📄 spell2chars.java
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if(temp[0] == 'g' && temp[1] == 'u' && temp[2] == 'a')
result = CharsLibrary_1.GUA;
else
if(temp[0] == 'g' && temp[1] == 'u' && temp[2] == 'i')
result = CharsLibrary_1.GUI;
else
if(temp[0] == 'g' && temp[1] == 'u' && temp[2] == 'n')
result = CharsLibrary_1.GUN;
else
if(temp[0] == 'g' && temp[1] == 'u' && temp[2] == 'o')
result = CharsLibrary_1.GUO;
else
if(temp[0] == 'h' && temp[1] == 'a' && temp[2] == 'i')
result = CharsLibrary_1.HAI;
else
if(temp[0] == 'h' && temp[1] == 'a' && temp[2] == 'n')
result = CharsLibrary_1.HAN;
else
if(temp[0] == 'h' && temp[1] == 'a' && temp[2] == 'o')
result = CharsLibrary_1.HAO;
else
if(temp[0] == 'h' && temp[1] == 'e' && temp[2] == 'i')
result = CharsLibrary_1.HEI;
else
if(temp[0] == 'h' && temp[1] == 'e' && temp[2] == 'n')
result = CharsLibrary_1.HEN;
else
if(temp[0] == 'h' && temp[1] == 'o' && temp[2] == 'u')
result = CharsLibrary_1.HOU;
else
if(temp[0] == 'h' && temp[1] == 'u' && temp[2] == 'a')
result = CharsLibrary_1.HUA;
else
if(temp[0] == 'h' && temp[1] == 'u' && temp[2] == 'i')
result = CharsLibrary_1.HUI;
else
if(temp[0] == 'h' && temp[1] == 'u' && temp[2] == 'n')
result = CharsLibrary_1.HUN;
else
if(temp[0] == 'h' && temp[1] == 'u' && temp[2] == 'o')
result = CharsLibrary_1.HUO;
else
if(temp[0] == 'j' && temp[1] == 'i' && temp[2] == 'a')
result = CharsLibrary_1.JIA;
else
if(temp[0] == 'j' && temp[1] == 'i' && temp[2] == 'e')
result = CharsLibrary_1.JIE;
else
if(temp[0] == 'j' && temp[1] == 'i' && temp[2] == 'n')
result = CharsLibrary_1.JIN;
else
if(temp[0] == 'j' && temp[1] == 'i' && temp[2] == 'u')
result = CharsLibrary_1.JIU;
else
if(temp[0] == 'j' && temp[1] == 'u' && temp[2] == 'e')
result = CharsLibrary_1.JUE;
else
if(temp[0] == 'j' && temp[1] == 'u' && temp[2] == 'n')
result = CharsLibrary_1.JUN;
else
if(temp[0] == 'k' && temp[1] == 'a' && temp[2] == 'i')
result = CharsLibrary_1.KAI;
else
if(temp[0] == 'k' && temp[1] == 'a' && temp[2] == 'n')
result = CharsLibrary_1.KAN;
else
if(temp[0] == 'k' && temp[1] == 'a' && temp[2] == 'o')
result = CharsLibrary_1.KAO;
else
if(temp[0] == 'k' && temp[1] == 'e' && temp[2] == 'n')
result = CharsLibrary_1.KEN;
else
if(temp[0] == 'k' && temp[1] == 'o' && temp[2] == 'u')
result = CharsLibrary_1.KOU;
else
if(temp[0] == 'k' && temp[1] == 'u' && temp[2] == 'a')
result = CharsLibrary_1.KUA;
else
if(temp[0] == 'k' && temp[1] == 'u' && temp[2] == 'i')
result = CharsLibrary_1.KUI;
else
if(temp[0] == 'k' && temp[1] == 'u' && temp[2] == 'n')
result = CharsLibrary_1.KUN;
else
if(temp[0] == 'k' && temp[1] == 'u' && temp[2] == 'o')
result = CharsLibrary_1.KUO;
else
