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📄 model.h

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
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//****************************************************************************//// model.h                                                                    //// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it    //// under the terms of the GNU Lesser General Public License as published by   //// the Free Software Foundation; either version 2.1 of the License, or (at    //// your option) any later version.                                            ////****************************************************************************//#ifndef CAL_MODEL_H#define CAL_MODEL_H#include "cal3d/global.h"#include "cal3d/vector.h"class CalCoreModel;class CalSkeleton;class CalAbstractMixer;class CalMixer;class CalMorphTargetMixer;class CalPhysique;class CalSpringSystem;class CalRenderer;class CalMesh;class CAL3D_API CalModel : cal3d::noncopyable{public:   CalModel(CalCoreModel* pCoreModel);  ~CalModel();  bool attachMesh(int coreMeshId);  bool detachMesh(int coreMeshId);  CalCoreModel *getCoreModel() const;  CalMesh *getMesh(int coreMeshId) const;  CalMixer *getMixer() const;  CalAbstractMixer *getAbstractMixer() const;  void setAbstractMixer(CalAbstractMixer* pMixer);  CalMorphTargetMixer *getMorphTargetMixer() const;  CalPhysique *getPhysique() const;  CalRenderer *getRenderer() const;  CalSkeleton *getSkeleton() const;  CalSpringSystem *getSpringSystem() const;  CalBoundingBox & getBoundingBox(bool precision = false);  Cal::UserData getUserData() const;  std::vector<CalMesh *>& getVectorMesh();  void setLodLevel(float lodLevel);  void setMaterialSet(int setId);  void setUserData(Cal::UserData userData);  void update(float deltaTime);  void disableInternalData();private:  CalCoreModel *m_pCoreModel;  CalSkeleton *m_pSkeleton;  CalAbstractMixer *m_pMixer;  CalMorphTargetMixer *m_pMorphTargetMixer;  CalPhysique *m_pPhysique;  CalSpringSystem *m_pSpringSystem;  CalRenderer *m_pRenderer;  Cal::UserData m_userData;  std::vector<CalMesh *> m_vectorMesh;  CalBoundingBox m_boundingBox;};#endif//****************************************************************************//

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