Source File
# Begin Source File

SOURCE=.\physique.h
# End Source File
# Begin Source File

SOURCE=.\platform.h
# End Source File
# Begin Source File

SOURCE=.\quaternion.h
# End Source File
# Begin Source File

SOURCE=.\refcounted.h
# End Source File
# Begin Source File

SOURCE=.\refptr.h
# End Source File
# Begin Source File

SOURCE=.\renderer.h
# End Source File
# Begin Source File

SOURCE=.\resource.h
# End Source File
# Begin Source File

SOURCE=.\saver.h
# End Source File
# Begin Source File

SOURCE=.\skeleton.h
# End Source File
# Begin Source File

SOURCE=.\springsystem.h
# End Source File
# Begin Source File

SOURCE=.\streamsource.h
# End Source File
# Begin Source File

SOURCE=.\submesh.h
# End Source File
# Begin Source File

SOURCE=.\tinyxml.h
# End Source File
# Begin Source File

SOURCE=.\vector.h
# End Source File
# End Group
# Begin Group "Ressourcendateien"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Source File

SOURCE=..\..\AUTHORS
# End Source File
# Begin Source File

SOURCE=..\..\ChangeLog
# End Source File
# Begin Source File

SOURCE=..\..\COPYING
# End Source File
# Begin Source File

SOURCE=..\..\INSTALL
# End Source File
# Begin Source File

SOURCE=..\..\README
# End Source File
# Begin Source File

SOURCE=..\..\TODO
# End Source File
# End Target
# End Project

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