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📄 audioplay.vcp

📁 一款用与WINCE.0下播放MP3的播放软件,可以播放多中音频文件
💻 VCP
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# End Source File
# Begin Source File

SOURCE=.\res\closeD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\closeU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_AddD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_AddU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_CancelA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_CancelB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_CloseA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_CloseB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_DelD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_DelU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_OKA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_OKB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_OKD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_OKU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileListSkin320.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileListSkin480.bmp
# End Source File
# Begin Source File

SOURCE=.\res\folder.ico
# End Source File
# Begin Source File

SOURCE=.\res\ForwardA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\ForwardB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FullA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FullB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\image.ico
# End Source File
# Begin Source File

SOURCE=.\res\lastD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\lastU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\listD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\listU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\MinimizeA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\MinimizeB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\MinimizeD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\MinimizeU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\music.ico
# End Source File
# Begin Source File

SOURCE=.\res\MuteA.BMP
# End Source File
# Begin Source File

SOURCE=.\res\MuteB.BMP
# End Source File
# Begin Source File

SOURCE=.\res\muteD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\muteU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\nextD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\nextU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\NormalA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\NormalB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\OneA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\OneB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\OpenA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\PauseA.BMP
# End Source File
# Begin Source File

SOURCE=.\res\PauseB.BMP
# End Source File
# Begin Source File

SOURCE=.\res\pauseD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\pauseU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\PlayA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\PlayB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\playD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\playU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\progressA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\progressB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\ProgressThumbA.BMP
# End Source File
# Begin Source File

SOURCE=.\res\ProgressThumbB.BMP
# End Source File
# Begin Source File

SOURCE=.\res\RandA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\RandB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\randD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\randU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\rep1D.bmp
# End Source File
# Begin Source File

SOURCE=.\res\rep1U.bmp
# End Source File
# Begin Source File

SOURCE=.\res\rptallD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\rptallU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\ScrollBarDownArrow.bmp
# End Source File
# Begin Source File

SOURCE=.\res\ScrollBarSpan.bmp
# End Source File
# Begin Source File

SOURCE=.\res\ScrollBarThumb.bmp
# End Source File
# Begin Source File

SOURCE=.\res\ScrollBarUpArrow.bmp
# End Source File
# Begin Source File

SOURCE=.\res\StopA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\StopB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\stopD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\stopU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\SubtractA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\SubtractB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\unknow.ico
# End Source File
# Begin Source File

SOURCE=.\res\up.ico
# End Source File
# Begin Source File

SOURCE=.\res\video.ico
# End Source File
# Begin Source File

SOURCE=.\res\VideoPlay.ico
# End Source File
# Begin Source File

SOURCE=.\res\VideoSkin320.bmp
# End Source File
# Begin Source File

SOURCE=.\res\VideoSkin480.bmp
# End Source File
# Begin Source File

SOURCE=.\res\vol_off.bmp
# End Source File
# Begin Source File

SOURCE=.\res\vol_on.bmp
# End Source File
# Begin Source File

SOURCE=.\res\VolA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\VolB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\volumeD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\volumeU.bmp
# End Source File
# End Group
# Begin Group "player"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\player\Player.cpp

!IF  "$(CFG)" == "AudioPlay - Win32 (WCE emulator) Release"

DEP_CPP_PLAYE=\
	".\Coordinate.h"\
	".\player\Player.h"\
	".\player\VrendModeFlag.h"\
	".\public.h"\
	
NODEP_CPP_PLAYE=\
	".\ache.h"\
	".\chedule.h"\
	".\easure.h"\
	".\efclock.h"\
	".\eftime.h"\
	".\elog.h"\
	".\enbase.h"\
	".\enbaseasync.h"\
	".\enqual.h"\
	".\erflog.h"\
	".\erflogdata.h"\
	".\ideoctl.h"\
	".\inctrl.h"\
	".\inutil.h"\
	".\inx.h"\
	".\ldver.h"\
	".\llsetup.h"\
	".\mextra.h"\
	".\mfilter.h"\
	".\ombase.h"\
	".\ourcc.h"\
	".\ource.h"\
	".\prop.h"\
	".\ransfrm.h"\
	".\ransip.h"\
	".\sgthrd.h"\
	".\tlutil.h"\
	".\trans.h"\
	".\tream.h"\
	".\treams.h"\
	".\trmctl.h"\
	".\type.h"\
	".\utputq.h"\
	".\xdebug.h"\
	".\xlist.h"\
	".\xutil.h"\
	".\ysclock.h"\
	
# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE emulator) Debug"

DEP_CPP_PLAYE=\
	".\Coordinate.h"\
	".\player\Player.h"\
	".\player\VrendModeFlag.h"\
	".\public.h"\
	{$(INCLUDE)}"stream.h"\
	
