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📄 spell2chars.java

📁 很好的UI界面源码..还有自己的输入法,可以更换风格.可以学习和使用
💻 JAVA
📖 第 1 页 / 共 5 页
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            else
            if(temp[0] == 'y' && temp[1] == 'u' && temp[2] == 'n')
                result = CharsLibrary_3.YUN;
            else
            if(temp[0] == 'z' && temp[1] == 'a' && temp[2] == 'i')
                result = CharsLibrary_3.ZAI;
            else
            if(temp[0] == 'z' && temp[1] == 'a' && temp[2] == 'n')
                result = CharsLibrary_3.ZAN;
            else
            if(temp[0] == 'z' && temp[1] == 'a' && temp[2] == 'o')
                result = CharsLibrary_3.ZAO;
            else
            if(temp[0] == 'z' && temp[1] == 'e' && temp[2] == 'i')
                result = CharsLibrary_3.ZEI;
            else
            if(temp[0] == 'z' && temp[1] == 'e' && temp[2] == 'n')
                result = CharsLibrary_3.ZEN;
            else
            if(temp[0] == 'z' && temp[1] == 'h' && temp[2] == 'a')
                result = CharsLibrary_3.ZHA;
            else
            if(temp[0] == 'z' && temp[1] == 'h' && temp[2] == 'e')
                result = CharsLibrary_3.ZHE;
            else
            if(temp[0] == 'z' && temp[1] == 'h' && temp[2] == 'i')
                result = CharsLibrary_3.ZHI;
            else
            if(temp[0] == 'z' && temp[1] == 'h' && temp[2] == 'u')
                result = CharsLibrary_3.ZHU;
            else
            if(temp[0] == 'z' && temp[1] == 'o' && temp[2] == 'u')
                result = CharsLibrary_3.ZOU;
            else
            if(temp[0] == 'z' && temp[1] == 'u' && temp[2] == 'i')
                result = CharsLibrary_3.ZUI;
            else
            if(temp[0] == 'z' && temp[1] == 'u' && temp[2] == 'n')
                result = CharsLibrary_3.ZUN;
            else
            if(temp[0] == 'z' && temp[1] == 'u' && temp[2] == 'o')
                result = CharsLibrary_3.ZUO;
    }else
        if(length == 4)
        {
            if(temp[0] == 'b' && temp[1] == 'a' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.BANG;
            else
            if(temp[0] == 'b' && temp[1] == 'e' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.BENG;
            else
            if(temp[0] == 'b' && temp[1] == 'i' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_1.BIAN;
            else
            if(temp[0] == 'b' && temp[1] == 'i' && temp[2] == 'a' && temp[3] == 'o')
                result = CharsLibrary_1.BIAO;
            else
            if(temp[0] == 'b' && temp[1] == 'i' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.BING;
            else
            if(temp[0] == 'c' && temp[1] == 'a' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.CANG;
            else
            if(temp[0] == 'c' && temp[1] == 'e' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.CENG;
            else
            if(temp[0] == 'c' && temp[1] == 'h' && temp[2] == 'a' && temp[3] == 'i')
                result = CharsLibrary_1.CHAI;
            else
            if(temp[0] == 'c' && temp[1] == 'h' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_1.CHAN;
            else
            if(temp[0] == 'c' && temp[1] == 'h' && temp[2] == 'a' && temp[3] == 'o')
                result = CharsLibrary_1.CHAO;
            else
            if(temp[0] == 'c' && temp[1] == 'h' && temp[2] == 'e' && temp[3] == 'n')
                result = CharsLibrary_1.CHEN;
            else
            if(temp[0] == 'c' && temp[1] == 'h' && temp[2] == 'o' && temp[3] == 'u')
                result = CharsLibrary_1.CHOU;
            else
            if(temp[0] == 'c' && temp[1] == 'h' && temp[2] == 'u' && temp[3] == 'i')
                result = CharsLibrary_1.CHUI;
            else
            if(temp[0] == 'c' && temp[1] == 'h' && temp[2] == 'u' && temp[3] == 'n')
                result = CharsLibrary_1.CHUN;
            else
            if(temp[0] == 'c' && temp[1] == 'h' && temp[2] == 'u' && temp[3] == 'o')
                result = CharsLibrary_1.CHUO;
            else
            if(temp[0] == 'c' && temp[1] == 'o' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.CONG;
            else
            if(temp[0] == 'c' && temp[1] == 'u' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_1.CUAN;
            else
            if(temp[0] == 'd' && temp[1] == 'a' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.DANG;
            else
            if(temp[0] == 'd' && temp[1] == 'e' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.DENG;
            else
            if(temp[0] == 'd' && temp[1] == 'i' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_1.DIAN;
            else
            if(temp[0] == 'd' && temp[1] == 'i' && temp[2] == 'a' && temp[3] == 'o')
                result = CharsLibrary_1.DIAO;
            else
            if(temp[0] == 'd' && temp[1] == 'i' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.DING;
            else
            if(temp[0] == 'd' && temp[1] == 'o' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.DONG;
            else
            if(temp[0] == 'd' && temp[1] == 'u' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_1.DUAN;
            else
            if(temp[0] == 'f' && temp[1] == 'a' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.FANG;
            else
            if(temp[0] == 'f' && temp[1] == 'e' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.FENG;
            else
            if(temp[0] == 'g' && temp[1] == 'a' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.GANG;
            else
            if(temp[0] == 'g' && temp[1] == 'e' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.GENG;
            else
            if(temp[0] == 'g' && temp[1] == 'o' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.GONG;
            else
            if(temp[0] == 'g' && temp[1] == 'u' && temp[2] == 'a' && temp[3] == 'i')
                result = CharsLibrary_1.GUAI;
            else
            if(temp[0] == 'g' && temp[1] == 'u' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_1.GUAN;
            else
            if(temp[0] == 'h' && temp[1] == 'a' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.HANG;
            else
            if(temp[0] == 'h' && temp[1] == 'e' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.HENG;
            else
            if(temp[0] == 'h' && temp[1] == 'o' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.HONG;
            else
            if(temp[0] == 'h' && temp[1] == 'u' && temp[2] == 'a' && temp[3] == 'i')
                result = CharsLibrary_1.HUAI;
            else
            if(temp[0] == 'h' && temp[1] == 'u' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_1.HUAN;
            else
            if(temp[0] == 'j' && temp[1] == 'i' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_1.JIAN;
            else
            if(temp[0] == 'j' && temp[1] == 'i' && temp[2] == 'a' && temp[3] == 'o')
                result = CharsLibrary_1.JIAO;
            else
            if(temp[0] == 'j' && temp[1] == 'i' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.JING;
            else
            if(temp[0] == 'j' && temp[1] == 'u' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_1.JUAN;
            else
            if(temp[0] == 'k' && temp[1] == 'a' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.KANG;
            else
            if(temp[0] == 'k' && temp[1] == 'e' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.KENG;
            else
            if(temp[0] == 'k' && temp[1] == 'o' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_1.KONG;
            else
            if(temp[0] == 'k' && temp[1] == 'u' && temp[2] == 'a' && temp[3] == 'i')
                result = CharsLibrary_1.KUAI;
            else
            if(temp[0] == 'k' && temp[1] == 'u' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_1.KUAN;
            else
            if(temp[0] == 'l' && temp[1] == 'a' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_2.LANG;
            else
            if(temp[0] == 'l' && temp[1] == 'e' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_2.LENG;
            else
            if(temp[0] == 'l' && temp[1] == 'i' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_2.LIAN;
            else
            if(temp[0] == 'l' && temp[1] == 'i' && temp[2] == 'a' && temp[3] == 'o')
                result = CharsLibrary_2.LIAO;
            else
            if(temp[0] == 'l' && temp[1] == 'i' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_2.LING;
            else
            if(temp[0] == 'l' && temp[1] == 'o' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_2.LONG;
            else
            if(temp[0] == 'l' && temp[1] == 'u' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_2.LUAN;
            else
            if(temp[0] == 'm' && temp[1] == 'a' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_2.MANG;
            else
            if(temp[0] == 'm' && temp[1] == 'e' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_2.MENG;
            else
            if(temp[0] == 'm' && temp[1] == 'i' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_2.MIAN;
            else
            if(temp[0] == 'm' && temp[1] == 'i' && temp[2] == 'a' && temp[3] == 'o')
                result = CharsLibrary_2.MIAO;
            else
            if(temp[0] == 'm' && temp[1] == 'i' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_2.MING;
            else
            if(temp[0] == 'n' && temp[1] == 'a' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_2.NANG;
            else
            if(temp[0] == 'n' && temp[1] == 'e' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_2.NENG;
            else
            if(temp[0] == 'n' && temp[1] == 'i' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_2.NIAN;
            else
            if(temp[0] == 'n' && temp[1] == 'i' && temp[2] == 'a' && temp[3] == 'o')
                result = CharsLibrary_2.NIAO;
            else
            if(temp[0] == 'n' && temp[1] == 'i' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_2.NING;
            else
            if(temp[0] == 'n' && temp[1] == 'o' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_2.NONG;
            else
            if(temp[0] == 'n' && temp[1] == 'u' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_2.NUAN;