if(temp[0] == 'l' && temp[1] == 'a' && temp[2] == 'i')
result = CharsLibrary_2.LAI;
else
if(temp[0] == 'l' && temp[1] == 'a' && temp[2] == 'n')
result = CharsLibrary_2.LAN;
else
if(temp[0] == 'l' && temp[1] == 'a' && temp[2] == 'o')
result = CharsLibrary_2.LAO;
else
if(temp[0] == 'l' && temp[1] == 'e' && temp[2] == 'i')
result = CharsLibrary_2.LEI;
else
if(temp[0] == 'l' && temp[1] == 'i' && temp[2] == 'a')
result = CharsLibrary_2.LIA;
else
if(temp[0] == 'l' && temp[1] == 'i' && temp[2] == 'e')
result = CharsLibrary_2.LIE;
else
if(temp[0] == 'l' && temp[1] == 'i' && temp[2] == 'n')
result = CharsLibrary_2.LIN;
else
if(temp[0] == 'l' && temp[1] == 'i' && temp[2] == 'u')
result = CharsLibrary_2.LIU;
else
if(temp[0] == 'l' && temp[1] == 'o' && temp[2] == 'u')
result = CharsLibrary_2.LOU;
else
if(temp[0] == 'l' && temp[1] == 'u' && temp[2] == 'e')
result = CharsLibrary_2.LUE;
else
if(temp[0] == 'l' && temp[1] == 'u' && temp[2] == 'n')
result = CharsLibrary_2.LUN;
else
if(temp[0] == 'l' && temp[1] == 'u' && temp[2] == 'o')
result = CharsLibrary_2.LUO;
else
if(temp[0] == 'm' && temp[1] == 'a' && temp[2] == 'i')
result = CharsLibrary_2.MAI;
else
if(temp[0] == 'm' && temp[1] == 'a' && temp[2] == 'n')
result = CharsLibrary_2.MAN;
else
if(temp[0] == 'm' && temp[1] == 'a' && temp[2] == 'o')
result = CharsLibrary_2.MAO;
else
if(temp[0] == 'm' && temp[1] == 'e' && temp[2] == 'i')
result = CharsLibrary_2.MEI;
else
if(temp[0] == 'm' && temp[1] == 'e' && temp[2] == 'n')
result = CharsLibrary_2.MEN;
else
if(temp[0] == 'm' && temp[1] == 'i' && temp[2] == 'e')
result = CharsLibrary_2.MIE;
else
if(temp[0] == 'm' && temp[1] == 'i' && temp[2] == 'n')
result = CharsLibrary_2.MIN;
else
if(temp[0] == 'm' && temp[1] == 'i' && temp[2] == 'u')
result = CharsLibrary_2.MIU;
else
if(temp[0] == 'm' && temp[1] == 'o' && temp[2] == 'u')
result = CharsLibrary_2.MOU;
else
if(temp[0] == 'n' && temp[1] == 'a' && temp[2] == 'i')
result = CharsLibrary_2.NAI;
else
if(temp[0] == 'n' && temp[1] == 'a' && temp[2] == 'n')
result = CharsLibrary_2.NAN;
else
if(temp[0] == 'n' && temp[1] == 'a' && temp[2] == 'o')
result = CharsLibrary_2.NAO;
else
if(temp[0] == 'n' && temp[1] == 'e' && temp[2] == 'i')
result = CharsLibrary_2.NEI;
else
if(temp[0] == 'n' && temp[1] == 'e' && temp[2] == 'n')
result = CharsLibrary_2.NEN;
else
if(temp[0] == 'n' && temp[1] == 'i' && temp[2] == 'e')
result = CharsLibrary_2.NIE;
else
if(temp[0] == 'n' && temp[1] == 'i' && temp[2] == 'n')
result = CharsLibrary_2.NIN;
else
if(temp[0] == 'n' && temp[1] == 'i' && temp[2] == 'u')
result = CharsLibrary_2.NIU;
else
if(temp[0] == 'n' && temp[1] == 'o' && temp[2] == 'u')
result = CharsLibrary_2.NOU;
