videoplay.cpp
来自「一个在WINCE5.0下开发的MP4播放器,可以播放多种视频文件,画面优质.」· C++ 代码 · 共 82 行
CPP
82 行
// VideoPlay.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "VideoPlay.h"
#include "VideoPlayDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CVideoPlayApp
BEGIN_MESSAGE_MAP(CVideoPlayApp, CWinApp)
//{{AFX_MSG_MAP(CVideoPlayApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CVideoPlayApp construction
CVideoPlayApp::CVideoPlayApp()
: CWinApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CVideoPlayApp object
CVideoPlayApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CVideoPlayApp initialization
BOOL CVideoPlayApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
HWND PreWnd = FindWindow(NULL, AUDIOCLASSNAME);
if(PreWnd)
{
//using background audio play
ShowWindow(PreWnd,SW_SHOW);
}
else
{
CVideoPlayDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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