📄 linestipple.c
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#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>
void myinit(void);
void CALLBACK display(void);
#define drawOneLine(x1,y1,x2,y2) glBegin(GL_LINES); \
glVertex2f ((x1),(y1)); glVertex2f ((x2),(y2)); glEnd();
void myinit (void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
// glShadeModel (GL_FLAT);
}
void CALLBACK display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
glLineWidth(10.0);
glBegin(GL_LINE_STRIP);
glLineWidth(10.0);
glColor3f(1.f,0.f,0.f);
glVertex2f(10,300);
glLineWidth(1.0);
glColor3f(1.f,1.f,0.f);
glVertex2f(190,300);
glLineWidth(1.0);
glColor3f(1.f,1.f,1.f);
glVertex2f(390,300);
glEnd();
glEnable(GL_LINE_STIPPLE);
glLineStipple(1,0x0101);
drawOneLine (50.0, 75.0, 350.0, 75.0);
glLineStipple(1,0x00ff);
drawOneLine (50.0, 50.0, 350.0, 50.0);
glLineStipple(1,0x1c47);
drawOneLine (50.0, 25.0, 350.0, 25.0);
glLineWidth(5.0);
glLineStipple(1,0x0101);
drawOneLine (50.0, 150.0, 350.0, 150.0);
glLineStipple(1,0x00ff);
drawOneLine (50.0, 125.0, 350.0, 125.0);
glLineStipple(1,0x1c47);
drawOneLine (50.0, 100.0, 350.0, 100.0);
glLineWidth(1.0);
glLineStipple(2,0x00ff);
drawOneLine (50.0, 200.0, 350.0, 200.0);
glLineStipple(5,0x00ff);
drawOneLine (50.0, 175.0, 350.0, 175.0);
glFlush ();
}
void main()
{
auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
auxInitPosition (0, 0, 400, 400);
auxInitWindow ("Line stipple");
myinit ();
auxMainLoop(display);
}
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