📄 msgmagiceffect.cpp
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////////////////////////////////////////////////////////////////
//
// MsgMagicEffect.cpp
//
#include "AllMsg.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMsgMagicEffect::CMsgMagicEffect()
{
Init();
m_pInfo =(MSG_Info *)m_bufMsg;
}
CMsgMagicEffect::~CMsgMagicEffect()
{
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgMagicEffect::Create(OBJID idUser, int nType, int nLevel, OBJID idTarget, UCHAR ucDir)
{
CHECKF(idUser != ID_NONE && idTarget != ID_NONE);
// init
this->Init();
// fill info now
m_unMsgSize = sizeof(MSG_Info);
m_unMsgType = _MSG_MAGICEFFECT;
m_pInfo->idUser = idUser;
m_pInfo->usType = nType;
m_pInfo->usLevel = nLevel;
m_pInfo->idTarget = idTarget;
m_pInfo->ucDir = ucDir;
m_pInfo->ucEffectNum = 0;
return true;
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgMagicEffect::Create(OBJID idUser, int nType, int nLevel, OBJID idTarget, DWORD dwData, UCHAR ucDir)
{
CHECKF(idUser != ID_NONE && idTarget != ID_NONE);
// init
this->Init();
// fill info now
m_unMsgSize = sizeof(MSG_Info);
m_unMsgType = _MSG_MAGICEFFECT;
m_pInfo->idUser = idUser;
m_pInfo->usType = nType;
m_pInfo->usLevel = nLevel;
m_pInfo->idTarget = idTarget;
m_pInfo->ucDir = ucDir;
m_pInfo->ucEffectNum = 0;
// if(dwData)
{
m_unMsgSize += sizeof(EffectRoleStruct);
m_pInfo->setEffectRole[m_pInfo->ucEffectNum].idRole = idTarget;
m_pInfo->setEffectRole[m_pInfo->ucEffectNum].dwData = dwData;
m_pInfo->ucEffectNum++;
}
return true;
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgMagicEffect::CreateByPos(OBJID idUser, int nType, int nLevel, int x, int y, UCHAR ucDir, OBJID idTarget/*=ID_NONE*/, DWORD dwData/*=0*/)
{
CHECKF(idUser != ID_NONE);
// init
this->Init();
// fill info now
m_unMsgSize = sizeof(MSG_Info);
m_unMsgType = _MSG_MAGICEFFECT;
m_pInfo->idUser = idUser;
m_pInfo->usType = nType;
m_pInfo->usLevel = nLevel;
m_pInfo->usPosX = x;
m_pInfo->usPosY = y;
m_pInfo->ucDir = ucDir;
m_pInfo->ucEffectNum = 0;
if(idTarget != ID_NONE)
{
m_unMsgSize += sizeof(EffectRoleStruct);
m_pInfo->setEffectRole[m_pInfo->ucEffectNum].idRole = idTarget;
m_pInfo->setEffectRole[m_pInfo->ucEffectNum].dwData = dwData;
m_pInfo->ucEffectNum++;
}
return true;
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgMagicEffect::CreateCollide(OBJID idUser, int nType, int nLevel, OBJID idTarget, DWORD dwData, int nCollideDir, UCHAR ucDir)
{
CHECKF(idUser != ID_NONE && idTarget != ID_NONE);
// init
this->Init();
// fill info now
m_unMsgSize = sizeof(MSG_Info);
m_unMsgType = _MSG_MAGICEFFECT;
m_pInfo->idUser = idUser;
m_pInfo->usType = nType;
m_pInfo->usLevel = nLevel;
m_pInfo->ucCollideDir = nCollideDir;
m_pInfo->ucDir = ucDir;
m_pInfo->ucEffectNum = 0;
// if(dwData)
{
//m_unMsgSize += sizeof(EffectRoleStruct);
m_pInfo->setEffectRole[m_pInfo->ucEffectNum].idRole = idTarget;
m_pInfo->setEffectRole[m_pInfo->ucEffectNum].dwData = dwData;
m_pInfo->ucEffectNum++;
}
return true;
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgMagicEffect::AppendRole(OBJID idRole, DWORD dwData)
{
CHECKF(idRole != ID_NONE);
CHECKF(m_unMsgSize + sizeof(EffectRoleStruct) < MAX_PACKETSIZE);
// fill info now
m_unMsgSize += sizeof(EffectRoleStruct);
m_pInfo->setEffectRole[m_pInfo->ucEffectNum].idRole = idRole;
m_pInfo->setEffectRole[m_pInfo->ucEffectNum].dwData = dwData;
m_pInfo->ucEffectNum++;
return true;
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgMagicEffect::Create(char* pbufMsg, DWORD dwMsgSize)
{
if (!CNetMsg::Create(pbufMsg, dwMsgSize))
return false;
if(_MSG_MAGICEFFECT != this->GetType())
return false;
return true;
}
//////////////////////////////////////////////////////////////////////
void CMsgMagicEffect::Process(CGameSocket* pSocket)
{
::LogSave("invalid msg CMsgMagicEffect.");
}
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