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📄 coremorphanimation.h

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
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//****************************************************************************//// coremorphanimation.h                                                       //// Copyright (C) 2003 Steven Geens                                            ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it    //// under the terms of the GNU Lesser General Public License as published by   //// the Free Software Foundation; either version 2.1 of the License, or (at    //// your option) any later version.                                            ////****************************************************************************//#ifndef CAL_COREMORPHANIMATION_H#define CAL_COREMOPRHANIMATION_H#include "cal3d/global.h"class CAL3D_API CalCoreMorphAnimation{public:  CalCoreMorphAnimation()  { }  ~CalCoreMorphAnimation() { }  bool addMorphTarget(int coreMeshID,int morphTargetID);  std::vector<int>& getVectorCoreMeshID();  std::vector<int>& getVectorMorphTargetID();private:  std::vector<int> m_vectorCoreMeshID;  std::vector<int> m_vectorMorphTargetID;};#endif//****************************************************************************//

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