⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 springsystem.h

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
💻 H
字号:
//****************************************************************************//// springsystem.h                                                             //// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it    //// under the terms of the GNU Lesser General Public License as published by   //// the Free Software Foundation; either version 2.1 of the License, or (at    //// your option) any later version.                                            ////****************************************************************************//#ifndef CAL_SPRINGSYSTEM_H#define CAL_SPRINGSYSTEM_H//****************************************************************************//// Includes                                                                   ////****************************************************************************//#include "cal3d/global.h"#include "cal3d/vector.h"//****************************************************************************//// Forward declarations                                                       ////****************************************************************************//class CalModel;class CalSubmesh;//****************************************************************************//// Class declaration                                                          ////****************************************************************************// /*****************************************************************************//** The spring system class.  *****************************************************************************/class CAL3D_API CalSpringSystem{public:  CalSpringSystem(CalModel* pModel);  ~CalSpringSystem() { }// member functions	public:  void calculateForces(CalSubmesh *pSubmesh, float deltaTime);  void calculateVertices(CalSubmesh *pSubmesh, float deltaTime);  void update(float deltaTime);    CalVector & getGravityVector();  void setGravityVector(const CalVector & vGravity);  CalVector & getForceVector();  void setForceVector(const CalVector & vForce);  void setCollisionDetection(bool collision);  /* DEBUG CODE ********************  struct  {    float x, y, z, radius;  } Sphere;  void setSphere(float x, float y, float z, float radius) { Sphere.x = x; Sphere.y = y; Sphere.z = z; Sphere.radius = radius; };  *********************************/private:  CalModel *m_pModel;  CalVector m_vGravity;    CalVector m_vForce;    bool m_collision;};#endif//****************************************************************************//

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -