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📄 videoplay.vcp

📁 一个在WINCE5.0下开发的MP4播放器,可以播放多种视频文件,画面优质.
💻 VCP
📖 第 1 页 / 共 3 页
字号:
	".\ransip.h"\
	".\sgthrd.h"\
	".\tlutil.h"\
	".\trans.h"\
	".\tream.h"\
	".\treams.h"\
	".\trmctl.h"\
	".\type.h"\
	".\utputq.h"\
	".\xdebug.h"\
	".\xlist.h"\
	".\xutil.h"\
	".\ysclock.h"\
	

!ELSEIF  "$(CFG)" == "VideoPlay - Win32 (WCE ARMV4I) Release"

DEP_CPP_VIDEO=\
	".\Coordinate.h"\
	".\FileListDlg.h"\
	".\player\Player.h"\
	".\player\VRendModeFlag.h"\
	".\public.h"\
	".\skin\BitmapSK.h"\
	".\skin\BitmapSlider.h"\
	".\skin\xSkinButton.h"\
	".\StdAfx.h"\
	".\VideoPlay.h"\
	".\VideoPlayDlg.h"\
	".\XTMemDC.h"\
	
NODEP_CPP_VIDEO=\
	".\ache.h"\
	".\chedule.h"\
	".\easure.h"\
	".\efclock.h"\
	".\eftime.h"\
	".\elog.h"\
	".\enbase.h"\
	".\enbaseasync.h"\
	".\enqual.h"\
	".\erflog.h"\
	".\erflogdata.h"\
	".\ideoctl.h"\
	".\inctrl.h"\
	".\inutil.h"\
	".\inx.h"\
	".\ldver.h"\
	".\llsetup.h"\
	".\mextra.h"\
	".\mfilter.h"\
	".\ombase.h"\
	".\ourcc.h"\
	".\ource.h"\
	".\prop.h"\
	".\ransfrm.h"\
	".\ransip.h"\
	".\sgthrd.h"\
	".\tlutil.h"\
	".\trans.h"\
	".\tream.h"\
	".\treams.h"\
	".\trmctl.h"\
	".\type.h"\
	".\utputq.h"\
	".\xdebug.h"\
	".\xlist.h"\
	".\xutil.h"\
	".\ysclock.h"\
	

!ELSEIF  "$(CFG)" == "VideoPlay - Win32 (WCE ARMV4I) Debug"

DEP_CPP_VIDEO=\
	".\Coordinate.h"\
	".\FileListDlg.h"\
	".\player\Player.h"\
	".\player\VRendModeFlag.h"\
	".\public.h"\
	".\skin\BitmapSK.h"\
	".\skin\BitmapSlider.h"\
	".\skin\xSkinButton.h"\
	".\StdAfx.h"\
	".\VideoPlay.h"\
	".\VideoPlayDlg.h"\
	".\XTMemDC.h"\
	
NODEP_CPP_VIDEO=\
	".\ache.h"\
	".\chedule.h"\
	".\easure.h"\
	".\efclock.h"\
	".\eftime.h"\
	".\elog.h"\
	".\enbase.h"\
	".\enbaseasync.h"\
	".\enqual.h"\
	".\erflog.h"\
	".\erflogdata.h"\
	".\ideoctl.h"\
	".\inctrl.h"\
	".\inutil.h"\
	".\inx.h"\
	".\ldver.h"\
	".\llsetup.h"\
	".\mextra.h"\
	".\mfilter.h"\
	".\ombase.h"\
	".\ourcc.h"\
	".\ource.h"\
	".\prop.h"\
	".\ransfrm.h"\
	".\ransip.h"\
	".\sgthrd.h"\
	".\tlutil.h"\
	".\trans.h"\
	".\tream.h"\
	".\treams.h"\
	".\trmctl.h"\
	".\type.h"\
	".\utputq.h"\
	".\xdebug.h"\
	".\xlist.h"\
	".\xutil.h"\
	".\ysclock.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\VideoPlay.rc

!IF  "$(CFG)" == "VideoPlay - Win32 (WCE emulator) Release"

!ELSEIF  "$(CFG)" == "VideoPlay - Win32 (WCE emulator) Debug"

!ELSEIF  "$(CFG)" == "VideoPlay - Win32 (WCE ARMV4I) Release"

!ELSEIF  "$(CFG)" == "VideoPlay - Win32 (WCE ARMV4I) Debug"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\VideoPlayDlg.cpp

