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📄 coresubmorphtarget.cpp

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
💻 CPP
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//****************************************************************************//// coresubmorphtarget.cpp                                                     //// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it    //// under the terms of the GNU Lesser General Public License as published by   //// the Free Software Foundation; either version 2.1 of the License, or (at    //// your option) any later version.                                            ////****************************************************************************//#ifdef HAVE_CONFIG_H#include "config.h"#endif#include "cal3d/coresubmorphtarget.h"/*****************************************************************************//** Returns the blend vertex vector.  *  * This function returns the vector that contains all blend vertices of the core  * sub morph target instance.  *  * @return A reference to the blend vertex vector.  *****************************************************************************/std::vector<CalCoreSubMorphTarget::BlendVertex>& CalCoreSubMorphTarget::getVectorBlendVertex(){  return m_vectorBlendVertex;} /*****************************************************************************//** Returns the number of blend vertices.  *  * This function returns the number of blend vertices in the   * core sub morph target instance.  *  * @return The number of blend vertices.  *****************************************************************************/int CalCoreSubMorphTarget::getBlendVertexCount(){  return m_vectorBlendVertex.size();} /*****************************************************************************//** Reserves memory for the blend vertices. * * This function reserves memory for the blend vertices * of the core sub morph target instance. * * @param blendVertexCount The number of blend vertices that *                    this core sub morph target instance should be able to hold. * * @return One of the following values: *         \li \b true if successful *         \li \b false if an error happend *****************************************************************************/bool CalCoreSubMorphTarget::reserve(int blendVertexCount){  // reserve the space needed in all the vectors  m_vectorBlendVertex.reserve(blendVertexCount);  m_vectorBlendVertex.resize(blendVertexCount);  return true;} /*****************************************************************************//** Sets a specified blend vertex.  *  * This function sets a specified blend vertex in the core sub morph target instance.  *  * @param vertexId  The ID of the vertex.  * @param vertex The vertex that should be set.  *  * @return One of the following values:  *         \li \b true if successful  *         \li \b false if an error happend  *****************************************************************************/bool CalCoreSubMorphTarget::setBlendVertex(int blendVertexId, const BlendVertex& blendVertex){  if((blendVertexId < 0) || (blendVertexId >= (int)m_vectorBlendVertex.size())) return false;  m_vectorBlendVertex[blendVertexId] = blendVertex;  return true;}//****************************************************************************//

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