buffersource.h
来自「Cal3D实现虚拟角色 Cal3D实现虚拟角色」· C头文件 代码 · 共 53 行
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53 行
//****************************************************************************//// buffersource.h //// Copyright (C) 2001-2003 Bruno 'Beosil' Heidelberger ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it //// under the terms of the GNU Lesser General Public License as published by //// the Free Software Foundation; either version 2.1 of the License, or (at //// your option) any later version. ////****************************************************************************//#ifndef CAL_BUFFERSOURCE_H#define CAL_BUFFERSOURCE_H//****************************************************************************//// Includes ////****************************************************************************//#include "cal3d/global.h"#include "cal3d/datasource.h"#include <istream>/** * CalBufferSource class. * * This is an object designed to represent a source of Cal3d data as coming from * a memory buffer. */class CAL3D_API CalBufferSource : public CalDataSource{public: CalBufferSource(void* inputBuffer); virtual ~CalBufferSource(); virtual bool ok() const; virtual void setError() const; virtual bool readBytes(void* pBuffer, int length); virtual bool readFloat(float& value); virtual bool readInteger(int& value); virtual bool readString(std::string& strValue);protected: void* mInputBuffer; unsigned int mOffset; private: CalBufferSource(); //Can't use this};#endif
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