else
if(temp[0] == 'n' && temp[1] == 'u' && temp[2] == 'e')
result = CharsLibrary_2.NUE;
else
if(temp[0] == 'n' && temp[1] == 'v' && temp[2] == 'e')
result = CharsLibrary_2.NVE;
else
if(temp[0] == 'n' && temp[1] == 'u' && temp[2] == 'o')
result = CharsLibrary_2.NUO;
else
if(temp[0] == 'p' && temp[1] == 'a' && temp[2] == 'i')
result = CharsLibrary_2.PAI;
else
if(temp[0] == 'p' && temp[1] == 'a' && temp[2] == 'n')
result = CharsLibrary_2.PAN;
else
if(temp[0] == 'p' && temp[1] == 'a' && temp[2] == 'o')
result = CharsLibrary_2.PAO;
else
if(temp[0] == 'p' && temp[1] == 'e' && temp[2] == 'i')
result = CharsLibrary_2.PEI;
else
if(temp[0] == 'p' && temp[1] == 'e' && temp[2] == 'n')
result = CharsLibrary_2.PEN;
else
if(temp[0] == 'p' && temp[1] == 'i' && temp[2] == 'e')
result = CharsLibrary_2.PIE;
else
if(temp[0] == 'p' && temp[1] == 'i' && temp[2] == 'n')
result = CharsLibrary_2.PIN;
else
if(temp[0] == 'p' && temp[1] == 'o' && temp[2] == 'u')
result = CharsLibrary_2.POU;
else
if(temp[0] == 'q' && temp[1] == 'i' && temp[2] == 'a')
result = CharsLibrary_2.QIA;
else
if(temp[0] == 'q' && temp[1] == 'i' && temp[2] == 'e')
result = CharsLibrary_2.QIE;
else
if(temp[0] == 'q' && temp[1] == 'i' && temp[2] == 'n')
result = CharsLibrary_2.QIN;
else
if(temp[0] == 'q' && temp[1] == 'i' && temp[2] == 'u')
result = CharsLibrary_2.QIU;
else
if(temp[0] == 'q' && temp[1] == 'u' && temp[2] == 'e')
result = CharsLibrary_2.QUE;
else
if(temp[0] == 'q' && temp[1] == 'u' && temp[2] == 'n')
result = CharsLibrary_2.QUN;
else
if(temp[0] == 'r' && temp[1] == 'a' && temp[2] == 'n')
result = CharsLibrary_2.RAN;
else
if(temp[0] == 'r' && temp[1] == 'a' && temp[2] == 'o')
result = CharsLibrary_2.RAO;
else
if(temp[0] == 'r' && temp[1] == 'e' && temp[2] == 'n')
result = CharsLibrary_2.REN;
else
if(temp[0] == 'r' && temp[1] == 'o' && temp[2] == 'u')
result = CharsLibrary_2.ROU;
else
if(temp[0] == 'r' && temp[1] == 'u' && temp[2] == 'i')
result = CharsLibrary_2.RUI;
else
if(temp[0] == 'r' && temp[1] == 'u' && temp[2] == 'n')
result = CharsLibrary_2.RUN;
else
if(temp[0] == 'r' && temp[1] == 'u' && temp[2] == 'o')
result = CharsLibrary_2.RUO;
else
if(temp[0] == 's' && temp[1] == 'a' && temp[2] == 'i')
result = CharsLibrary_2.SAI;
else
if(temp[0] == 's' && temp[1] == 'a' && temp[2] == 'n')
result = CharsLibrary_2.SAN;
else
if(temp[0] == 's' && temp[1] == 'a' && temp[2] == 'o')
result = CharsLibrary_2.SAO;
else
if(temp[0] == 's' && temp[1] == 'e' && temp[2] == 'n')
result = CharsLibrary_2.SEN;
else
if(temp[0] == 's' && temp[1] == 'h' && temp[2] == 'a')
result = CharsLibrary_2.SHA;
else
if(temp[0] == 's' && temp[1] == 'h' && temp[2] == 'e')
