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📄 submesh.h

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
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//****************************************************************************//// submesh.h                                                                  //// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it    //// under the terms of the GNU Lesser General Public License as published by   //// the Free Software Foundation; either version 2.1 of the License, or (at    //// your option) any later version.                                            ////****************************************************************************//#ifndef CAL_SUBMESH_H#define CAL_SUBMESH_H#include "cal3d/global.h"#include "cal3d/vector.h"class CalCoreSubmesh;class CAL3D_API CalSubmesh{public:  struct PhysicalProperty  {    CalVector position;    CalVector positionOld;    CalVector force;  };  struct TangentSpace  {    CalVector tangent;    float crossFactor;  };  struct Face  {    CalIndex vertexId[3];  };public:  CalSubmesh(CalCoreSubmesh* coreSubmesh);  ~CalSubmesh() { }  CalCoreSubmesh *getCoreSubmesh();  int getCoreMaterialId();  int getFaceCount();  int getFaces(CalIndex *pFaceBuffer);  std::vector<CalVector>& getVectorNormal();  std::vector<std::vector<TangentSpace> >& getVectorVectorTangentSpace();  std::vector<PhysicalProperty>& getVectorPhysicalProperty();  std::vector<CalVector>& getVectorVertex();  int getVertexCount();  bool hasInternalData();  void disableInternalData();  void setCoreMaterialId(int coreMaterialId);  void setLodLevel(float lodLevel);  bool isTangentsEnabled(int mapId);  bool enableTangents(int mapId, bool enabled);  std::vector<float>& getVectorWeight();  void setMorphTargetWeight(int blendId,float weight);  float getMorphTargetWeight(int blendId);  float getBaseWeight();  int getMorphTargetWeightCount();  std::vector<float>& getVectorMorphTargetWeight();private:  CalCoreSubmesh *m_pCoreSubmesh;  std::vector<float> m_vectorMorphTargetWeight;  std::vector<CalVector> m_vectorVertex;  std::vector<CalVector> m_vectorNormal;  std::vector<std::vector<TangentSpace> > m_vectorvectorTangentSpace;  std::vector<Face> m_vectorFace;  std::vector<PhysicalProperty> m_vectorPhysicalProperty;  int m_vertexCount;  int m_faceCount;  int m_coreMaterialId;  bool m_bInternalData;};#endif

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