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📄 buffersource.h

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
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//****************************************************************************//// buffersource.h                                                            //// Copyright (C) 2001-2003 Bruno 'Beosil' Heidelberger                       ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it    //// under the terms of the GNU Lesser General Public License as published by   //// the Free Software Foundation; either version 2.1 of the License, or (at    //// your option) any later version.                                            ////****************************************************************************//#ifndef CAL_BUFFERSOURCE_H#define CAL_BUFFERSOURCE_H//****************************************************************************//// Includes                                                                   ////****************************************************************************//#include "cal3d/global.h"#include "cal3d/datasource.h"#include <istream>/** * CalBufferSource class. * * This is an object designed to represent a source of Cal3d data as coming from * a memory buffer. */class CAL3D_API CalBufferSource : public CalDataSource{public:   CalBufferSource(void* inputBuffer);   virtual ~CalBufferSource();   virtual bool ok() const;   virtual void setError() const;   virtual bool readBytes(void* pBuffer, int length);   virtual bool readFloat(float& value);   virtual bool readInteger(int& value);   virtual bool readString(std::string& strValue);protected:   void* mInputBuffer;   unsigned int mOffset;   private:   CalBufferSource(); //Can't use this};#endif

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