📄 requestqueue.h
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/////////////////////////////////////////////////////////////////////////////////////////////////////
// RequestQueue.h: interface for the ThreadPoolclass.
// Author - Alex.C.P (alexcpn@gmail.com)
// This class models the container Queue for the threadpool
/////////////////////////////////////////////////////////////////////////////////////////////////////////
#if !defined(REQUESTQUEUE__INCLUDED)
#define REQUESTQUEUE__INCLUDED
#include <list>
#include <map>
#include <queue>
#include "utility.h"
using namespace std;
namespace PluginThreadPool
{
template <typename T>
class CRequestQueue
{
private:
typedef priority_queue<Command<T>*,//value type
deque<Command<T>*>,//container type
Command<T>::Compare > REQUESTQUEUE; //(will not compile in vc7)
//typename Command<T>::Compare > REQUESTQUEUE; //comapritor (will compile in VC7)
typedef typename map<long,REQUESTQUEUE >::iterator REQUESTQUEUEITR;
//todo make this a priority queue - priority_queue
std::map<long,REQUESTQUEUE > RequestQueue;
typename std::map<long,REQUESTQUEUE >::iterator CurrentItr;
CRITICAL_SECTION critsec;
int m_count;
public:
//ctor
CRequestQueue():m_count(0)
{
InitializeCriticalSection(&critsec);
CurrentItr = RequestQueue.begin();
}
//dtor
~CRequestQueue()
{
DeleteCriticalSection(&critsec);
}
// Method invoked by the client through the ThreadPool proxy
// for inserting the created Command object
void QueueRequest(Command<T>* cmdPtr)
{
if(cmdPtr==0)
return;
CLock lock(&critsec);
//Get the key associcated with this command
unsigned int key = cmdPtr->GetKey();
//Check if there exist an entry in the map
//printf("Trying to insert entry with key=%u\n",key);
REQUESTQUEUEITR itr = RequestQueue.find(key);
if(itr != RequestQueue.end())
{
//if yes get the associated queue and insert
// printf("Entry Exisit, pushing to end of queue\n");
(*itr).second.push(cmdPtr);
}
else
{ //else creare a queue and associate
// printf("Entry Does not Exisit, Creating a map entry\n");
REQUESTQUEUE reqQue;
reqQue.push(cmdPtr);
RequestQueue[key] = reqQue;
}
//Increment the total elements of the queue counter
++m_count;
printf("Total number of elements=%d\n",m_count);
}
//This method is called by a thread when it is free to procees
//a request. It deques the request -fifo
Command<T>* GetRequest()
{
CLock lock(&critsec);//Actually only one thread calls this at a time- so this does not seem really needed
try
{
//check if the map is empty
if( RequestQueue.begin() == RequestQueue.end() )
{
printf("No elements are there in the map\n");
return 0;
}
//The map is not empty so check where the current iterator points
while( CurrentItr != RequestQueue.end() )
{
//not in the end so check the queue associated with this map entry
if((*CurrentItr).second.size()==0)
{
//printf("Queue Is Empty!\n");
//if the current queue associated with this iter is iterate to the
//next node and see
++CurrentItr;
}
else
{ //ok the queue associated with this is not empty
//so break
break;
}
}
//The current iterator is at the end, set it at the begining and return
if(CurrentItr == RequestQueue.end())
{
CurrentItr =RequestQueue.begin();
return 0;
}
//we reach here if the Currentitr is valid and also there is a non empty
//quue associated with this.
//out the element
Command<T>* temp=0;
//Command<T>* = (*CurrentItr).second.front();
temp = (*CurrentItr).second.top();//Added for priority queue
(*CurrentItr).second.pop();
printf("Size of Queue=%d\n",(*CurrentItr).second.size());
++CurrentItr;
//decrement the counter
--m_count;
//printf("**Total number of elements=%d\n",m_count);
return temp;
}
catch(...)
{
printf("Exception Caught in GetRequest.....\n");
throw;
}
}
bool empty()// todo
{
//printf("IsEmpty--Total number of elements=%d\n",m_count);
if(m_count)
return false;
else
return true;
}
};
}
#endif
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