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📄 animation_cycle.h

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
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//****************************************************************************//// animation_cycle.h                                                          //// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it    //// under the terms of the GNU Lesser General Public License as published by   //// the Free Software Foundation; either version 2.1 of the License, or (at    //// your option) any later version.                                            ////****************************************************************************//#ifndef CAL_ANIMATION_CYCLE_H#define CAL_ANIMATION_CYCLE_H#include "cal3d/global.h"#include "cal3d/animation.h"class CalCoreAnimation;class CAL3D_API CalAnimationCycle : public CalAnimation{public:  CalAnimationCycle(CalCoreAnimation* pCoreAnimation);  virtual ~CalAnimationCycle() { }  bool blend(float weight, float delay);  void setAsync(float time, float duration);  bool update(float deltaTime);private:  float m_targetDelay;  float m_targetWeight;};#endif//****************************************************************************//

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