result = CharsLibrary_2.SHE;
else
if(temp[0] == 's' && temp[1] == 'h' && temp[2] == 'i')
result = CharsLibrary_2.SHI;
else
if(temp[0] == 's' && temp[1] == 'h' && temp[2] == 'u')
result = CharsLibrary_3.SHU;
else
if(temp[0] == 's' && temp[1] == 'o' && temp[2] == 'u')
result = CharsLibrary_3.SOU;
else
if(temp[0] == 's' && temp[1] == 'u' && temp[2] == 'i')
result = CharsLibrary_3.SUI;
else
if(temp[0] == 's' && temp[1] == 'u' && temp[2] == 'n')
result = CharsLibrary_3.SUN;
else
if(temp[0] == 's' && temp[1] == 'u' && temp[2] == 'o')
result = CharsLibrary_3.SUO;
else
if(temp[0] == 't' && temp[1] == 'a' && temp[2] == 'i')
result = CharsLibrary_3.TAI;
else
if(temp[0] == 't' && temp[1] == 'a' && temp[2] == 'n')
result = CharsLibrary_3.TAN;
else
if(temp[0] == 't' && temp[1] == 'a' && temp[2] == 'o')
result = CharsLibrary_3.TAO;
else
if(temp[0] == 't' && temp[1] == 'i' && temp[2] == 'e')
result = CharsLibrary_3.TIE;
else
if(temp[0] == 't' && temp[1] == 'o' && temp[2] == 'u')
result = CharsLibrary_3.TOU;
else
if(temp[0] == 't' && temp[1] == 'u' && temp[2] == 'i')
result = CharsLibrary_3.TUI;
else
if(temp[0] == 't' && temp[1] == 'u' && temp[2] == 'n')
result = CharsLibrary_3.TUN;
else
if(temp[0] == 't' && temp[1] == 'u' && temp[2] == 'o')
result = CharsLibrary_3.TUO;
else
if(temp[0] == 'w' && temp[1] == 'a' && temp[2] == 'i')
result = CharsLibrary_3.WAI;
else
if(temp[0] == 'w' && temp[1] == 'a' && temp[2] == 'n')
result = CharsLibrary_3.WAN;
else
if(temp[0] == 'w' && temp[1] == 'e' && temp[2] == 'i')
result = CharsLibrary_3.WEI;
else
if(temp[0] == 'w' && temp[1] == 'e' && temp[2] == 'n')
result = CharsLibrary_3.WEN;
else
if(temp[0] == 'x' && temp[1] == 'i' && temp[2] == 'a')
result = CharsLibrary_3.XIA;
else
if(temp[0] == 'x' && temp[1] == 'i' && temp[2] == 'e')
result = CharsLibrary_3.XIE;
else
if(temp[0] == 'x' && temp[1] == 'i' && temp[2] == 'n')
result = CharsLibrary_3.XIN;
else
if(temp[0] == 'x' && temp[1] == 'i' && temp[2] == 'u')
result = CharsLibrary_3.XIU;
else
if(temp[0] == 'x' && temp[1] == 'u' && temp[2] == 'e')
result = CharsLibrary_3.XUE;
else
if(temp[0] == 'x' && temp[1] == 'u' && temp[2] == 'n')
result = CharsLibrary_3.XUN;
else
if(temp[0] == 'y' && temp[1] == 'a' && temp[2] == 'n')
result = CharsLibrary_3.YAN;
else
if(temp[0] == 'y' && temp[1] == 'a' && temp[2] == 'o')
result = CharsLibrary_3.YAO;
else
if(temp[0] == 'y' && temp[1] == 'i' && temp[2] == 'n')
result = CharsLibrary_3.YIN;
else
if(temp[0] == 'y' && temp[1] == 'o' && temp[2] == 'u')
result = CharsLibrary_3.YOU;
else
if(temp[0] == 'y' && temp[1] == 'u' && temp[2] == 'e')
result = CharsLibrary_3.YUE;
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