📄 key.cpp
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#include "LlamaWorks2D.h"
using namespace llamaworks2d;
#include "Invasion.h"
#include "Key.h"
key::key()
{
}
bool key::Render( invasion *theGame)
{
bool renderOK = true;
vector screenPos;
theGame->WorldToScreen(worldPos,screenPos);
mySprite.X(screenPos.X());
mySprite.Y(screenPos.Y());
renderOK = mySprite.Render();
return (renderOK);
}
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