📄 cal3d.dsp
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SOURCE=.\mixer.cpp
DEP_CPP_MIXER=\
".\animation.h"\
".\animation_action.h"\
".\animation_cycle.h"\
".\bone.h"\
".\coreanimation.h"\
".\corebone.h"\
".\corematerial.h"\
".\coremesh.h"\
".\coremodel.h"\
".\coreskeleton.h"\
".\error.h"\
".\global.h"\
".\matrix.h"\
".\mixer.h"\
".\model.h"\
".\platform.h"\
".\quaternion.h"\
".\refcounted.h"\
".\refptr.h"\
".\skeleton.h"\
".\transform.h"\
".\vector.h"\
NODEP_CPP_MIXER=\
".\config.h"\
# End Source File
# Begin Source File
SOURCE=.\model.cpp
DEP_CPP_MODEL=\
".\bone.h"\
".\coreanimation.h"\
".\corebone.h"\
".\corematerial.h"\
".\coremesh.h"\
".\coremodel.h"\
".\coreskeleton.h"\
".\coresubmesh.h"\
".\error.h"\
".\global.h"\
".\matrix.h"\
".\mesh.h"\
".\mixer.h"\
".\model.h"\
".\morphtargetmixer.h"\
".\physique.h"\
".\platform.h"\
".\quaternion.h"\
".\refcounted.h"\
".\refptr.h"\
".\renderer.h"\
".\skeleton.h"\
".\springsystem.h"\
".\transform.h"\
".\vector.h"\
NODEP_CPP_MODEL=\
".\config.h"\
# End Source File
# Begin Source File
SOURCE=.\morphtargetmixer.cpp
DEP_CPP_MORPH=\
".\coreanimation.h"\
".\corematerial.h"\
".\coremesh.h"\
".\coremodel.h"\
".\coremorphanimation.h"\
".\coreskeleton.h"\
".\coresubmesh.h"\
".\error.h"\
".\global.h"\
".\matrix.h"\
".\mesh.h"\
".\model.h"\
".\morphtargetmixer.h"\
".\platform.h"\
".\quaternion.h"\
".\refcounted.h"\
".\refptr.h"\
".\submesh.h"\
".\transform.h"\
".\vector.h"\
NODEP_CPP_MORPH=\
".\config.h"\
# End Source File
# Begin Source File
SOURCE=.\physique.cpp
DEP_CPP_PHYSI=\
".\bone.h"\
".\coreanimation.h"\
".\corebone.h"\
".\corematerial.h"\
".\coremesh.h"\
".\coremodel.h"\
".\coreskeleton.h"\
".\coresubmesh.h"\
".\coresubmorphtarget.h"\
".\error.h"\
".\global.h"\
".\matrix.h"\
".\mesh.h"\
".\model.h"\
".\physique.h"\
".\platform.h"\
".\quaternion.h"\
".\refcounted.h"\
".\refptr.h"\
".\skeleton.h"\
".\submesh.h"\
".\transform.h"\
".\vector.h"\
NODEP_CPP_PHYSI=\
".\config.h"\
# End Source File
# Begin Source File
SOURCE=.\platform.cpp
DEP_CPP_PLATF=\
".\platform.h"\
NODEP_CPP_PLATF=\
".\config.h"\
# End Source File
# Begin Source File
SOURCE=.\quaternion.cpp
DEP_CPP_QUATE=\
".\global.h"\
".\matrix.h"\
".\platform.h"\
".\quaternion.h"\
".\vector.h"\
NODEP_CPP_QUATE=\
".\config.h"\
# End Source File
# Begin Source File
SOURCE=.\renderer.cpp
DEP_CPP_RENDE=\
".\bone.h"\
".\coreanimation.h"\
".\corebone.h"\
".\corematerial.h"\
".\coremesh.h"\
".\coremodel.h"\
".\coreskeleton.h"\
".\coresubmesh.h"\
".\error.h"\
".\global.h"\
".\matrix.h"\
".\mesh.h"\
".\model.h"\
".\physique.h"\
".\platform.h"\
".\quaternion.h"\
".\refcounted.h"\
".\refptr.h"\
".\renderer.h"\
".\skeleton.h"\
".\submesh.h"\
".\transform.h"\
".\vector.h"\
NODEP_CPP_RENDE=\
".\config.h"\
# End Source File
# Begin Source File
SOURCE=.\saver.cpp
DEP_CPP_SAVER=\
".\coreanimation.h"\
".\corebone.h"\
".\corematerial.h"\
".\coremesh.h"\
".\coremodel.h"\
".\coreskeleton.h"\
".\coresubmesh.h"\
".\error.h"\
".\global.h"\
".\matrix.h"\
".\platform.h"\
".\quaternion.h"\
".\refcounted.h"\
".\refptr.h"\
".\saver.h"\
".\tinyxml.h"\
".\transform.h"\
".\vector.h"\
NODEP_CPP_SAVER=\
".\config.h"\
".\tinystr.h"\
# End Source File
# Begin Source File
SOURCE=.\skeleton.cpp
DEP_CPP_SKELE=\
".\bone.h"\
".\coreanimation.h"\
".\corebone.h"\
".\corematerial.h"\
".\coremesh.h"\
".\coremodel.h"\
".\coreskeleton.h"\
".\error.h"\
".\global.h"\
".\matrix.h"\
".\platform.h"\
".\quaternion.h"\
".\refcounted.h"\
".\refptr.h"\
".\skeleton.h"\
".\transform.h"\
".\vector.h"\
NODEP_CPP_SKELE=\
".\config.h"\
# End Source File
# Begin Source File
SOURCE=.\springsystem.cpp
DEP_CPP_SPRIN=\
".\bone.h"\
".\coreanimation.h"\
".\corebone.h"\
".\corematerial.h"\
".\coremesh.h"\
".\coremodel.h"\
".\coreskeleton.h"\
".\coresubmesh.h"\
".\error.h"\
".\global.h"\
".\matrix.h"\
".\mesh.h"\
".\model.h"\
".\platform.h"\
".\quaternion.h"\
".\refcounted.h"\
".\refptr.h"\
".\skeleton.h"\
".\springsystem.h"\
".\submesh.h"\
".\transform.h"\
".\vector.h"\
NODEP_CPP_SPRIN=\
".\config.h"\
# End Source File
# Begin Source File
SOURCE=.\streamsource.cpp
DEP_CPP_STREA=\
".\datasource.h"\
".\error.h"\
".\global.h"\
".\platform.h"\
".\streamsource.h"\
NODEP_CPP_STREA=\
".\config.h"\
# End Source File
# Begin Source File
SOURCE=.\submesh.cpp
DEP_CPP_SUBME=\
".\coresubmesh.h"\
".\error.h"\
".\global.h"\
".\matrix.h"\
".\platform.h"\
".\submesh.h"\
".\vector.h"\
NODEP_CPP_SUBME=\
".\config.h"\
# End Source File
# Begin Source File
SOURCE=.\tinyxml.cpp
DEP_CPP_TINYX=\
".\platform.h"\
".\tinyxml.h"\
NODEP_CPP_TINYX=\
".\tinystr.h"\
# End Source File
# Begin Source File
SOURCE=.\tinyxmlerror.cpp
DEP_CPP_TINYXM=\
".\platform.h"\
".\tinyxml.h"\
NODEP_CPP_TINYXM=\
".\tinystr.h"\
# End Source File
# Begin Source File
SOURCE=.\tinyxmlparser.cpp
DEP_CPP_TINYXML=\
".\platform.h"\
".\tinyxml.h"\
NODEP_CPP_TINYXML=\
".\tinystr.h"\
# End Source File
# Begin Source File
SOURCE=.\vector.cpp
DEP_CPP_VECTO=\
".\global.h"\
".\matrix.h"\
".\platform.h"\
".\quaternion.h"\
".\vector.h"\
NODEP_CPP_VECTO=\
".\config.h"\
# End Source File
# End Group
# Begin Group "Header-Dateien"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\animation.h
# End Source File
# Begin Source File
SOURCE=.\animation_action.h
# End Source File
# Begin Source File
SOURCE=.\animation_cycle.h
# End Source File
# Begin Source File
SOURCE=.\animcallback.h
# End Source File
# Begin Source File
SOURCE=.\bone.h
# End Source File
# Begin Source File
SOURCE=.\buffersource.h
# End Source File
# Begin Source File
SOURCE=.\cal3d.h
# End Source File
# Begin Source File
SOURCE=.\cal3d_wrapper.h
# End Source File
# Begin Source File
SOURCE=.\coreanimation.h
# End Source File
# Begin Source File
SOURCE=.\corebone.h
# End Source File
# Begin Source File
SOURCE=.\corekeyframe.h
# End Source File
# Begin Source File
SOURCE=.\corematerial.h
# End Source File
# Begin Source File
SOURCE=.\coremesh.h
# End Source File
# Begin Source File
SOURCE=.\coremodel.h
# End Source File
# Begin Source File
SOURCE=.\coremorphanimation.h
# End Source File
# Begin Source File
SOURCE=.\coreskeleton.h
# End Source File
# Begin Source File
SOURCE=.\coresubmesh.h
# End Source File
# Begin Source File
SOURCE=.\coresubmorphtarget.h
# End Source File
# Begin Source File
SOURCE=.\coretrack.h
# End Source File
# Begin Source File
SOURCE=.\datasource.h
# End Source File
# Begin Source File
SOURCE=.\error.h
# End Source File
# Begin Source File
SOURCE=.\global.h
# End Source File
# Begin Source File
SOURCE=.\hardwaremodel.h
# End Source File
# Begin Source File
SOURCE=.\loader.h
# End Source File
# Begin Source File
SOURCE=.\matrix.h
# End Source File
# Begin Source File
SOURCE=.\mesh.h
# End Source File
# Begin Source File
SOURCE=.\mixer.h
# End Source File
# Begin Source File
SOURCE=.\model.h
# End Source File
# Begin Source File
SOURCE=.\morphtargetmixer.h
# End Source File
# Begin Source File
SOURCE=.\physique.h
# End Source File
# Begin Source File
SOURCE=.\platform.h
# End Source File
# Begin Source File
SOURCE=.\quaternion.h
# End Source File
# Begin Source File
SOURCE=.\refcounted.h
# End Source File
# Begin Source File
SOURCE=.\refptr.h
# End Source File
# Begin Source File
SOURCE=.\renderer.h
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# Begin Source File
SOURCE=.\saver.h
# End Source File
# Begin Source File
SOURCE=.\skeleton.h
# End Source File
# Begin Source File
SOURCE=.\springsystem.h
# End Source File
# Begin Source File
SOURCE=.\streamsource.h
# End Source File
# Begin Source File
SOURCE=.\submesh.h
# End Source File
# Begin Source File
SOURCE=.\tinyxml.h
# End Source File
# Begin Source File
SOURCE=.\vector.h
# End Source File
# End Group
# Begin Group "Ressourcendateien"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Source File
SOURCE=..\..\AUTHORS
# End Source File
# Begin Source File
SOURCE=..\..\ChangeLog
# End Source File
# Begin Source File
SOURCE=..\..\COPYING
# End Source File
# Begin Source File
SOURCE=..\..\INSTALL
# End Source File
# Begin Source File
SOURCE=..\..\README
# End Source File
# Begin Source File
SOURCE=..\..\TODO
# End Source File
# End Target
# End Project
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