📄 main.asm
字号:
// GCC for SUNPLUS u'nSP version 1.0.10-10
// Command: C:\PROGRA~1\Sunplus\UNSPID~1\unSPIDE\cc1.exe C:\DOCUME~1\legend\LOCALS~1\Temp\ccIBaaaa.i -quiet -dumpbase main.c -gstabs -o .\Debug/main.asm
// gcc2_compiled.:
.stabs "C:\\Documents and Settings\\legend\\桌面\\software\\实验二\\ex2_c/", 0x64, 0, 3, Ltext0
.stabs "C:/Documents and Settings/legend/譢\300肻\346/software/蔦\265裓\351禱\376/ex2_c/main.c", 0x64, 0, 3, Ltext0
.code
Ltext0:
.debug
.dw '.stabs "int:t1=r1;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "char:t2=r2;0;127;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long int:t3=r3;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "unsigned int:t4=r4;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long unsigned int:t5=r5;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long long int:t6=r6;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long long unsigned int:t7=r7;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "short int:t8=r8;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "short unsigned int:t9=r9;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "signed char:t10=r10;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "unsigned char:t11=r11;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "float:t12=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "double:t13=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long double:t14=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex int:t15=s2real:1,0,16;imag:1,16,16;;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
.CODE
.code
.debug
.dw '.stabs "main:F1",36,0,0,',0,0,offset _main,seg _main,0x0d,0x0a
.CODE
.public _main
_main: .proc
.debug
.dw '.stabn 0x44,0,31,',0,0
.dd LM1-_main
.dw 0x0d,0x0a
.code
LM1:
// total=3, vars=3
// frame_pointer_needed: 1
push bp to [sp]
sp-=3
bp=sp+1
R1=BP+6
[bp+2]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,32,',0,0
.dd LM2-_main
.dw 0x0d,0x0a
.code
LM2:
LBB2:
R1=BP // QImode move
R2=BP+1
R1=0 // QImode move
R3=R2 // QImode move
[R3]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,33,',0,0
.dd LM3-_main
.dw 0x0d,0x0a
.code
LM3:
R1=0 // QImode move
[BP]=R1 // QImode move
L3:
R1=[BP] // QImode move
CMP R1,100 // QImode compare
JG L10 // QImode LE
PC=L6
L10:
pc=L4 // Indirect jump
L6:
.debug
.dw '.stabn 0x44,0,34,',0,0
.dd LM4-_main
.dw 0x0d,0x0a
.code
LM4:
R2=BP // QImode move
R1=BP+1
R2=BP // QImode move
R3=BP+1
R2=R3 // QImode move
R4=[R2] // QImode move
R2=R4 // QImode move
R2+=[BP] // addqi3_r0R
R3=R1 // QImode move
[R3]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,33,',0,0
.dd LM5-_main
.dw 0x0d,0x0a
.code
LM5:
L5:
R1=[BP] // QImode move
R2=R1+1
[BP]=R2 // QImode move
pc=L3 // Indirect jump
L4:
.debug
.dw '.stabn 0x44,0,35,',0,0
.dd LM6-_main
.dw 0x0d,0x0a
.code
LM6:
L7:
pc=L9 // Indirect jump
pc=L8 // Indirect jump
L9:
.debug
.dw '.stabn 0x44,0,37,',0,0
.dd LM7-_main
.dw 0x0d,0x0a
.code
LM7:
LBB3:
call _F_ClearWatchdog // call with return value
.debug
.dw '.stabn 0x44,0,38,',0,0
.dd LM8-_main
.dw 0x0d,0x0a
.code
LM8:
LBE3:
pc=L7 // Indirect jump
L8:
.debug
.dw '.stabn 0x44,0,39,',0,0
.dd LM9-_main
.dw 0x0d,0x0a
.code
LM9:
LBE2:
.debug
.dw '.stabn 0x44,0,39,',0,0
.dd LM10-_main
.dw 0x0d,0x0a
.code
LM10:
L2:
sp+=3
pop bp from [sp]
retf
.endp // end of main
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB2-_main
.dw 0x0d,0x0a
.code
.debug
.dw '.stabs "i:1",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "G_Sum:1",128,0,0,1',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB3-_main
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE3-_main
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE2-_main
.dw 0x0d,0x0a
.code
.debug
.dw '.stabf ',0,0
.dd LME1-_main
.dw 0x0d,0x0a
.code
LME1:
.external _F_ClearWatchdog
.end
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