📄 prog_18_01.dev
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[Project]
FileName=Prog_18_01.dev
Name=Prog_18_01
UnitCount=48
Type=0
Ver=1
ObjFiles=
Includes=..\..\llamaworks2d
Libs=
PrivateResource=
ResourceIncludes=
MakeIncludes=
Compiler=
CppCompiler=
Linker=-lALut_@@_-lOpenAL32_@@_
IsCpp=1
Icon=
ExeOutput=
ObjectOutput=
OverrideOutput=0
OverrideOutputName=Program_18_01.exe
HostApplication=
Folders=LlamaWorks2D
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=0000000000000001000000
[Unit1]
FileName=..\..\llamaworks2d\LlamaWorks2D.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit2]
FileName=..\..\llamaworks2d\LW2DApp.cpp
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit3]
FileName=..\..\llamaworks2d\LW2DApp.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit4]
FileName=..\..\llamaworks2d\LW2DBMPFile.cpp
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit5]
FileName=..\..\llamaworks2d\LW2DBMPFile.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit6]
FileName=..\..\llamaworks2d\LW2DError.cpp
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit7]
FileName=..\..\llamaworks2d\LW2DError.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit8]
FileName=..\..\llamaworks2d\LW2DGame.cpp
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit9]
FileName=..\..\llamaworks2d\LW2DGame.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit10]
FileName=..\..\llamaworks2d\LW2DImageFileBase.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit11]
FileName=..\..\llamaworks2d\LW2DInputDevice.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit12]
FileName=..\..\llamaworks2d\LW2DMiscTypes.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit13]
FileName=..\..\llamaworks2d\LW2DMsgMap.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit14]
FileName=..\..\llamaworks2d\LW2DSprite.cpp
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit15]
FileName=..\..\llamaworks2d\LW2DSprite.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit16]
FileName=..\..\llamaworks2d\LW2DTexture.cpp
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit17]
FileName=..\..\llamaworks2d\LW2DTexture.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit18]
FileName=..\..\llamaworks2d\LW2DVector.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit19]
FileName=..\..\llamaworks2d\LW2DDebug.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[VersionInfo]
Major=0
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=
FileDescription=Developed using the Dev-C++ IDE
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=
AutoIncBuildNr=0
[Unit22]
FileName=..\..\llamaworks2d\LW2DSound.cpp
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit23]
FileName=Chloride.h
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit24]
FileName=Chloride.cpp
CompileCpp=1
Folder=
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit20]
FileName=..\..\llamaworks2d\LW2DScreenMode.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit28]
FileName=..\..\llamaworks2d\LW2DAnimation.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit29]
FileName=..\..\llamaworks2d\LW2DAnimation.cpp
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit30]
FileName=..\..\llamaworks2d\LW2DAnimatedSprite.cpp
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit31]
FileName=Invasion.cpp
CompileCpp=1
Folder=Invasion
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit21]
FileName=..\..\llamaworks2d\LW2DSound.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit32]
FileName=..\..\llamaworks2d\LW2DScreenObject.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit33]
FileName=..\..\llamaworks2d\LW2DLevelFileBase.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit34]
FileName=ChlorideLevel.cpp
CompileCpp=1
Folder=Invasion
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit26]
FileName=..\..\llamaworks2d\LW2DSpriteBase.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit27]
FileName=..\..\llamaworks2d\LW2DAnimatedSprite.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit25]
FileName=..\..\llamaworks2d\LW2DRefCnt.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit35]
FileName=ChlorideLevel.h
CompileCpp=1
Folder=Invasion
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit36]
FileName=..\..\llamaworks2d\LW2DLevel.cpp
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit37]
FileName=..\..\llamaworks2d\LW2DLevel.h
CompileCpp=1
Folder=LlamaWorks2D
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit38]
FileName=Invasion.h
CompileCpp=1
Folder=Invasion
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit39]
FileName=WorldObject.h
CompileCpp=1
Folder=Invasion
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit40]
FileName=Door.h
CompileCpp=1
Folder=Invasion
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit41]
FileName=WorldObject.cpp
CompileCpp=1
Folder=Invasion
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit42]
FileName=Door.cpp
CompileCpp=1
Folder=Invasion
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit43]
FileName=Key.cpp
CompileCpp=1
Folder=Invasion
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit44]
FileName=Key.h
CompileCpp=1
Folder=Invasion
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit45]
FileName=SceneSprite.h
CompileCpp=1
Folder=Invasion
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit46]
FileName=SceneSprite.cpp
CompileCpp=1
Folder=Invasion
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit47]
FileName=Slug.cpp
CompileCpp=1
Folder=Invasion
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit48]
FileName=Slug.h
CompileCpp=1
Folder=Invasion
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
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