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📄 cal3d.dsp

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
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# Microsoft Developer Studio Project File - Name="Cal3D" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=Cal3D - Win32 Release
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!MESSAGE NMAKE /f "cal3d.mak".
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!MESSAGE "Cal3D - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Cal3D - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "Cal3D - Win32 Release"

# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /MD /W3 /GX /Ob1 /Gy /I "src" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "CAL3D_EXPORTS" /D "_MBCS" /FR /GF /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "CAL3D_EXPORTS" /D "_MBCS" /GF /c
# SUBTRACT CPP /Fr
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!ELSEIF  "$(CFG)" == "Cal3D - Win32 Debug"

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# ADD BASE CPP /nologo /MDd /W3 /GX /ZI /Od /I "src" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "CAL3D_EXPORTS" /D "_MBCS" /GZ /c
# ADD CPP /nologo /MDd /W3 /GX /ZI /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "CAL3D_EXPORTS" /D "_MBCS" /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /pdb:".\Debug\cal3d.pdb" /debug /machine:I386 /out:".\bin\cal3dd.dll" /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none

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# Begin Target

# Name "Cal3D - Win32 Release"
# Name "Cal3D - Win32 Debug"
# Begin Group "Quellcodedateien"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\animation.cpp
DEP_CPP_ANIMA=\
	".\animation.h"\
	".\animcallback.h"\
	".\coreanimation.h"\
	".\error.h"\
	".\global.h"\
	".\matrix.h"\
	".\model.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\transform.h"\
	".\vector.h"\
	
NODEP_CPP_ANIMA=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\animation_action.cpp
DEP_CPP_ANIMAT=\
	".\animation.h"\
	".\animation_action.h"\
	".\coreanimation.h"\
	".\error.h"\
	".\global.h"\
	".\matrix.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\transform.h"\
	".\vector.h"\
	
NODEP_CPP_ANIMAT=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\animation_cycle.cpp
DEP_CPP_ANIMATI=\
	".\animation.h"\
	".\animation_cycle.h"\
	".\coreanimation.h"\
	".\error.h"\
	".\global.h"\
	".\matrix.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\transform.h"\
	".\vector.h"\
	
NODEP_CPP_ANIMATI=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\bone.cpp
DEP_CPP_BONE_=\
	".\bone.h"\
	".\coreanimation.h"\
	".\corebone.h"\
	".\corematerial.h"\
	".\coremesh.h"\
	".\coremodel.h"\
	".\coreskeleton.h"\
	".\coresubmesh.h"\
	".\error.h"\
	".\global.h"\
	".\matrix.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\skeleton.h"\
	".\transform.h"\
	".\vector.h"\
	
NODEP_CPP_BONE_=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\buffersource.cpp
DEP_CPP_BUFFE=\
	".\buffersource.h"\
	".\datasource.h"\
	".\error.h"\
	".\global.h"\
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NODEP_CPP_BUFFE=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cal3d.rc
# End Source File
# Begin Source File

SOURCE=.\cal3d_wrapper.cpp
DEP_CPP_CAL3D=\
	".\animation.h"\
	".\animation_action.h"\
	".\animation_cycle.h"\
	".\bone.h"\
	".\cal3d.h"\
	".\cal3d_wrapper.h"\
	".\coreanimation.h"\
	".\corebone.h"\
	".\corematerial.h"\
	".\coremesh.h"\
	".\coremodel.h"\
	".\coremorphanimation.h"\
	".\coreskeleton.h"\
	".\coresubmesh.h"\
	".\coresubmorphtarget.h"\
	".\datasource.h"\
	".\error.h"\
	".\global.h"\
	".\hardwaremodel.h"\
	".\loader.h"\
	".\matrix.h"\
	".\mesh.h"\
	".\mixer.h"\
	".\model.h"\
	".\morphtargetmixer.h"\
	".\physique.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\renderer.h"\
	".\saver.h"\
	".\skeleton.h"\
	".\springsystem.h"\
	".\streamsource.h"\
	".\submesh.h"\
	".\transform.h"\
	".\vector.h"\
	
NODEP_CPP_CAL3D=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\coreanimation.cpp
DEP_CPP_COREA=\
	".\coreanimation.h"\
	".\global.h"\
	".\matrix.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\transform.h"\
	".\vector.h"\
	
NODEP_CPP_COREA=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\corebone.cpp
DEP_CPP_COREB=\
	".\coreanimation.h"\
	".\corebone.h"\
	".\corematerial.h"\
	".\coremesh.h"\
	".\coremodel.h"\
	".\coreskeleton.h"\
	".\coresubmesh.h"\
	".\error.h"\
	".\global.h"\
	".\matrix.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\transform.h"\
	".\vector.h"\
	
