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📄 skeleton.h

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
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//****************************************************************************//// skeleton.h                                                                 //// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it    //// under the terms of the GNU Lesser General Public License as published by   //// the Free Software Foundation; either version 2.1 of the License, or (at    //// your option) any later version.                                            ////****************************************************************************//#ifndef CAL_SKELETON_H#define CAL_SKELETON_H#include "cal3d/global.h"class CalCoreSkeleton;class CalCoreModel;class CalBone;class CAL3D_API CalSkeleton{public:  CalSkeleton(CalCoreSkeleton* pCoreSkeleton);  ~CalSkeleton();  void calculateState();  void clearState();  bool create(CalCoreSkeleton *pCoreSkeleton);  CalBone *getBone(int boneId) const;  CalCoreSkeleton *getCoreSkeleton() const;  std::vector<CalBone *>& getVectorBone();  void lockState();  void getBoneBoundingBox(float *min, float *max);  void calculateBoundingBoxes();  // DEBUG-CODE  int getBonePoints(float *pPoints);  int getBonePointsStatic(float *pPoints);  int getBoneLines(float *pLines);  int getBoneLinesStatic(float *pLines);private:  CalCoreSkeleton *m_pCoreSkeleton;  std::vector<CalBone *> m_vectorBone;  bool m_isBoundingBoxesComputed;};#endif//****************************************************************************//

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