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📄 audioplay.vcp

📁 一款用与WINCE.0下播放MP3的播放软件,可以播放多中音频文件
💻 VCP
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	{$(INCLUDE)}"mtype.h"\
	{$(INCLUDE)}"outputq.h"\
	{$(INCLUDE)}"perflog.h"\
	{$(INCLUDE)}"perflogdata.h"\
	{$(INCLUDE)}"pstream.h"\
	{$(INCLUDE)}"refclock.h"\
	{$(INCLUDE)}"reftime.h"\
	{$(INCLUDE)}"renbase.h"\
	{$(INCLUDE)}"renbaseasync.h"\
	{$(INCLUDE)}"renqual.h"\
	{$(INCLUDE)}"Schedule.h"\
	{$(INCLUDE)}"source.h"\
	{$(INCLUDE)}"streams.h"\
	{$(INCLUDE)}"strmctl.h"\
	{$(INCLUDE)}"sysclock.h"\
	{$(INCLUDE)}"transfrm.h"\
	{$(INCLUDE)}"transip.h"\
	{$(INCLUDE)}"videoctl.h"\
	{$(INCLUDE)}"vtrans.h"\
	{$(INCLUDE)}"winctrl.h"\
	{$(INCLUDE)}"winutil.h"\
	{$(INCLUDE)}"winx.h"\
	{$(INCLUDE)}"wxdebug.h"\
	{$(INCLUDE)}"wxlist.h"\
	{$(INCLUDE)}"wxutil.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE ARMV4I) Debug"

DEP_CPP_AUDIOP=\
	".\AudioPlay.h"\
	".\AudioPlayDlg.h"\
	".\Battery.h"\
	".\Coordinate.h"\
	".\FileListDlg.h"\
	".\player\Player.h"\
	".\player\VrendModeFlag.h"\
	".\PMPMessage.h"\
	".\public.h"\
	".\skin\BitmapSlider.h"\
	".\StdAfx.h"\
	".\XTMemDC.h"\
	{$(INCLUDE)}"stream.h"\
	
NODEP_CPP_AUDIOP=\
	".\ache.h"\
	".\chedule.h"\
	".\easure.h"\
	".\efclock.h"\
	".\eftime.h"\
	".\elog.h"\
	".\enbase.h"\
	".\enbaseasync.h"\
	".\enqual.h"\
	".\erflog.h"\
	".\erflogdata.h"\
	".\ideoctl.h"\
	".\inctrl.h"\
	".\inutil.h"\
	".\inx.h"\
	".\ldver.h"\
	".\llsetup.h"\
	".\mextra.h"\
	".\mfilter.h"\
	".\ombase.h"\
	".\ourcc.h"\
	".\ource.h"\
	".\prop.h"\
	".\ransfrm.h"\
	".\ransip.h"\
	".\sgthrd.h"\
	".\tlutil.h"\
	".\trans.h"\
	".\treams.h"\
	".\trmctl.h"\
	".\type.h"\
	".\utputq.h"\
	".\xdebug.h"\
	".\xlist.h"\
	".\xutil.h"\
	".\ysclock.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\battery\Battery.cpp

!IF  "$(CFG)" == "AudioPlay - Win32 (WCE emulator) Release"

DEP_CPP_BATTE=\
	"..\battery\Battery.h"\
	"..\battery\PMPMessage.h"\
	
NODEP_CPP_BATTE=\
	"..\battery\stdafx.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE emulator) Debug"

DEP_CPP_BATTE=\
	"..\battery\Battery.h"\
	"..\battery\PMPMessage.h"\
	
NODEP_CPP_BATTE=\
	"..\battery\stdafx.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE ARMV4I) Release"

DEP_CPP_BATTE=\
	"..\battery\Battery.h"\
	"..\battery\PMPMessage.h"\
	
NODEP_CPP_BATTE=\
	"..\battery\stdafx.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE ARMV4I) Debug"

DEP_CPP_BATTE=\
	"..\battery\Battery.h"\
	"..\battery\PMPMessage.h"\
	
NODEP_CPP_BATTE=\
	"..\battery\stdafx.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\skin\BitmapSlider.cpp

!IF  "$(CFG)" == "AudioPlay - Win32 (WCE emulator) Release"

DEP_CPP_BITMA=\
	".\skin\BitmapSlider.h"\
	
NODEP_CPP_BITMA=\
	".\skin\stdafx.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE emulator) Debug"

DEP_CPP_BITMA=\
	".\skin\BitmapSlider.h"\
	
NODEP_CPP_BITMA=\
	".\skin\stdafx.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE ARMV4I) Release"

DEP_CPP_BITMA=\
	".\skin\BitmapSlider.h"\
	
NODEP_CPP_BITMA=\
	".\skin\stdafx.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE ARMV4I) Debug"

DEP_CPP_BITMA=\
	".\skin\BitmapSlider.h"\
	
NODEP_CPP_BITMA=\
	".\skin\stdafx.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\FileListDlg.cpp

!IF  "$(CFG)" == "AudioPlay - Win32 (WCE emulator) Release"

DEP_CPP_FILEL=\
	".\AudioPlay.h"\
	".\Coordinate.h"\
	".\FileListDlg.h"\
	".\public.h"\
	".\StdAfx.h"\
	".\XTMemDC.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE emulator) Debug"

DEP_CPP_FILEL=\
	".\AudioPlay.h"\
	".\Battery.h"\
	".\Coordinate.h"\
	".\FileListDlg.h"\
	".\PMPMessage.h"\
	".\public.h"\
	".\StdAfx.h"\
	".\XTMemDC.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE ARMV4I) Release"