            else
            if(temp[0] == 'p' && temp[1] == 'a' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_2.PANG;
            else
            if(temp[0] == 'p' && temp[1] == 'e' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_2.PENG;
            else
            if(temp[0] == 'p' && temp[1] == 'i' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_2.PIAN;
            else
            if(temp[0] == 'p' && temp[1] == 'i' && temp[2] == 'a' && temp[3] == 'o')
                result = CharsLibrary_2.PIAO;
            else
            if(temp[0] == 'p' && temp[1] == 'i' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_2.PING;
            else
            if(temp[0] == 'q' && temp[1] == 'i' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_2.QIAN;
            else
            if(temp[0] == 'q' && temp[1] == 'i' && temp[2] == 'a' && temp[3] == 'o')
                result = CharsLibrary_2.QIAO;
            else
            if(temp[0] == 'q' && temp[1] == 'i' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_2.QING;
            else
            if(temp[0] == 'q' && temp[1] == 'u' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_2.QUAN;
            else
            if(temp[0] == 'r' && temp[1] == 'a' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_2.RANG;
            else
            if(temp[0] == 'r' && temp[1] == 'e' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_2.RENG;
            else
            if(temp[0] == 'r' && temp[1] == 'o' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_2.RONG;
            else
            if(temp[0] == 'r' && temp[1] == 'u' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_2.RUAN;
            else
            if(temp[0] == 's' && temp[1] == 'a' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_2.SANG;
            else
            if(temp[0] == 's' && temp[1] == 'e' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_2.SENG;
            else
            if(temp[0] == 's' && temp[1] == 'h' && temp[2] == 'a' && temp[3] == 'i')
                result = CharsLibrary_2.SHAI;
            else
            if(temp[0] == 's' && temp[1] == 'h' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_2.SHAN;
            else
            if(temp[0] == 's' && temp[1] == 'h' && temp[2] == 'a' && temp[3] == 'o')
                result = CharsLibrary_2.SHAO;
            else
            if(temp[0] == 's' && temp[1] == 'h' && temp[2] == 'e' && temp[3] == 'n')
                result = CharsLibrary_2.SHEN;
            else
            if(temp[0] == 's' && temp[1] == 'h' && temp[2] == 'o' && temp[3] == 'u')
                result = CharsLibrary_2.SHOU;
            else
            if(temp[0] == 's' && temp[1] == 'h' && temp[2] == 'u' && temp[3] == 'a')
                result = CharsLibrary_3.SHUA;
            else
            if(temp[0] == 's' && temp[1] == 'h' && temp[2] == 'u' && temp[3] == 'i')
                result = CharsLibrary_3.SHUI;
            else
            if(temp[0] == 's' && temp[1] == 'h' && temp[2] == 'u' && temp[3] == 'n')
                result = CharsLibrary_3.SHUN;
            else
            if(temp[0] == 's' && temp[1] == 'h' && temp[2] == 'u' && temp[3] == 'o')
                result = CharsLibrary_3.SHUO;
            else
            if(temp[0] == 's' && temp[1] == 'o' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_3.SONG;
            else
            if(temp[0] == 's' && temp[1] == 'u' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_3.SUAN;
            else
            if(temp[0] == 't' && temp[1] == 'a' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_3.TANG;
            else
            if(temp[0] == 't' && temp[1] == 'e' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_3.TENG;
            else
            if(temp[0] == 't' && temp[1] == 'i' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_3.TIAN;
            else
            if(temp[0] == 't' && temp[1] == 'i' && temp[2] == 'a' && temp[3] == 'o')
                result = CharsLibrary_3.TIAO;
            else
            if(temp[0] == 't' && temp[1] == 'i' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_3.TING;
            else
            if(temp[0] == 't' && temp[1] == 'o' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_3.TONG;
            else
            if(temp[0] == 't' && temp[1] == 'u' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_3.TUAN;
            else
            if(temp[0] == 'w' && temp[1] == 'a' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_3.WANG;
            else
            if(temp[0] == 'w' && temp[1] == 'e' && temp[2] == 'n' && temp[3] == 'g')
                result = CharsLibrary_3.WENG;
            else
            if(temp[0] == 'x' && temp[1] == 'i' && temp[2] == 'a' && temp[3] == 'n')
                result = CharsLibrary_3.XIAN;
            else
            if(temp[0] == 'x' && temp[1] == 'i' && temp[2] == 'a' && temp[3] == 'o')
                result = CharsLibrary_3.XIAO;
            else
            if(temp[0] == 'x' && temp[1] == 'i' && temp[2] == 'n' && temp[3] == 'g')
               

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