⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 spell2chars.java

📁 很好的UI界面源码..还有自己的输入法,可以更换风格.可以学习和使用
💻 JAVA
📖 第 1 页 / 共 5 页
字号:
            if(temp[0] == 'a' && temp[1] == 'o')
                result = CharsLibrary_1.AO;
            else
            if(temp[0] == 'b' && temp[1] == 'a')
                result = CharsLibrary_1.BA;
            else
            if(temp[0] == 'b' && temp[1] == 'i')
                result = CharsLibrary_1.BI;
            else
            if(temp[0] == 'b' && temp[1] == 'o')
                result = CharsLibrary_1.BO;
            else
            if(temp[0] == 'b' && temp[1] == 'u')
                result = CharsLibrary_1.BU;
            else
            if(temp[0] == 'c' && temp[1] == 'a')
                result = CharsLibrary_1.CA;
            else
            if(temp[0] == 'c' && temp[1] == 'e')
                result = CharsLibrary_1.CE;
            else
            if(temp[0] == 'c' && temp[1] == 'i')
                result = CharsLibrary_1.CI;
            else
            if(temp[0] == 'c' && temp[1] == 'u')
                result = CharsLibrary_1.CU;
            else
            if(temp[0] == 'd' && temp[1] == 'a')
                result = CharsLibrary_1.DA;
            else
            if(temp[0] == 'd' && temp[1] == 'e')
                result = CharsLibrary_1.DE;
            else
            if(temp[0] == 'd' && temp[1] == 'i')
                result = CharsLibrary_1.DI;
            else
            if(temp[0] == 'd' && temp[1] == 'u')
                result = CharsLibrary_1.DU;
            else
            if(temp[0] == 'e' && temp[1] == 'i')
                result = CharsLibrary_1.EI;
            else
            if(temp[0] == 'e' && temp[1] == 'n')
                result = CharsLibrary_1.EN;
            else
            if(temp[0] == 'e' && temp[1] == 'r')
                result = CharsLibrary_1.ER;
            else
            if(temp[0] == 'f' && temp[1] == 'a')
                result = CharsLibrary_1.FA;
            else
        	  if(temp[0] == 'f' && temp[1] == 'o')
                  result = CharsLibrary_1.FO;
            else
            if(temp[0] == 'f' && temp[1] == 'u')
                result = CharsLibrary_1.FU;
            else
            if(temp[0] == 'g' && temp[1] == 'a')
                result = CharsLibrary_1.GA;
            else
            if(temp[0] == 'g' && temp[1] == 'e')
                result = CharsLibrary_1.GE;
            else
            if(temp[0] == 'g' && temp[1] == 'u')
                result = CharsLibrary_1.GU;
            else
            if(temp[0] == 'h' && temp[1] == 'a')
                result = CharsLibrary_1.HA;
            else
            if(temp[0] == 'h' && temp[1] == 'e')
                result = CharsLibrary_1.HE;
            else
            if(temp[0] == 'h' && temp[1] == 'u')
                result = CharsLibrary_1.HU;
            else
            if(temp[0] == 'j' && temp[1] == 'i')
                result = CharsLibrary_1.JI;
            else
            if(temp[0] == 'j' && temp[1] == 'u')
                result = CharsLibrary_1.JU;
            else
            if(temp[0] == 'k' && temp[1] == 'a')
                result = CharsLibrary_1.KA;
            else
            if(temp[0] == 'k' && temp[1] == 'e')
                result = CharsLibrary_1.KE;
            else
            if(temp[0] == 'k' && temp[1] == 'u')
                result = CharsLibrary_1.KU;
            else
            if(temp[0] == 'l' && temp[1] == 'a')
                result = CharsLibrary_2.LA;
            else
            if(temp[0] == 'l' && temp[1] == 'e')
                result = CharsLibrary_2.LE;
            else
            if(temp[0] == 'l' && temp[1] == 'i')
                result = CharsLibrary_2.LI;
            else
            if(temp[0] == 'l' && temp[1] == 'u')
                result = CharsLibrary_2.LU;
            else
            if(temp[0] == 'm' && temp[1] == 'a')
                result = CharsLibrary_2.MA;
            else
            if(temp[0] == 'm' && temp[1] == 'e')
                result = CharsLibrary_2.ME;
            else
            if(temp[0] == 'm' && temp[1] == 'i')
                result = CharsLibrary_2.MI;
            else
            if(temp[0] == 'm' && temp[1] == 'o')
                result = CharsLibrary_2.MO;
            else
            if(temp[0] == 'm' && temp[1] == 'u')
                result = CharsLibrary_2.MU;
            else
            if(temp[0] == 'n' && temp[1] == 'a')
                result = CharsLibrary_2.NA;
            else
            if(temp[0] == 'n' && temp[1] == 'e')
                result = CharsLibrary_2.NE;
            else
            if(temp[0] == 'n' && temp[1] == 'g')
                result = CharsLibrary_2.NG;
            else
            if(temp[0] == 'n' && temp[1] == 'i')
                result = CharsLibrary_2.NI;
            else
            if(temp[0] == 'n' && temp[1] == 'u')
                result = CharsLibrary_2.NU;
            else
            if(temp[0] == 'n' && temp[1] == 'v')
                result = CharsLibrary_2.NV;
            else
            if(temp[0] == 'o' && temp[1] == 'u')
                result = CharsLibrary_2.OU;
            else
            if(temp[0] == 'p' && temp[1] == 'a')
                result = CharsLibrary_2.PA;
            else
            if(temp[0] == 'p' && temp[1] == 'i')
                result = CharsLibrary_2.PI;
            else
            if(temp[0] == 'p' && temp[1] == 'o')
                result = CharsLibrary_2.PO;
            else
            if(temp[0] == 'p' && temp[1] == 'u')
                result = CharsLibrary_2.PU;
            else
            if(temp[0] == 'q' && temp[1] == 'i')
                result = CharsLibrary_2.QI;
            else
            if(temp[0] == 'q' && temp[1] == 'u')
                result = CharsLibrary_2.QU;
            else
            if(temp[0] == 'r' && temp[1] == 'e')
                result = CharsLibrary_2.RE;
            else
            if(temp[0] == 'r' && temp[1] == 'i')
                result = CharsLibrary_2.RI;
            else
            if(temp[0] == 'r' && temp[1] == 'u')
                result = CharsLibrary_2.RU;
            else
            if(temp[0] == 's' && temp[1] == 'a')
                result = CharsLibrary_2.SA;
            else
            if(temp[0] == 's' && temp[1] == 'e')
                result = CharsLibrary_2.SE;
            else
            if(temp[0] == 's' && temp[1] == 'i')
                result = CharsLibrary_3.SI;
            else
            if(temp[0] == 's' && temp[1] == 'u')
                result = CharsLibrary_3.SU;
            else
            if(temp[0] == 't' && temp[1] == 'a')
                result = CharsLibrary_3.TA;
            else
            if(temp[0] == 't' && temp[1] == 'e')
                result = CharsLibrary_3.TE;
            else
            if(temp[0] == 't' && temp[1] == 'i')
                result = CharsLibrary_3.TI;
            else
            if(temp[0] == 't' && temp[1] == 'u')
                result = CharsLibrary_3.TU;
            else
            if(temp[0] == 'w' && temp[1] == 'a')
                result = CharsLibrary_3.WA;
            else
            if(temp[0] == 'w' && temp[1] == 'o')
                result = CharsLibrary_3.WO;
            else
            if(temp[0] == 'w' && temp[1] == 'u')
                result = CharsLibrary_3.WU;
            else
            if(temp[0] == 'x' && temp[1] == 'i')
                result = CharsLibrary_3.XI;
            else
            if(temp[0] == 'x' && temp[1] == 'u')
                result = CharsLibrary_3.XU;
            else
            if(temp[0] == 'y' && temp[1] == 'a')
                result = CharsLibrary_3.YA;
            else
            if(temp[0] == 'y' && temp[1] == 'e')
                result = CharsLibrary_3.YE;
            else
            if(temp[0] == 'y' && temp[1] == 'i')
                result = CharsLibrary_3.YI;
            else
            if(temp[0] == 'y' && temp[1] == 'o')
                result = CharsLibrary_3.YO;
            else
            if(temp[0] == 'y' && temp[1] == 'u')
                result = CharsLibrary_3.YU;
            else
            if(temp[0] == 'z' && temp[1] == 'a')
                result = CharsLibrary_3.ZA;
            else
            if(temp[0] == 'z' && temp[1] == 'e')
                result = CharsLibrary_3.ZE;
            else
            if(temp[0] == 'z' && temp[1] == 'i')
                result = CharsLibrary_3.ZI;
            else
            if(temp[0] == 'z' && temp[1] == 'u')
                result = CharsLibrary_3.ZU;
        } else
        if(length == 3)
        {
            if(temp[0] == 'a' && temp[1] == 'n' && temp[2] == 'g')
                result = CharsLibrary_1.ANG;
            else
            if(temp[0] == 'b' && temp[1] == 'a' && temp[2] == 'i')
                result = CharsLibrary_1.BAI;
            else
            if(temp[0] == 'b' && temp[1] == 'a' && temp[2] == 'n')
                result = CharsLibrary_1.BAN;
            else
            if(temp[0] == 'b' && temp[1] == 'a' && temp[2] == 'o')
                result = CharsLibrary_1.BAO;
            else
            if(temp[0] == 'b' && temp[1] == 'e' && temp[2] == 'i')
                result = CharsLibrary_1.BEI;
            else
            if(temp[0] == 'b' && temp[1] == 'e' && temp[2] == 'n')
                result = CharsLibrary_1.BEN;
            else
            if(temp[0] == 'b' && temp[1] == 'i' && temp[2] == 'e')
                result = CharsLibrary_1.BIE;
            else
            if(temp[0] == 'b' && temp[1] == 'i' && temp[2] == 'n')
                result = CharsLibrary_1.BIN;
            else
            if(temp[0] == 'c' && temp[1] == 'a' && temp[2] == 'i')
                result = CharsLibrary_1.CAI;
            else
            if(temp[0] == 'c' && temp[1] == 'a' && temp[2] == 'n')
                result = CharsLibrary_1.CAN;
            else
            if(temp[0] == 'c' && temp[1] == 'a' && temp[2] == 'o')
                result = CharsLibrary_1.CAO;
            else
            if(temp[0] == 'c' && temp[1] == 'e' && temp[2] == 'n')
                result = CharsLibrary_1.CEN;
            else
            if(temp[0] == 'c' && temp[1] == 'h' && temp[2] == 'a')
                result = CharsLibrary_1.CHA;
            else
            if(temp[0] == 'c' && temp[1] == 'h' && temp[2] == 'e')
                result = CharsLibrary_1.CHE;
            else
            if(temp[0] == 'c' && temp[1] == 'h' && temp[2] == 'i')
                result = CharsLibrary_1.CHI;
            else
            if(temp[0] == 'c' && temp[1] == 'h' && temp[2] == 'u')
                result = CharsLibrary_1.CHU;
            else
            if(temp[0] == 'c' && temp[1] == 'o' && temp[2] == 'u')
                result = CharsLibrary_1.COU;
            else
            if(temp[0] == 'c' && temp[1] == 'u' && temp[2] == 'i')
                result = CharsLibrary_1.CUI;
            else
            if(temp[0] == 'c' && temp[1] == 'u' && temp[2] == 'n')
                result = CharsLibrary_1.CUN;
            else
            if(temp[0] == 'c' && temp[1] == 'u' && temp[2] == 'o')
                result = CharsLibrary_1.CUO;
            else
            if(temp[0] == 'd' && temp[1] == 'a' && temp[2] == 'i')
                result = CharsLibrary_1.DAI;
            else
            if(temp[0] == 'd' && temp[1] == 'a' && temp[2] == 'n')
                result = CharsLibrary_1.DAN;
            else
            if(temp[0] == 'd' && temp[1] == 'a' && temp[2] == 'o')
                result = CharsLibrary_1.DAO;
            else
            if(temp[0] == 'd' && temp[1] == 'i' && temp[2] == 'a')
                result = CharsLibrary_1.DIA;
            else
            if(temp[0] == 'd' && temp[1] == 'i' && temp[2] == 'e')
                result = CharsLibrary_1.DIE;
            else
            if(temp[0] == 'd' && temp[1] == 'i' && temp[2] == 'u')
                result = CharsLibrary_1.DIU;
            else
            if(temp[0] == 'd' && temp[1] == 'o' && temp[2] == 'u')
                result = CharsLibrary_1.DOU;
            else
            if(temp[0] == 'd' && temp[1] == 'u' && temp[2] == 'i')
                result = CharsLibrary_1.DUI;
            else
            if(temp[0] == 'd' && temp[1] == 'u' && temp[2] == 'n')
                result = CharsLibrary_1.DUN;
            else
            if(temp[0] == 'd' && temp[1] == 'u' && temp[2] == 'o')
                result = CharsLibrary_1.DUO;
            else
            if(temp[0] == 'f' && temp[1] == 'a' && temp[2] == 'n')
                result = CharsLibrary_1.FAN;
            else
            if(temp[0] == 'f' && temp[1] == 'e' && temp[2] == 'i')
                result = CharsLibrary_1.FEI;
            else
            if(temp[0] == 'f' && temp[1] == 'e' && temp[2] == 'n')
                result = CharsLibrary_1.FEN;
            else
            if(temp[0] == 'f' && temp[1] == 'o' && temp[2] == 'u')
                result = CharsLibrary_1.FOU;
            else
            if(temp[0] == 'g' && temp[1] == 'a' && temp[2] == 'i')
                result = CharsLibrary_1.GAI;
            else
            if(temp[0] == 'g' && temp[1] == 'a' && temp[2] == 'n')
                result = CharsLibrary_1.GAN;
            else
            if(temp[0] == 'g' && temp[1] == 'a' && temp[2] == 'o')
                result = CharsLibrary_1.GAO;
            else
            if(temp[0] == 'g' && temp[1] == 'e' && temp[2] == 'i')
                result = CharsLibrary_1.GEI;
            else
            if(temp[0] == 'g' && temp[1] == 'e' && temp[2] == 'n')
                result = CharsLibrary_1.GEN;
            else
            if(temp[0] == 'g' && temp[1] == 'o' && temp[2] == 'u')
                result = CharsLibrary_1.GOU;
            else

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -