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📄 spell2chars.java

📁 很好的UI界面源码..还有自己的输入法,可以更换风格.可以学习和使用
💻 JAVA
📖 第 1 页 / 共 5 页
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            if(temp[0] == 'g' && temp[1] == 'u' && temp[2] == 'a')
                result = CharsLibrary_1.GUA;
            else
            if(temp[0] == 'g' && temp[1] == 'u' && temp[2] == 'i')
                result = CharsLibrary_1.GUI;
            else
            if(temp[0] == 'g' && temp[1] == 'u' && temp[2] == 'n')
                result = CharsLibrary_1.GUN;
            else
            if(temp[0] == 'g' && temp[1] == 'u' && temp[2] == 'o')
                result = CharsLibrary_1.GUO;
            else
            if(temp[0] == 'h' && temp[1] == 'a' && temp[2] == 'i')
                result = CharsLibrary_1.HAI;
            else
            if(temp[0] == 'h' && temp[1] == 'a' && temp[2] == 'n')
                result = CharsLibrary_1.HAN;
            else
            if(temp[0] == 'h' && temp[1] == 'a' && temp[2] == 'o')
                result = CharsLibrary_1.HAO;
            else
            if(temp[0] == 'h' && temp[1] == 'e' && temp[2] == 'i')
                result = CharsLibrary_1.HEI;
            else
            if(temp[0] == 'h' && temp[1] == 'e' && temp[2] == 'n')
                result = CharsLibrary_1.HEN;
            else
            if(temp[0] == 'h' && temp[1] == 'o' && temp[2] == 'u')
                result = CharsLibrary_1.HOU;
            else
            if(temp[0] == 'h' && temp[1] == 'u' && temp[2] == 'a')
                result = CharsLibrary_1.HUA;
            else
            if(temp[0] == 'h' && temp[1] == 'u' && temp[2] == 'i')
                result = CharsLibrary_1.HUI;
            else
            if(temp[0] == 'h' && temp[1] == 'u' && temp[2] == 'n')
                result = CharsLibrary_1.HUN;
            else
            if(temp[0] == 'h' && temp[1] == 'u' && temp[2] == 'o')
                result = CharsLibrary_1.HUO;
            else
            if(temp[0] == 'j' && temp[1] == 'i' && temp[2] == 'a')
                result = CharsLibrary_1.JIA;
            else
            if(temp[0] == 'j' && temp[1] == 'i' && temp[2] == 'e')
                result = CharsLibrary_1.JIE;
            else
            if(temp[0] == 'j' && temp[1] == 'i' && temp[2] == 'n')
                result = CharsLibrary_1.JIN;
            else
            if(temp[0] == 'j' && temp[1] == 'i' && temp[2] == 'u')
                result = CharsLibrary_1.JIU;
            else
            if(temp[0] == 'j' && temp[1] == 'u' && temp[2] == 'e')
                result = CharsLibrary_1.JUE;
            else
            if(temp[0] == 'j' && temp[1] == 'u' && temp[2] == 'n')
                result = CharsLibrary_1.JUN;
            else
            if(temp[0] == 'k' && temp[1] == 'a' && temp[2] == 'i')
                result = CharsLibrary_1.KAI;
            else
            if(temp[0] == 'k' && temp[1] == 'a' && temp[2] == 'n')
                result = CharsLibrary_1.KAN;
            else
            if(temp[0] == 'k' && temp[1] == 'a' && temp[2] == 'o')
                result = CharsLibrary_1.KAO;
            else
            if(temp[0] == 'k' && temp[1] == 'e' && temp[2] == 'n')
                result = CharsLibrary_1.KEN;
            else
            if(temp[0] == 'k' && temp[1] == 'o' && temp[2] == 'u')
                result = CharsLibrary_1.KOU;
            else
            if(temp[0] == 'k' && temp[1] == 'u' && temp[2] == 'a')
                result = CharsLibrary_1.KUA;
            else
            if(temp[0] == 'k' && temp[1] == 'u' && temp[2] == 'i')
                result = CharsLibrary_1.KUI;
            else
            if(temp[0] == 'k' && temp[1] == 'u' && temp[2] == 'n')
                result = CharsLibrary_1.KUN;
            else
            if(temp[0] == 'k' && temp[1] == 'u' && temp[2] == 'o')
                result = CharsLibrary_1.KUO;
            else
            if(temp[0] == 'l' && temp[1] == 'a' && temp[2] == 'i')
                result = CharsLibrary_2.LAI;
            else
            if(temp[0] == 'l' && temp[1] == 'a' && temp[2] == 'n')
                result = CharsLibrary_2.LAN;
            else
            if(temp[0] == 'l' && temp[1] == 'a' && temp[2] == 'o')
                result = CharsLibrary_2.LAO;
            else
            if(temp[0] == 'l' && temp[1] == 'e' && temp[2] == 'i')
                result = CharsLibrary_2.LEI;
            else
            if(temp[0] == 'l' && temp[1] == 'i' && temp[2] == 'a')
                result = CharsLibrary_2.LIA;
            else
            if(temp[0] == 'l' && temp[1] == 'i' && temp[2] == 'e')
                result = CharsLibrary_2.LIE;
            else
            if(temp[0] == 'l' && temp[1] == 'i' && temp[2] == 'n')
                result = CharsLibrary_2.LIN;
            else
            if(temp[0] == 'l' && temp[1] == 'i' && temp[2] == 'u')
                result = CharsLibrary_2.LIU;
            else
            if(temp[0] == 'l' && temp[1] == 'o' && temp[2] == 'u')
                result = CharsLibrary_2.LOU;
            else
            if(temp[0] == 'l' && temp[1] == 'u' && temp[2] == 'e')
                result = CharsLibrary_2.LUE;
            else
            if(temp[0] == 'l' && temp[1] == 'u' && temp[2] == 'n')
                result = CharsLibrary_2.LUN;
            else
            if(temp[0] == 'l' && temp[1] == 'u' && temp[2] == 'o')
                result = CharsLibrary_2.LUO;
            else
            if(temp[0] == 'm' && temp[1] == 'a' && temp[2] == 'i')
                result = CharsLibrary_2.MAI;
            else
            if(temp[0] == 'm' && temp[1] == 'a' && temp[2] == 'n')
                result = CharsLibrary_2.MAN;
            else
            if(temp[0] == 'm' && temp[1] == 'a' && temp[2] == 'o')
                result = CharsLibrary_2.MAO;
            else
            if(temp[0] == 'm' && temp[1] == 'e' && temp[2] == 'i')
                result = CharsLibrary_2.MEI;
            else
            if(temp[0] == 'm' && temp[1] == 'e' && temp[2] == 'n')
                result = CharsLibrary_2.MEN;
            else
            if(temp[0] == 'm' && temp[1] == 'i' && temp[2] == 'e')
                result = CharsLibrary_2.MIE;
            else
            if(temp[0] == 'm' && temp[1] == 'i' && temp[2] == 'n')
                result = CharsLibrary_2.MIN;
            else
            if(temp[0] == 'm' && temp[1] == 'i' && temp[2] == 'u')
                result = CharsLibrary_2.MIU;
            else
            if(temp[0] == 'm' && temp[1] == 'o' && temp[2] == 'u')
                result = CharsLibrary_2.MOU;
            else
            if(temp[0] == 'n' && temp[1] == 'a' && temp[2] == 'i')
                result = CharsLibrary_2.NAI;
            else
            if(temp[0] == 'n' && temp[1] == 'a' && temp[2] == 'n')
                result = CharsLibrary_2.NAN;
            else
            if(temp[0] == 'n' && temp[1] == 'a' && temp[2] == 'o')
                result = CharsLibrary_2.NAO;
            else
            if(temp[0] == 'n' && temp[1] == 'e' && temp[2] == 'i')
                result = CharsLibrary_2.NEI;
            else
            if(temp[0] == 'n' && temp[1] == 'e' && temp[2] == 'n')
                result = CharsLibrary_2.NEN;
            else
            if(temp[0] == 'n' && temp[1] == 'i' && temp[2] == 'e')
                result = CharsLibrary_2.NIE;
            else
            if(temp[0] == 'n' && temp[1] == 'i' && temp[2] == 'n')
                result = CharsLibrary_2.NIN;
            else
            if(temp[0] == 'n' && temp[1] == 'i' && temp[2] == 'u')
                result = CharsLibrary_2.NIU;
            else
            if(temp[0] == 'n' && temp[1] == 'o' && temp[2] == 'u')
                result = CharsLibrary_2.NOU;
            else
            if(temp[0] == 'n' && temp[1] == 'u' && temp[2] == 'e')
                result = CharsLibrary_2.NUE;
            else
            if(temp[0] == 'n' && temp[1] == 'v' && temp[2] == 'e')
                result = CharsLibrary_2.NVE;
            else
            if(temp[0] == 'n' && temp[1] == 'u' && temp[2] == 'o')
                result = CharsLibrary_2.NUO;
            else
            if(temp[0] == 'p' && temp[1] == 'a' && temp[2] == 'i')
                result = CharsLibrary_2.PAI;
            else
            if(temp[0] == 'p' && temp[1] == 'a' && temp[2] == 'n')
                result = CharsLibrary_2.PAN;
            else
            if(temp[0] == 'p' && temp[1] == 'a' && temp[2] == 'o')
                result = CharsLibrary_2.PAO;
            else
            if(temp[0] == 'p' && temp[1] == 'e' && temp[2] == 'i')
                result = CharsLibrary_2.PEI;
            else
            if(temp[0] == 'p' && temp[1] == 'e' && temp[2] == 'n')
                result = CharsLibrary_2.PEN;
            else
            if(temp[0] == 'p' && temp[1] == 'i' && temp[2] == 'e')
                result = CharsLibrary_2.PIE;
            else
            if(temp[0] == 'p' && temp[1] == 'i' && temp[2] == 'n')
                result = CharsLibrary_2.PIN;
            else
            if(temp[0] == 'p' && temp[1] == 'o' && temp[2] == 'u')
                result = CharsLibrary_2.POU;
            else
            if(temp[0] == 'q' && temp[1] == 'i' && temp[2] == 'a')
                result = CharsLibrary_2.QIA;
            else
            if(temp[0] == 'q' && temp[1] == 'i' && temp[2] == 'e')
                result = CharsLibrary_2.QIE;
            else
            if(temp[0] == 'q' && temp[1] == 'i' && temp[2] == 'n')
                result = CharsLibrary_2.QIN;
            else
            if(temp[0] == 'q' && temp[1] == 'i' && temp[2] == 'u')
                result = CharsLibrary_2.QIU;
            else
            if(temp[0] == 'q' && temp[1] == 'u' && temp[2] == 'e')
                result = CharsLibrary_2.QUE;
            else
            if(temp[0] == 'q' && temp[1] == 'u' && temp[2] == 'n')
                result = CharsLibrary_2.QUN;
            else
            if(temp[0] == 'r' && temp[1] == 'a' && temp[2] == 'n')
                result = CharsLibrary_2.RAN;
            else
            if(temp[0] == 'r' && temp[1] == 'a' && temp[2] == 'o')
                result = CharsLibrary_2.RAO;
            else
            if(temp[0] == 'r' && temp[1] == 'e' && temp[2] == 'n')
                result = CharsLibrary_2.REN;
            else
            if(temp[0] == 'r' && temp[1] == 'o' && temp[2] == 'u')
                result = CharsLibrary_2.ROU;
            else
            if(temp[0] == 'r' && temp[1] == 'u' && temp[2] == 'i')
                result = CharsLibrary_2.RUI;
            else
            if(temp[0] == 'r' && temp[1] == 'u' && temp[2] == 'n')
                result = CharsLibrary_2.RUN;
            else
            if(temp[0] == 'r' && temp[1] == 'u' && temp[2] == 'o')
                result = CharsLibrary_2.RUO;
            else
            if(temp[0] == 's' && temp[1] == 'a' && temp[2] == 'i')
                result = CharsLibrary_2.SAI;
            else
            if(temp[0] == 's' && temp[1] == 'a' && temp[2] == 'n')
                result = CharsLibrary_2.SAN;
            else
            if(temp[0] == 's' && temp[1] == 'a' && temp[2] == 'o')
                result = CharsLibrary_2.SAO;
            else
            if(temp[0] == 's' && temp[1] == 'e' && temp[2] == 'n')
                result = CharsLibrary_2.SEN;
            else
            if(temp[0] == 's' && temp[1] == 'h' && temp[2] == 'a')
                result = CharsLibrary_2.SHA;
            else
            if(temp[0] == 's' && temp[1] == 'h' && temp[2] == 'e')
                result = CharsLibrary_2.SHE;
            else
            if(temp[0] == 's' && temp[1] == 'h' && temp[2] == 'i')
                result = CharsLibrary_2.SHI;
            else
            if(temp[0] == 's' && temp[1] == 'h' && temp[2] == 'u')
                result = CharsLibrary_3.SHU;
            else
            if(temp[0] == 's' && temp[1] == 'o' && temp[2] == 'u')
                result = CharsLibrary_3.SOU;
            else
            if(temp[0] == 's' && temp[1] == 'u' && temp[2] == 'i')
                result = CharsLibrary_3.SUI;
            else
            if(temp[0] == 's' && temp[1] == 'u' && temp[2] == 'n')
                result = CharsLibrary_3.SUN;
            else
            if(temp[0] == 's' && temp[1] == 'u' && temp[2] == 'o')
                result = CharsLibrary_3.SUO;
            else
            if(temp[0] == 't' && temp[1] == 'a' && temp[2] == 'i')
                result = CharsLibrary_3.TAI;
            else
            if(temp[0] == 't' && temp[1] == 'a' && temp[2] == 'n')
                result = CharsLibrary_3.TAN;
            else
            if(temp[0] == 't' && temp[1] == 'a' && temp[2] == 'o')
                result = CharsLibrary_3.TAO;
            else
            if(temp[0] == 't' && temp[1] == 'i' && temp[2] == 'e')
                result = CharsLibrary_3.TIE;
            else
            if(temp[0] == 't' && temp[1] == 'o' && temp[2] == 'u')
                result = CharsLibrary_3.TOU;
            else
            if(temp[0] == 't' && temp[1] == 'u' && temp[2] == 'i')
                result = CharsLibrary_3.TUI;
            else
            if(temp[0] == 't' && temp[1] == 'u' && temp[2] == 'n')
                result = CharsLibrary_3.TUN;
            else
            if(temp[0] == 't' && temp[1] == 'u' && temp[2] == 'o')
                result = CharsLibrary_3.TUO;
            else
            if(temp[0] == 'w' && temp[1] == 'a' && temp[2] == 'i')
                result = CharsLibrary_3.WAI;
            else
            if(temp[0] == 'w' && temp[1] == 'a' && temp[2] == 'n')
                result = CharsLibrary_3.WAN;
            else
            if(temp[0] == 'w' && temp[1] == 'e' && temp[2] == 'i')
                result = CharsLibrary_3.WEI;
            else
            if(temp[0] == 'w' && temp[1] == 'e' && temp[2] == 'n')
                result = CharsLibrary_3.WEN;
            else
            if(temp[0] == 'x' && temp[1] == 'i' && temp[2] == 'a')
                result = CharsLibrary_3.XIA;
            else
            if(temp[0] == 'x' && temp[1] == 'i' && temp[2] == 'e')
                result = CharsLibrary_3.XIE;
            else
            if(temp[0] == 'x' && temp[1] == 'i' && temp[2] == 'n')
                result = CharsLibrary_3.XIN;
            else
            if(temp[0] == 'x' && temp[1] == 'i' && temp[2] == 'u')
                result = CharsLibrary_3.XIU;
            else
            if(temp[0] == 'x' && temp[1] == 'u' && temp[2] == 'e')
                result = CharsLibrary_3.XUE;
            else
            if(temp[0] == 'x' && temp[1] == 'u' && temp[2] == 'n')
                result = CharsLibrary_3.XUN;
            else
            if(temp[0] == 'y' && temp[1] == 'a' && temp[2] == 'n')
                result = CharsLibrary_3.YAN;
            else
            if(temp[0] == 'y' && temp[1] == 'a' && temp[2] == 'o')
                result = CharsLibrary_3.YAO;
            else
            if(temp[0] == 'y' && temp[1] == 'i' && temp[2] == 'n')
                result = CharsLibrary_3.YIN;
            else
            if(temp[0] == 'y' && temp[1] == 'o' && temp[2] == 'u')
                result = CharsLibrary_3.YOU;
            else
            if(temp[0] == 'y' && temp[1] == 'u' && temp[2] == 'e')
                result = CharsLibrary_3.YUE;

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