saver.h

来自「Cal3D实现虚拟角色 Cal3D实现虚拟角色」· C头文件 代码 · 共 66 行

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//****************************************************************************//// saver.h                                                                    //// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       ////****************************************************************************//// This library is free software; you can redistribute it and/or modify it    //// under the terms of the GNU Lesser General Public License as published by   //// the Free Software Foundation; either version 2.1 of the License, or (at    //// your option) any later version.                                            ////****************************************************************************//#ifndef CAL_SAVER_H#define CAL_SAVER_H//****************************************************************************//// Includes                                                                   ////****************************************************************************//#include "cal3d/global.h"#include "cal3d/vector.h"//****************************************************************************//// Forward declarations                                                       ////****************************************************************************//class CalCoreModel;class CalCoreSkeleton;class CalCoreBone;class CalCoreAnimation;class CalCoreMesh;class CalCoreSubmesh;class CalCoreMaterial;class CalCoreKeyframe;class CalCoreTrack;//****************************************************************************//// Class declaration                                                          ////****************************************************************************// /*****************************************************************************//** The saver class.  *****************************************************************************/class CAL3D_API CalSaver{public:  static bool saveCoreAnimation(const std::string& strFilename, CalCoreAnimation *pCoreAnimation);  static bool saveCoreMaterial(const std::string& strFilename, CalCoreMaterial *pCoreMaterial);  static bool saveCoreMesh(const std::string& strFilename, CalCoreMesh *pCoreMesh);  static bool saveCoreSkeleton(const std::string& strFilename, CalCoreSkeleton *pCoreSkeleton);protected:  static bool saveCoreBones(std::ofstream& file, const std::string& strFilename, CalCoreBone *pCoreBone);  static bool saveCoreKeyframe(std::ofstream& file, const std::string& strFilename, CalCoreKeyframe *pCoreKeyframe);  static bool saveCoreSubmesh(std::ofstream& file, const std::string& strFilename, CalCoreSubmesh *pCoreSubmesh);  static bool saveCoreTrack(std::ofstream& file, const std::string& strFilename, CalCoreTrack *pCoreTrack);  static bool saveXmlCoreSkeleton(const std::string& strFilename, CalCoreSkeleton *pCoreSkeleton);  static bool saveXmlCoreAnimation(const std::string& strFilename, CalCoreAnimation *pCoreAnimation);  static bool saveXmlCoreMesh(const std::string& strFilename, CalCoreMesh *pCoreMesh);  static bool saveXmlCoreMaterial(const std::string& strFilename, CalCoreMaterial *pCoreMaterial);  };#endif//****************************************************************************//

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