📄 door.h
字号:
#ifndef DOOR_H
#define DOOR_H
#include "WorldObject.h"
class invasion;
class door : public world_object
{
public:
// The door will go from one state to another
// depending on user input and other events.
enum state
{
STATE_CLOSED,
STATE_OPENING,
STATE_OPEN,
STATE_CLOSING
};
door();
std::string Type();
bool LoadResources();
bool Update(
invasion *theGame);
bool Render(
invasion *theGame);
void Hit(
world_object &stationary);
// We have the key, open the door!
void Open( world_object *new_opener);
private:
door::state currState;
vectorf velocity;
world_object *opener;
sound openingSound;
sound closingSound;
public:
sprite mySprite;
};
inline std::string
door::Type()
{
return "door";
}
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -