📄 clip.c
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#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>
void myInit();
void CALLBACK myReshape(GLsizei w,GLsizei h);
void CALLBACK myDispaly(void);
void myInit()
{
const GLdouble equation0[4] = {10,0,0,0};
const GLdouble equation1[4] = {0,-10,0,-2};
auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
auxInitPosition (0, 0, 300, 300);
auxInitWindow ("Simple OpengGL Sample");
glClearColor (0.0, 0.0, 0.0, 0.0);
glEnable(GL_CLIP_PLANE0);
glClipPlane(GL_CLIP_PLANE0, &equation0);
glEnable(GL_CLIP_PLANE1);
glClipPlane(GL_CLIP_PLANE1, &equation1);
}
void CALLBACK myReshape(GLsizei w,GLsizei h)
{
if (!h) return;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho(-1.0, 1.0, -1.0*(GLfloat)h/(GLfloat)w,
1.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0);
else
glOrtho(-1.0*(GLfloat)w/(GLfloat)h,
1.0*(GLfloat)w/(GLfloat)h, -1.0, 1.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void CALLBACK myDispaly(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
// glRotatef(60.f,1.f,1.f,1.f);
auxWireTeapot(0.5f);
// auxSolidSphere(0.5f);
glFlush();
}
void main()
{
myInit();
auxReshapeFunc(myReshape);
auxMainLoop(myDispaly);
}
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