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📄 loader.h

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
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//****************************************************************************//// loader.h                                                                   //// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it    //// under the terms of the GNU Lesser General Public License as published by   //// the Free Software Foundation; either version 2.1 of the License, or (at    //// your option) any later version.                                            ////****************************************************************************//#ifndef CAL_LOADER_H#define CAL_LOADER_H//****************************************************************************//// Includes                                                                   ////****************************************************************************//#include <string>#include <istream>#include "cal3d/global.h"#include "cal3d/datasource.h"#include "cal3d/coreanimation.h"#include "cal3d/corematerial.h"#include "cal3d/coremesh.h"#include "cal3d/coreskeleton.h"//****************************************************************************//// Forward declarations                                                       ////****************************************************************************//class CalCoreModel;class CalCoreBone;class CalCoreSubmesh;class CalCoreKeyframe;enum{    LOADER_ROTATE_X_AXIS = 1,    LOADER_INVERT_V_COORD = 2,    LOADER_FLIP_WINDING = 4};//****************************************************************************//// Class declaration                                                          ////****************************************************************************// /*****************************************************************************//** The loader class.  *****************************************************************************/class CAL3D_API CalLoader{// member functionspublic:  static CalCoreAnimationPtr loadCoreAnimation(const std::string& strFilename, CalCoreSkeleton *skel=NULL);  static CalCoreMaterialPtr  loadCoreMaterial(const std::string& strFilename);  static CalCoreMeshPtr      loadCoreMesh(const std::string& strFilename);  static CalCoreSkeletonPtr  loadCoreSkeleton(const std::string& strFilename);  static CalCoreAnimationPtr loadCoreAnimation(std::istream& inputStream, CalCoreSkeleton *skel=NULL);  static CalCoreMaterialPtr  loadCoreMaterial(std::istream& inputStream);  static CalCoreMeshPtr      loadCoreMesh(std::istream& inputStream);  static CalCoreSkeletonPtr  loadCoreSkeleton(std::istream& inputStream);  static CalCoreAnimationPtr loadCoreAnimation(void* inputBuffer, CalCoreSkeleton *skel=NULL);  static CalCoreMaterialPtr  loadCoreMaterial(void* inputBuffer);  static CalCoreMeshPtr      loadCoreMesh(void* inputBuffer);  static CalCoreSkeletonPtr  loadCoreSkeleton(void* inputBuffer);  static CalCoreAnimationPtr loadCoreAnimation(CalDataSource& inputSrc, CalCoreSkeleton *skel=NULL);  static CalCoreMaterialPtr  loadCoreMaterial(CalDataSource& inputSrc);  static CalCoreMeshPtr      loadCoreMesh(CalDataSource& inputSrc);  static CalCoreSkeletonPtr  loadCoreSkeleton(CalDataSource& inputSrc);  static void setLoadingMode(int flags);private:  static CalCoreBone *loadCoreBones(CalDataSource& dataSrc);  static CalCoreKeyframe *loadCoreKeyframe(CalDataSource& dataSrc);  static CalCoreSubmesh *loadCoreSubmesh(CalDataSource& dataSrc);  static CalCoreTrack *loadCoreTrack(CalDataSource& dataSrc, CalCoreSkeleton *skel, float duration);  static CalCoreAnimationPtr loadXmlCoreAnimation(const std::string& strFilename, CalCoreSkeleton *skel=NULL);  static CalCoreSkeletonPtr loadXmlCoreSkeleton(const std::string& strFilename);  static CalCoreMeshPtr loadXmlCoreMesh(const std::string& strFilename);  static CalCoreMaterialPtr loadXmlCoreMaterial(const std::string& strFilename);  static int loadingMode;};#endif//****************************************************************************//

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