📄 chloride.h
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#ifndef CHLORIDE_H
#define CHLORIDE_H
#include "WorldObject.h"
class invasion;
class chloride : public world_object
{
public:
// The Captain will go from one state to another
// depending on user input and other events.
enum state
{
STATE_STAND,
STATE_WALK_LEFT,
STATE_WALK_RIGHT
};
// These are the indices into 'anim' member.
enum anim_index
{
ANIM_WALK_LEFT=0,
ANIM_WALK_RIGHT=1
};
chloride();
std::string Type();
bool LoadResources();
bool Update(
invasion *theGame);
bool Render(
invasion *theGame);
void GetKeyboardInput();
void Movement(
vectorf new_velocity);
int BitmapHeight();
int BitmapWidth();
void Hit( world_object &stationary);
private:
//indexed into by chloride::anim_index enum.
animated_sprite theCaptain;
sound leftWalkSound;
sound rightWalkSound;
sound bonkSound; //walking into the door
sound pickupSound;
vectorf velocity;
chloride::state currState;
chloride::state lastWalkState;
int lastStepIndex;
bool haveKey; //need key to open door!
};
inline std::string
chloride::Type()
{
return "chloride";
}
inline int
chloride::BitmapHeight()
{
return (theCaptain.BitmapHeight());
}
inline int
chloride::BitmapWidth()
{
return (theCaptain.BitmapWidth());
}
#endif
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