📄 skeleton.h
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//****************************************************************************//// skeleton.h //// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it //// under the terms of the GNU Lesser General Public License as published by //// the Free Software Foundation; either version 2.1 of the License, or (at //// your option) any later version. ////****************************************************************************//#ifndef CAL_SKELETON_H#define CAL_SKELETON_H#include "cal3d/global.h"class CalCoreSkeleton;class CalCoreModel;class CalBone;class CAL3D_API CalSkeleton{public: CalSkeleton(CalCoreSkeleton* pCoreSkeleton); ~CalSkeleton(); void calculateState(); void clearState(); bool create(CalCoreSkeleton *pCoreSkeleton); CalBone *getBone(int boneId) const; CalCoreSkeleton *getCoreSkeleton() const; std::vector<CalBone *>& getVectorBone(); void lockState(); void getBoneBoundingBox(float *min, float *max); void calculateBoundingBoxes(); // DEBUG-CODE int getBonePoints(float *pPoints); int getBonePointsStatic(float *pPoints); int getBoneLines(float *pLines); int getBoneLinesStatic(float *pLines);private: CalCoreSkeleton *m_pCoreSkeleton; std::vector<CalBone *> m_vectorBone; bool m_isBoundingBoxesComputed;};#endif//****************************************************************************//
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