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📄 audioplaydlg.h

📁 一款用与WINCE.0下播放MP3的播放软件,可以播放多中音频文件
💻 H
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#if !defined(AFX_AUDIOPLAYDLG_H__C0AE1379_F928_4CE7_93A8_99E1B8E9719D__INCLUDED_)
#define AFX_AUDIOPLAYDLG_H__C0AE1379_F928_4CE7_93A8_99E1B8E9719D__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// AudioPlayDlg.h : header file
//

#include "FileListDlg.h"
#include "Coordinate.h"
#include "skin\\BitmapSlider.h"
#include "../battery/Battery.h"
#include "../battery/PMPMessage.h"

#ifdef TESTPLAYER
#include "player\\Player.h"
#endif
/////////////////////////////////////////////////////////////////////////////
// CAudioPlayDlg dialog

class CAudioPlayDlg : public CDialog
{
// Construction
public:
	CAudioPlayDlg(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CAudioPlayDlg)
	enum { IDD = IDD_AUDIOPLAY_DIALOG };
	CStatic	m_smodeRand;
	CStatic	m_smodeOne;
	CStatic	m_smodeAll;
	CBitmapSlider	m_sliderVol;
	CBitmapSlider	m_sliderPro;
	CStatic	m_MusicInfo;
	CStatic	m_Time;
	//}}AFX_DATA
	SysInfoData *m_SysInfo;

	int		m_nMax;
	int		m_nMin;
	int		m_nPos;		//slider position

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAudioPlayDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CAudioPlayDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnPaint();
	afx_msg void OnClose();
	afx_msg void OnPlay();
	afx_msg void OnPause();
	afx_msg void OnStop();
	afx_msg void OnMute();
	afx_msg void OnVol();
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnNextFile();
	afx_msg void OnLastFile();
	afx_msg void OnOpenFile();
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
	afx_msg void OnMinimize();
	afx_msg BOOL OnEraseBkgnd(CDC* pDC);
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnSliderVol();
	//}}AFX_MSG
	afx_msg LRESULT OnBitmapSliderMoved(WPARAM wParam, LPARAM lParam);
	afx_msg LRESULT OnBitmapSliderMoving(WPARAM wParam, LPARAM lParam);
	DECLARE_MESSAGE_MAP()

private:
	CFileListDlg *m_AudioList;

	BOOL	m_bMute;
	BOOL	m_bDisplayInfo;
    CBattery    m_bat;
	//music attribution
	TCHAR	m_chMp3Title[MAX_STRING];
	TCHAR	m_chMp3Artist[MAX_STRING];
	TCHAR	m_chMp3Album[MAX_STRING];
	TCHAR	m_chMp3Remark[MAX_STRING];
	int		m_nDisplayIdx;
	//full file name 
	TCHAR   m_chFileName[MAX_STRING];	
	DOUBLE	m_dDuration;
	PLAYMODE	m_PlayMode;
	LONG	m_nVolume;
	//slider width
	int		m_nProWidth;
	int		m_nVolWidth;

#ifdef TESTPLAYER
	CPlayer	 m_Player;
#endif
	CBitmap  m_BMPBG;
	CBitmap  m_BMPModeAll;
	CBitmap  m_BMPModeOne;
	CBitmap  m_BMPModeRand;

	CBitmapButton	m_btnClose;
	CBitmapButton	m_btnMinimize;
	CBitmapButton	m_btnPlay;
	CBitmapButton	m_btnPause;
	CBitmapButton	m_btnStop;
	CBitmapButton	m_btnForward;
	CBitmapButton	m_btnBackward;
	CBitmapButton	m_btnOpen;
// 	CBitmapButton	m_btnRand;
// 	CBitmapButton	m_btnOne;
// 	CBitmapButton	m_btnAll;
	CBitmapButton	m_btnVol;
	CBitmapButton	m_btnMute;

	int m_nTimeHour;
	int m_nTimeMin;
	int	m_nTimeSec;
	
	void LoadAndLocateButtons();
	void UpdatePlaymode(PLAYMODE mode);
	void GetMp3Attr();
	void GetAudioDuration();
	void AudioPlay();
	TCHAR* GetFileName(TCHAR* chFullFileName);
	void DisplayTime(TCHAR*  TotalTime,TCHAR* CurTime);
	void ResetTimeAndSlider();
	void LoadPlayMode();
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_AUDIOPLAYDLG_H__C0AE1379_F928_4CE7_93A8_99E1B8E9719D__INCLUDED_)

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