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📄 uart.cpp

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// Uart.cpp : Defines the class behaviors for the application.
//

///////////Head Files///////////////
#include "stdafx.h"

#include "Macro.h"
#include "Global.h"
#include "Functions.h"

#include "Uart.h"
#include "UartDlg.h"
#include "DlgOption.h"
///////////////////////////////////

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CUartApp

BEGIN_MESSAGE_MAP(CUartApp, CWinApp)
	//{{AFX_MSG_MAP(CUartApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CUartApp construction

CUartApp::CUartApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CUartApp object

CUartApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CUartApp initialization

BOOL CUartApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CUartDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

BOOL CUartApp::OnIdle(LONG lCount) 
{
	// TODO: Add your specialized code here and/or call the base class
	
	//CUartDlg *pDlg = (CUartDlg *)AfxGetMainWnd();

	//pDlg->GetDlgItem(IDC_STATIC_BIT_RATE_SHOW)->SetWindowText(_T("串口错误!"));

	return CWinApp::OnIdle(lCount);
}

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