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📄 transform.h

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
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//****************************************************************************//// coordsys.h                                                                    //// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it    //// under the terms of the GNU Lesser General Public License as published by   //// the Free Software Foundation; either version 2.1 of the License, or (at    //// your option) any later version.                                            ////****************************************************************************//#ifndef CAL_TRANSFORM_H#define CAL_TRANSFORM_H#include "cal3d/global.h"#include "cal3d/vector.h"#include "cal3d/quaternion.h"namespace cal3d{  /**   * Contains a translation and rotation that describe a coordinate   * system or transform.   */  class CAL3D_API Transform  {  public:    Transform() { }    Transform(const CalVector& translation, const CalQuaternion& rotation)    : m_translation(translation)    , m_rotation(rotation)    {    }    ~Transform() { }    const CalVector& getTranslation() const    {      return m_translation;    }    CalVector& getTranslation()    {      return m_translation;    }    const CalQuaternion& getRotation() const    {      return m_rotation;    }    CalQuaternion& getRotation()    {      return m_rotation;    }    void setTranslation(const CalVector& translation)    {      m_translation = translation;    }    void setRotation(const CalQuaternion& rotation)    {      m_rotation = rotation;    }    /// Sets this coordinate system to the identity rotation and translation.    void setIdentity()    {      m_translation.clear();      m_rotation.clear();    }    void blend(float t, const Transform& end)    {      m_translation.blend(t, end.getTranslation());      m_rotation.blend(t, end.getRotation());    }    bool operator==(const Transform& rhs) const    {      return m_translation == rhs.m_translation &&             m_rotation == rhs.m_rotation;    }    bool operator!=(const Transform& rhs) const    {      return !operator==(rhs);    }  private:     CalVector m_translation;     CalQuaternion m_rotation;  };}typedef cal3d::Transform CalTransform;#endif

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