!IF  "$(CFG)" == "VideoPlay - Win32 (WCE emulator) Release"

DEP_CPP_VIDEOP=\
	".\StdAfx.h"\
	".\VideoPlay.h"\
	".\VideoPlayDlg.h"\
	

!ELSEIF  "$(CFG)" == "VideoPlay - Win32 (WCE emulator) Debug"

DEP_CPP_VIDEOP=\
	".\Coordinate.h"\
	".\FileListDlg.h"\
	".\player\Player.h"\
	".\player\VRendModeFlag.h"\
	".\public.h"\
	".\skin\BitmapSK.h"\
	".\skin\BitmapSlider.h"\
	".\skin\xSkinButton.h"\
	".\StdAfx.h"\
	".\VideoPlay.h"\
	".\VideoPlayDlg.h"\
	".\XTMemDC.h"\
	
NODEP_CPP_VIDEOP=\
	".\ache.h"\
	".\chedule.h"\
	".\easure.h"\
	".\efclock.h"\
	".\eftime.h"\
	".\elog.h"\
	".\enbase.h"\
	".\enbaseasync.h"\
	".\enqual.h"\
	".\erflog.h"\
	".\erflogdata.h"\
	".\ideoctl.h"\
	".\inctrl.h"\
	".\inutil.h"\
	".\inx.h"\
	".\ldver.h"\
	".\llsetup.h"\
	".\mextra.h"\
	".\mfilter.h"\
	".\ombase.h"\
	".\ourcc.h"\
	".\ource.h"\
	".\prop.h"\
	".\ransfrm.h"\
	".\ransip.h"\
	".\sgthrd.h"\
	".\tlutil.h"\
	".\trans.h"\
	".\tream.h"\
	".\treams.h"\
	".\trmctl.h"\
	".\type.h"\
	".\utputq.h"\
	".\xdebug.h"\
	".\xlist.h"\
	".\xutil.h"\
	".\ysclock.h"\
	

!ELSEIF  "$(CFG)" == "VideoPlay - Win32 (WCE ARMV4I) Release"

DEP_CPP_VIDEOP=\
	".\Coordinate.h"\
	".\FileListDlg.h"\
	".\player\Player.h"\
	".\player\VRendModeFlag.h"\
	".\public.h"\
	".\skin\BitmapSK.h"\
	".\skin\BitmapSlider.h"\
	".\skin\xSkinButton.h"\
	".\StdAfx.h"\
	".\VideoPlay.h"\
	".\VideoPlayDlg.h"\
	".\XTMemDC.h"\
	
NODEP_CPP_VIDEOP=\
	".\ache.h"\
	".\chedule.h"\
	".\easure.h"\
	".\efclock.h"\
	".\eftime.h"\
	".\elog.h"\
	".\enbase.h"\
	".\enbaseasync.h"\
	".\enqual.h"\
	".\erflog.h"\
	".\erflogdata.h"\
	".\ideoctl.h"\
	".\inctrl.h"\
	".\inutil.h"\
	".\inx.h"\
	".\ldver.h"\
	".\llsetup.h"\
	".\mextra.h"\
	".\mfilter.h"\
	".\ombase.h"\
	".\ourcc.h"\
	".\ource.h"\
	".\prop.h"\
	".\ransfrm.h"\
	".\ransip.h"\
	".\sgthrd.h"\
	".\tlutil.h"\
	".\trans.h"\
	".\tream.h"\
	".\treams.h"\
	".\trmctl.h"\
	".\type.h"\
	".\utputq.h"\
	".\xdebug.h"\
	".\xlist.h"\
	".\xutil.h"\
	".\ysclock.h"\
	

!ELSEIF  "$(CFG)" == "VideoPlay - Win32 (WCE ARMV4I) Debug"

DEP_CPP_VIDEOP=\
	".\Coordinate.h"\
	".\FileListDlg.h"\
	".\player\Player.h"\
	".\player\VRendModeFlag.h"\
	".\public.h"\
	".\skin\BitmapSK.h"\
	".\skin\BitmapSlider.h"\
	".\skin\xSkinButton.h"\
	".\StdAfx.h"\
	".\VideoPlay.h"\
	".\VideoPlayDlg.h"\
	".\XTMemDC.h"\
	
