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📄 main.cpp

📁 Cal3D实现虚拟角色 Cal3D实现虚拟角色
💻 CPP
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//----------------------------------------------------------------------------//// main.cpp                                                                   //// Copyright (C) 2001 Bruno 'Beosil' Heidelberger                             ////----------------------------------------------------------------------------//// This program is free software; you can redistribute it and/or modify it    //// under the terms of the GNU General Public License as published by the Free //// Software Foundation; either version 2 of the License, or (at your option)  //// any later version.                                                         ////----------------------------------------------------------------------------////----------------------------------------------------------------------------//// Includes                                                                   ////----------------------------------------------------------------------------//#if defined(_MSC_VER) && _MSC_VER <= 0x0600#pragma warning(disable : 4786)#endif#include "demo.h"
//----------------------------------------------------------------------------//// GLUT callback functions                                                    ////----------------------------------------------------------------------------//void displayFunc(){  // render the scene  theDemo.onRender();}void exitFunc(){  // shut the demo instance down  theDemo.onShutdown();}void idleFunc(){  // redirect to the demo instance  theDemo.onIdle();}void keyboardFunc(unsigned char key, int x, int y){  // redirect the message to the demo instance  theDemo.onKey(key, x, theDemo.getHeight() - y - 1);}void motionFunc(int x, int y){  // redirect the message to the demo instance  theDemo.onMouseMove(x, theDemo.getHeight() - y - 1);}void mouseFunc(int button, int state, int x, int y){  // redirect the message to the demo instance  if(state == GLUT_DOWN)  {    theDemo.onMouseButtonDown(button, x, theDemo.getHeight() - y - 1);  }  else if(state == GLUT_UP)  {    theDemo.onMouseButtonUp(button, x, theDemo.getHeight() - y - 1);  }}void reshapeFunc(int width, int height){  // set the new width/height values  theDemo.setDimension(width, height);}//----------------------------------------------------------------------------//// Main entry point of the application                                        ////----------------------------------------------------------------------------//int main(int argc, char *argv[]){  // initialize the GLUT system  glutInit(&argc, argv);
  
  // create our demo instance  if(!theDemo.onCreate(argc, argv))  {    std::cerr << "Creation of the demo failed." << std::endl;    return -1;  }  // register our own exit callback  atexit(exitFunc);  // set all GLUT modes  glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);  glutInitWindowSize(theDemo.getWidth(), theDemo.getHeight());  glutCreateWindow(theDemo.getCaption().c_str());  if(theDemo.getFullscreen()) glutFullScreen();  glutSetCursor(GLUT_CURSOR_NONE);  // register all GLUT callback functions  glutIdleFunc(idleFunc);  glutMouseFunc(mouseFunc);  glutMotionFunc(motionFunc);  glutPassiveMotionFunc(motionFunc);  glutReshapeFunc(reshapeFunc);  glutDisplayFunc(displayFunc);  glutKeyboardFunc(keyboardFunc);  // initialize our demo instance  if(!theDemo.onInit())  {    std::cerr << "Initialization of the demo failed." << std::endl;    return -1;  }  // run the GLUT message loop  glutMainLoop();  return 0;}//----------------------------------------------------------------------------//

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