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📄 bone.h

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
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//****************************************************************************//// bone.h                                                                     //// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it    //// under the terms of the GNU Lesser General Public License as published by   //// the Free Software Foundation; either version 2.1 of the License, or (at    //// your option) any later version.                                            ////****************************************************************************//#ifndef CAL_BONE_H#define CAL_BONE_H#include "cal3d/global.h"#include "cal3d/vector.h"#include "cal3d/quaternion.h"#include "cal3d/matrix.h"#include "cal3d/corebone.h"//class CalCoreBone;class CalSkeleton;class CalModel;class CalCoreModel;class CAL3D_API CalBone{public:  CalBone(CalCoreBone* coreBone);  ~CalBone() { }  void blendState(float weight, const CalVector& translation, const CalQuaternion& rotation);  void calculateState();  void clearState();  CalCoreBone *getCoreBone();  void setCoreState();  void setCoreStateRecursive();  void setRotation(const CalQuaternion& rotation);  const CalQuaternion& getRotation();  const CalQuaternion& getRotationAbsolute();  const CalQuaternion& getRotationBoneSpace();  void setTranslation(const CalVector& translation);  const CalVector& getTranslation();  const CalVector& getTranslationAbsolute();  const CalVector& getTranslationBoneSpace();  const CalMatrix& getTransformMatrix();  void lockState();  void setSkeleton(CalSkeleton *pSkeleton);  void calculateBoundingBox();  CalBoundingBox & getBoundingBox();private:  CalCoreBone *m_pCoreBone;  CalSkeleton *m_pSkeleton;  float m_accumulatedWeight;  float m_accumulatedWeightAbsolute;  CalVector m_translation;  CalQuaternion m_rotation;  CalVector m_translationAbsolute;  CalQuaternion m_rotationAbsolute;  CalVector m_translationBoneSpace;  CalQuaternion m_rotationBoneSpace;  CalMatrix m_transformMatrix;    CalBoundingBox m_boundingBox;};#endif//****************************************************************************//

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