NODEP_CPP_COREB=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\corekeyframe.cpp
# End Source File
# Begin Source File

SOURCE=.\corematerial.cpp
DEP_CPP_COREM=\
	".\corematerial.h"\
	".\error.h"\
	".\global.h"\
	".\platform.h"\
	".\refcounted.h"\
	".\refptr.h"\
	
NODEP_CPP_COREM=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\coremesh.cpp
DEP_CPP_COREME=\
	".\coremesh.h"\
	".\coresubmesh.h"\
	".\coresubmorphtarget.h"\
	".\error.h"\
	".\global.h"\
	".\matrix.h"\
	".\platform.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\vector.h"\
	
NODEP_CPP_COREME=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\coremodel.cpp
DEP_CPP_COREMO=\
	".\coreanimation.h"\
	".\corematerial.h"\
	".\coremesh.h"\
	".\coremodel.h"\
	".\coremorphanimation.h"\
	".\coreskeleton.h"\
	".\datasource.h"\
	".\error.h"\
	".\global.h"\
	".\loader.h"\
	".\matrix.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\saver.h"\
	".\transform.h"\
	".\vector.h"\
	
NODEP_CPP_COREMO=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\coremorphanimation.cpp
DEP_CPP_COREMOR=\
	".\coremorphanimation.h"\
	".\global.h"\
	".\platform.h"\
	
NODEP_CPP_COREMOR=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\coreskeleton.cpp
DEP_CPP_CORES=\
	".\corebone.h"\
	".\coreskeleton.h"\
	".\error.h"\
	".\global.h"\
	".\matrix.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\vector.h"\
	
NODEP_CPP_CORES=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\coresubmesh.cpp
DEP_CPP_CORESU=\
	".\coresubmesh.h"\
	".\coresubmorphtarget.h"\
	".\global.h"\
	".\matrix.h"\
	".\platform.h"\
	".\vector.h"\
	
NODEP_CPP_CORESU=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\coresubmorphtarget.cpp
DEP_CPP_CORESUB=\
	".\coresubmorphtarget.h"\
	".\global.h"\
	".\matrix.h"\
	".\platform.h"\
	".\vector.h"\
	
NODEP_CPP_CORESUB=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\coretrack.cpp
# End Source File
# Begin Source File

SOURCE=.\error.cpp
DEP_CPP_ERROR=\
	".\error.h"\
	".\global.h"\
	".\platform.h"\
	
NODEP_CPP_ERROR=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\global.cpp
DEP_CPP_GLOBA=\
	".\global.h"\
	".\platform.h"\
	
NODEP_CPP_GLOBA=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\hardwaremodel.cpp
DEP_CPP_HARDW=\
	".\bone.h"\
	".\coreanimation.h"\
	".\corebone.h"\
	".\corematerial.h"\
	".\coremesh.h"\
	".\coremodel.h"\
	".\coreskeleton.h"\
	".\coresubmesh.h"\
	".\error.h"\
	".\global.h"\
	".\hardwaremodel.h"\
	".\matrix.h"\
	".\model.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\skeleton.h"\
	".\transform.h"\
	".\vector.h"\
	
NODEP_CPP_HARDW=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\loader.cpp
DEP_CPP_LOADE=\
	".\buffersource.h"\
	".\coreanimation.h"\
	".\corebone.h"\
	".\corematerial.h"\
	".\coremesh.h"\
	".\coremodel.h"\
	".\coreskeleton.h"\
	".\coresubmesh.h"\
	".\datasource.h"\
	".\error.h"\
	".\global.h"\
	".\loader.h"\
	".\matrix.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\streamsource.h"\
	".\tinyxml.h"\
	".\transform.h"\
	".\vector.h"\
	
NODEP_CPP_LOADE=\
	".\config.h"\
	".\tinystr.h"\
	
# End Source File
# Begin Source File

SOURCE=.\matrix.cpp
DEP_CPP_MATRI=\
	".\global.h"\
	".\matrix.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\vector.h"\
	
NODEP_CPP_MATRI=\
	".\config.h"\
	
# End Source File
# Begin Source File

SOURCE=.\mesh.cpp
DEP_CPP_MESH_=\
	".\coreanimation.h"\
	".\corematerial.h"\
	".\coremesh.h"\
	".\coremodel.h"\
	".\coreskeleton.h"\
	".\coresubmesh.h"\
	".\error.h"\
	".\global.h"\
	".\matrix.h"\
	".\mesh.h"\
	".\model.h"\
	".\platform.h"\
	".\quaternion.h"\
	".\refcounted.h"\
	".\refptr.h"\
	".\submesh.h"\
	".\transform.h"\
	".\vector.h"\
	
NODEP_CPP_MESH_=\
	".\config.h"\
	
# End Source File
# Begin Source File

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