NODEP_CPP_PLAYE=\
	".\ache.h"\
	".\chedule.h"\
	".\easure.h"\
	".\efclock.h"\
	".\eftime.h"\
	".\elog.h"\
	".\enbase.h"\
	".\enbaseasync.h"\
	".\enqual.h"\
	".\erflog.h"\
	".\erflogdata.h"\
	".\ideoctl.h"\
	".\inctrl.h"\
	".\inutil.h"\
	".\inx.h"\
	".\ldver.h"\
	".\llsetup.h"\
	".\mextra.h"\
	".\mfilter.h"\
	".\ombase.h"\
	".\ourcc.h"\
	".\ource.h"\
	".\prop.h"\
	".\ransfrm.h"\
	".\ransip.h"\
	".\sgthrd.h"\
	".\tlutil.h"\
	".\trans.h"\
	".\treams.h"\
	".\trmctl.h"\
	".\type.h"\
	".\utputq.h"\
	".\xdebug.h"\
	".\xlist.h"\
	".\xutil.h"\
	".\ysclock.h"\
	
# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE ARMV4I) Release"

DEP_CPP_PLAYE=\
	".\Coordinate.h"\
	".\player\Player.h"\
	".\player\VrendModeFlag.h"\
	".\public.h"\
	{$(INCLUDE)}"amextra.h"\
	{$(INCLUDE)}"amfilter.h"\
	{$(INCLUDE)}"bldver.h"\
	{$(INCLUDE)}"cache.h"\
	{$(INCLUDE)}"celog.h"\
	{$(INCLUDE)}"combase.h"\
	{$(INCLUDE)}"cprop.h"\
	{$(INCLUDE)}"ctlutil.h"\
	{$(INCLUDE)}"dllsetup.h"\
	{$(INCLUDE)}"fourcc.h"\
	{$(INCLUDE)}"measure.h"\
	{$(INCLUDE)}"msgthrd.h"\
	{$(INCLUDE)}"mtype.h"\
	{$(INCLUDE)}"outputq.h"\
	{$(INCLUDE)}"perflog.h"\
	{$(INCLUDE)}"perflogdata.h"\
	{$(INCLUDE)}"pstream.h"\
	{$(INCLUDE)}"refclock.h"\
	{$(INCLUDE)}"reftime.h"\
	{$(INCLUDE)}"renbase.h"\
	{$(INCLUDE)}"renbaseasync.h"\
	{$(INCLUDE)}"renqual.h"\
	{$(INCLUDE)}"Schedule.h"\
	{$(INCLUDE)}"source.h"\
	{$(INCLUDE)}"streams.h"\
	{$(INCLUDE)}"strmctl.h"\
	{$(INCLUDE)}"sysclock.h"\
	{$(INCLUDE)}"transfrm.h"\
	{$(INCLUDE)}"transip.h"\
	{$(INCLUDE)}"videoctl.h"\
	{$(INCLUDE)}"vtrans.h"\
	{$(INCLUDE)}"winctrl.h"\
	{$(INCLUDE)}"winutil.h"\
	{$(INCLUDE)}"winx.h"\
	{$(INCLUDE)}"wxdebug.h"\
	{$(INCLUDE)}"wxlist.h"\
	{$(INCLUDE)}"wxutil.h"\
	
# SUBTRACT CPP /YX /Yc /Yu

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE ARMV4I) Debug"

DEP_CPP_PLAYE=\
	".\Coordinate.h"\
	".\player\Player.h"\
	".\player\VrendModeFlag.h"\
	".\public.h"\
	{$(INCLUDE)}"stream.h"\
	
NODEP_CPP_PLAYE=\
	".\ache.h"\
	".\chedule.h"\
	".\easure.h"\
	".\efclock.h"\
	".\eftime.h"\
	".\elog.h"\
	".\enbase.h"\
	".\enbaseasync.h"\
	".\enqual.h"\
	".\erflog.h"\
	".\erflogdata.h"\
	".\ideoctl.h"\
	".\inctrl.h"\
	".\inutil.h"\
	".\inx.h"\
	".\ldver.h"\
	".\llsetup.h"\
	".\mextra.h"\
	".\mfilter.h"\
	".\ombase.h"\
	".\ourcc.h"\
	".\ource.h"\
	".\prop.h"\
	".\ransfrm.h"\
	".\ransip.h"\
	".\sgthrd.h"\
	".\tlutil.h"\
	".\trans.h"\
	".\treams.h"\
	".\trmctl.h"\
	".\type.h"\
	".\utputq.h"\
	".\xdebug.h"\
	".\xlist.h"\
	".\xutil.h"\
	".\ysclock.h"\
	
# SUBTRACT CPP /YX /Yc /Yu

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\player\Player.h
# End Source File
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project

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