📄 bonus.java
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import javax.microedition.lcdui.game.*;
import javax.microedition.lcdui.*;
import java.util.Random;
public class Bonus extends Sprite
{
private boolean isAlive = false;
private Random random;
public int bonusType;
private int frameWidth, frameHeight;
private int CanvasWidth, CanvasHeight;
public Bonus(Image image, int frameWidth, int frameHeight)
{
super(image, frameWidth, frameHeight);
this.frameWidth = frameWidth;
this.frameHeight = frameHeight;
defineReferencePixel(frameWidth / 2, frameHeight / 2);
random = new Random();
}
public void draw(Graphics g)
{
if (isAlive)
paint(g);
}
public void setCanvasSize(int CanvasWidth, int CanvasHeight)
{
this.CanvasWidth = CanvasWidth;
this.CanvasHeight = CanvasHeight;
}
public void setAlive(boolean isAlive)
{
this.isAlive = isAlive;
if(isAlive){
setPosition(((random.nextInt() & 0x7fffffff) % (CanvasWidth -
frameWidth)), - frameHeight);
bonusType = (random.nextInt() & 0x7fffffff) % 3;
setFrame(bonusType);
}
}
public boolean isAlive()
{
return isAlive;
}
public void tick()
{
if (isAlive)
{
move(0, 1);
if (getY() > CanvasHeight)
isAlive = false;
}
}
}
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