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📄 ~logindlg.~h

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#if !defined(AFX_LOGINDLG_H__BF352AC3_D707_4FAB_82A9_467877D0CA3E__INCLUDED_)
#define AFX_LOGINDLG_H__BF352AC3_D707_4FAB_82A9_467877D0CA3E__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LoginDlg.h : header file
//
#include "LinkButton.h"
#include "MySocket.h"
#include "RegisterDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CLoginDlg dialog
//#include "DASocket.h"

class CLoginDlg : public CDialog
{
// Construction
public:
	void RegisterStatedo();
	CLoginDlg(CWnd* pParent = NULL);   // standard constructor

	CMySocket * m_pSocket;
	BOOL LogFlag;
	virtual void OnOK();

// Dialog Data
	//{{AFX_DATA(CLoginDlg)
	enum { IDD = IDD_DIALOG_LOGIN };
	CString	m_username;
	CString	m_userpwd;
	CString	m_LogIP;
	int		m_logPort;
	CLinkButton m_Button1;
	CLinkButton m_Button2;
	CLinkButton m_Button3;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CLoginDlg)
	protected:

	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL


// Implementation
protected:
	CRegisterDlg regDlg;

	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CLoginDlg)
	afx_msg void OnButtonRegister();
	virtual BOOL OnInitDialog();
	afx_msg void OnPaint();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_LOGINDLG_H__BF352AC3_D707_4FAB_82A9_467877D0CA3E__INCLUDED_)

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