DEP_CPP_FILEL=\
	".\AudioPlay.h"\
	".\Battery.h"\
	".\Coordinate.h"\
	".\FileListDlg.h"\
	".\PMPMessage.h"\
	".\public.h"\
	".\StdAfx.h"\
	".\XPath.h"\
	".\XTMemDC.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE ARMV4I) Debug"

DEP_CPP_FILEL=\
	".\AudioPlay.h"\
	".\Battery.h"\
	".\Coordinate.h"\
	".\FileListDlg.h"\
	".\PMPMessage.h"\
	".\public.h"\
	".\StdAfx.h"\
	".\XTMemDC.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\battery\PMPMessage.cpp

!IF  "$(CFG)" == "AudioPlay - Win32 (WCE emulator) Release"

DEP_CPP_PMPME=\
	"..\battery\PMPMessage.h"\
	
NODEP_CPP_PMPME=\
	"..\battery\stdafx.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE emulator) Debug"

DEP_CPP_PMPME=\
	"..\battery\PMPMessage.h"\
	
NODEP_CPP_PMPME=\
	"..\battery\stdafx.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE ARMV4I) Release"

DEP_CPP_PMPME=\
	"..\battery\PMPMessage.h"\
	
NODEP_CPP_PMPME=\
	"..\battery\stdafx.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE ARMV4I) Debug"

DEP_CPP_PMPME=\
	"..\battery\PMPMessage.h"\
	
NODEP_CPP_PMPME=\
	"..\battery\stdafx.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp

!IF  "$(CFG)" == "AudioPlay - Win32 (WCE emulator) Release"

DEP_CPP_STDAF=\
	".\public.h"\
	".\StdAfx.h"\
	".\XTMemDC.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE emulator) Debug"

DEP_CPP_STDAF=\
	".\public.h"\
	".\StdAfx.h"\
	".\XTMemDC.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE ARMV4I) Release"

DEP_CPP_STDAF=\
	".\public.h"\
	".\StdAfx.h"\
	".\XTMemDC.h"\
	
# ADD CPP /Yc"stdafx.h"

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE ARMV4I) Debug"

DEP_CPP_STDAF=\
	".\public.h"\
	".\StdAfx.h"\
	".\XTMemDC.h"\
	
# ADD CPP /Yc"stdafx.h"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\SystemInfo.cpp

!IF  "$(CFG)" == "AudioPlay - Win32 (WCE emulator) Release"

DEP_CPP_SYSTE=\
	".\public.h"\
	".\StdAfx.h"\
	".\XTMemDC.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE emulator) Debug"

DEP_CPP_SYSTE=\
	".\public.h"\
	".\StdAfx.h"\
	".\XTMemDC.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE ARMV4I) Release"

DEP_CPP_SYSTE=\
	".\public.h"\
	".\StdAfx.h"\
	".\XTMemDC.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE ARMV4I) Debug"

DEP_CPP_SYSTE=\
	".\public.h"\
	".\StdAfx.h"\
	".\XTMemDC.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\XPath.cpp

!IF  "$(CFG)" == "AudioPlay - Win32 (WCE emulator) Release"

DEP_CPP_XPATH=\
	".\public.h"\
	".\StdAfx.h"\
	".\XPath.h"\
	".\XTMemDC.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE emulator) Debug"

DEP_CPP_XPATH=\
	".\public.h"\
	".\StdAfx.h"\
	".\XPath.h"\
	".\XTMemDC.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE ARMV4I) Release"

DEP_CPP_XPATH=\
	".\public.h"\
	".\StdAfx.h"\
	".\XPath.h"\
	".\XTMemDC.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE ARMV4I) Debug"

DEP_CPP_XPATH=\
	".\public.h"\
	".\StdAfx.h"\
	".\XPath.h"\
	".\XTMemDC.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\XTMemDC.cpp

!IF  "$(CFG)" == "AudioPlay - Win32 (WCE emulator) Release"

DEP_CPP_XTMEM=\
	".\public.h"\
	".\StdAfx.h"\
	".\XTMemDC.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE emulator) Debug"

DEP_CPP_XTMEM=\
	".\public.h"\
	".\StdAfx.h"\
	".\XTMemDC.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE ARMV4I) Release"

DEP_CPP_XTMEM=\
	".\public.h"\
	".\StdAfx.h"\
	".\XTMemDC.h"\
	

!ELSEIF  "$(CFG)" == "AudioPlay - Win32 (WCE ARMV4I) Debug"

DEP_CPP_XTMEM=\
	".\public.h"\
	".\StdAfx.h"\
	".\XTMemDC.h"\
	

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\AudioPlay.h
# End Source File
# Begin Source File

SOURCE=.\AudioPlayDlg.h
# End Source File
# Begin Source File

SOURCE=..\battery\Battery.h
# End Source File
# Begin Source File

SOURCE=.\skin\BitmapSlider.h
# End Source File
# Begin Source File

SOURCE=.\Coordinate.h
# End Source File
# Begin Source File

SOURCE=.\FileListDlg.h
# End Source File
# Begin Source File

SOURCE=.\ListCtrlEx.h
# End Source File
# Begin Source File

SOURCE=.\newres.h
# End Source File
# Begin Source File

SOURCE=..\battery\PMPMessage.h
# End Source File
# Begin Source File

SOURCE=.\public.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=.\XPath.h
# End Source File
# Begin Source File

SOURCE=.\XTMemDC.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\res\AddA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\AddB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\AllA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\AllB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\AudioPlay.ico
# End Source File
# Begin Source File

SOURCE=.\res\AudioPlay.rc2
# PROP Exclude_From_Scan -1
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File

SOURCE=.\res\AudioSkin480.bmp
# End Source File
# Begin Source File

SOURCE=.\res\BackwardA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\BackwardB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bitmap1.bmp
# End Source File
# Begin Source File

SOURCE=.\res\CloseA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\CloseB.bmp

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