NODEP_CPP_VIDEOP=\
	".\ache.h"\
	".\chedule.h"\
	".\easure.h"\
	".\efclock.h"\
	".\eftime.h"\
	".\elog.h"\
	".\enbase.h"\
	".\enbaseasync.h"\
	".\enqual.h"\
	".\erflog.h"\
	".\erflogdata.h"\
	".\ideoctl.h"\
	".\inctrl.h"\
	".\inutil.h"\
	".\inx.h"\
	".\ldver.h"\
	".\llsetup.h"\
	".\mextra.h"\
	".\mfilter.h"\
	".\ombase.h"\
	".\ourcc.h"\
	".\ource.h"\
	".\prop.h"\
	".\ransfrm.h"\
	".\ransip.h"\
	".\sgthrd.h"\
	".\tlutil.h"\
	".\trans.h"\
	".\tream.h"\
	".\treams.h"\
	".\trmctl.h"\
	".\type.h"\
	".\utputq.h"\
	".\xdebug.h"\
	".\xlist.h"\
	".\xutil.h"\
	".\ysclock.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\XPath.cpp

!IF  "$(CFG)" == "VideoPlay - Win32 (WCE emulator) Release"

DEP_CPP_XPATH=\
	".\public.h"\
	".\StdAfx.h"\
	".\XPath.h"\
	".\XTMemDC.h"\
	

!ELSEIF  "$(CFG)" == "VideoPlay - Win32 (WCE emulator) Debug"

DEP_CPP_XPATH=\
	".\public.h"\
	".\StdAfx.h"\
	".\XPath.h"\
	".\XTMemDC.h"\
	

!ELSEIF  "$(CFG)" == "VideoPlay - Win32 (WCE ARMV4I) Release"

DEP_CPP_XPATH=\
	".\public.h"\
	".\StdAfx.h"\
	".\XPath.h"\
	".\XTMemDC.h"\
	

!ELSEIF  "$(CFG)" == "VideoPlay - Win32 (WCE ARMV4I) Debug"

DEP_CPP_XPATH=\
	".\public.h"\
	".\StdAfx.h"\
	".\XPath.h"\
	".\XTMemDC.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\XTMemDC.cpp

!IF  "$(CFG)" == "VideoPlay - Win32 (WCE emulator) Release"

DEP_CPP_XTMEM=\
	".\StdAfx.h"\
	".\XTMemDC.h"\
	

!ELSEIF  "$(CFG)" == "VideoPlay - Win32 (WCE emulator) Debug"

DEP_CPP_XTMEM=\
	".\public.h"\
	".\StdAfx.h"\
	".\XTMemDC.h"\
	

!ELSEIF  "$(CFG)" == "VideoPlay - Win32 (WCE ARMV4I) Release"

DEP_CPP_XTMEM=\
	".\public.h"\
	".\StdAfx.h"\
	".\XTMemDC.h"\
	

!ELSEIF  "$(CFG)" == "VideoPlay - Win32 (WCE ARMV4I) Debug"

DEP_CPP_XTMEM=\
	".\public.h"\
	".\StdAfx.h"\
	".\XTMemDC.h"\
	

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=..\battery\Battery.h
# End Source File
# Begin Source File

SOURCE=.\skin\BitmapSlider.h
# End Source File
# Begin Source File

SOURCE=.\Coordinate.h
# End Source File
# Begin Source File

SOURCE=.\FileListDlg.h
# End Source File
# Begin Source File

SOURCE=.\newres.h
# End Source File
# Begin Source File

SOURCE=..\battery\PMPMessage.h
# End Source File
# Begin Source File

SOURCE=.\public.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=.\VideoPlay.h
# End Source File
# Begin Source File

SOURCE=.\VideoPlayDlg.h
# End Source File
# Begin Source File

SOURCE=.\XPath.h
# End Source File
# Begin Source File

SOURCE=.\skin\xSkinButton.h
# End Source File
# Begin Source File

SOURCE=.\XTMemDC.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\res\AddA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\AddB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\AllA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\AllB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\BackwardA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\BackwardB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bitmap1.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmp00001.bmp
# End Source File
# Begin Source File

SOURCE=.\res\CloseA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\CloseB.bmp
# End Source File
# Begin Source File

SOURCE=.\res\closeD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\closeU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_AddD.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_AddU.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_CancelA.bmp
# End Source File
# Begin Source File

SOURCE=.\res\FileList_CancelB.bmp
# End Source File
# Begin Source File

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