submesh.h
来自「Cal3D实现虚拟角色 Cal3D实现虚拟角色」· C头文件 代码 · 共 84 行
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84 行
//****************************************************************************//// submesh.h //// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it //// under the terms of the GNU Lesser General Public License as published by //// the Free Software Foundation; either version 2.1 of the License, or (at //// your option) any later version. ////****************************************************************************//#ifndef CAL_SUBMESH_H#define CAL_SUBMESH_H#include "cal3d/global.h"#include "cal3d/vector.h"class CalCoreSubmesh;class CAL3D_API CalSubmesh{public: struct PhysicalProperty { CalVector position; CalVector positionOld; CalVector force; }; struct TangentSpace { CalVector tangent; float crossFactor; }; struct Face { CalIndex vertexId[3]; };public: CalSubmesh(CalCoreSubmesh* coreSubmesh); ~CalSubmesh() { } CalCoreSubmesh *getCoreSubmesh(); int getCoreMaterialId(); int getFaceCount(); int getFaces(CalIndex *pFaceBuffer); std::vector<CalVector>& getVectorNormal(); std::vector<std::vector<TangentSpace> >& getVectorVectorTangentSpace(); std::vector<PhysicalProperty>& getVectorPhysicalProperty(); std::vector<CalVector>& getVectorVertex(); int getVertexCount(); bool hasInternalData(); void disableInternalData(); void setCoreMaterialId(int coreMaterialId); void setLodLevel(float lodLevel); bool isTangentsEnabled(int mapId); bool enableTangents(int mapId, bool enabled); std::vector<float>& getVectorWeight(); void setMorphTargetWeight(int blendId,float weight); float getMorphTargetWeight(int blendId); float getBaseWeight(); int getMorphTargetWeightCount(); std::vector<float>& getVectorMorphTargetWeight();private: CalCoreSubmesh *m_pCoreSubmesh; std::vector<float> m_vectorMorphTargetWeight; std::vector<CalVector> m_vectorVertex; std::vector<CalVector> m_vectorNormal; std::vector<std::vector<TangentSpace> > m_vectorvectorTangentSpace; std::vector<Face> m_vectorFace; std::vector<PhysicalProperty> m_vectorPhysicalProperty; int m_vertexCount; int m_faceCount; int m_coreMaterialId; bool m_bInternalData;};#endif
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