📄 ~logindlg.~h
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#if !defined(AFX_LOGINDLG_H__BF352AC3_D707_4FAB_82A9_467877D0CA3E__INCLUDED_)
#define AFX_LOGINDLG_H__BF352AC3_D707_4FAB_82A9_467877D0CA3E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LoginDlg.h : header file
//
#include "LinkButton.h"
#include "MySocket.h"
#include "RegisterDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CLoginDlg dialog
//#include "DASocket.h"
class CLoginDlg : public CDialog
{
// Construction
public:
void RegisterStatedo();
CLoginDlg(CWnd* pParent = NULL); // standard constructor
CMySocket * m_pSocket;
BOOL LogFlag;
virtual void OnOK();
// Dialog Data
//{{AFX_DATA(CLoginDlg)
enum { IDD = IDD_DIALOG_LOGIN };
CString m_username;
CString m_userpwd;
CString m_LogIP;
int m_logPort;
CLinkButton m_Button1;
CLinkButton m_Button2;
CLinkButton m_Button3;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLoginDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
CRegisterDlg regDlg;
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CLoginDlg)
afx_msg void OnButtonRegister();
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LOGINDLG_H__BF352AC3_D707_4FAB_82A9_467877D0CA3E__INCLUDED_)
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