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📄 msgtalk.cpp

📁 魔域的源代码
💻 CPP
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// MsgTalk.cpp: implementation of the CMsgTalk class.
//
//////////////////////////////////////////////////////////////////////
#include "AllMsg.h"
#include "NpcWorld.h"
#include "basefunc.h"
#include "Agent.h"

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMsgTalk::CMsgTalk()
{
	Init();
	m_pInfo	=(MSG_Info* )m_bufMsg;

	m_StrPacker.SetBuf(m_pInfo->szBuf, _MAX_MSGSIZE-sizeof(MSG_Info)+1);
}

CMsgTalk::~CMsgTalk()
{

}

//////////////////////////////////////////////////////////////////////
BOOL CMsgTalk::Create(LPCTSTR pszSpeaker, LPCTSTR pszHearer, LPCTSTR pszWords, 
					  LPCTSTR pszEmotion, DWORD dwColor, unsigned short unAttribute, 
					  unsigned short unStyle)
{
	if(!pszSpeaker || strlen(pszSpeaker) >= _MAX_NAMESIZE)
		return false;

	if(!pszHearer || strlen(pszHearer) >= _MAX_NAMESIZE)
		return false;

	if(!pszWords || strlen(pszWords) >= _MAX_WORDSSIZE)
		return false;

	// can be null
	if(pszEmotion && strlen(pszEmotion) >= _MAX_NAMESIZE)	
		return false;

	// fill
	this->Init();

	// fill structure
	m_pInfo->dwWordsColor	=dwColor;
	m_pInfo->unTxtAttribute	=unAttribute;
	m_pInfo->unTxtStyle		=unStyle;
	m_pInfo->dwTime			=::SysTimeGet();


	BOOL bSucMake	=true;
	bSucMake	&=m_StrPacker.AddString(pszSpeaker);
	bSucMake	&=m_StrPacker.AddString(pszHearer);
	bSucMake	&=m_StrPacker.AddString(pszEmotion);
	bSucMake	&=m_StrPacker.AddString(pszWords);

	m_unMsgType	=_MSG_TALK;
	m_unMsgSize	=sizeof(MSG_Info)-1+m_StrPacker.GetSize();

	return bSucMake;
}

//////////////////////////////////////////////////////////////////////
BOOL CMsgTalk::Create(char* pbufMsg, DWORD dwMsgSize)
{
	if(!pbufMsg)
		return false;

	memcpy(this->m_bufMsg, pbufMsg, dwMsgSize);
	return true;
}

//////////////////////////////////////////////////////////////////////
void CMsgTalk::Process(void *pInfo)
{
#ifdef _MSGDEBUG
	::LogMsg("Process MsgTalk, Sender:%s, Receiver:%s, Words:%s", 
						szSender, 
						szReceiver, 
						szWords);
#endif

	char szSender[_MAX_NAMESIZE];
	char szReceiver[_MAX_NAMESIZE];
	char szEmotion[_MAX_NAMESIZE];
	char szWords[_MAX_WORDSSIZE];

	m_StrPacker.GetString(0, szSender, sizeof(szSender));
	m_StrPacker.GetString(1, szReceiver, sizeof(szReceiver));
	m_StrPacker.GetString(2, szEmotion, sizeof(szEmotion));
	m_StrPacker.GetString(3, szWords, sizeof(szWords));

	CHECK(strlen(szWords) <= 255);

	switch(m_pInfo->unTxtAttribute)
	{
	case _TXTATR_WEBPAGE:
		break;
	case	_TXTATR_GLOBAL:
		{
		}
		break;
	case	_TXTATR_PRIVATE:
		{
			CAgent* pAgent = NpcManager()->QueryAgent(GetNpcID());
			if(pAgent)
				pAgent->PrivateTalkToMe(szSender, szWords, szEmotion);
		}
		break;
	case	_TXTATR_ENTRANCE:
		{
			if(strcmp(szWords, REPLAY_OK_STR) == 0)
			{
				NpcWorld()->PrintText("Login game server ok.");
				NpcWorld()->LoginOK();
			}
			else
			{
				NpcWorld()->PrintText("Login game server failed.");
				NpcWorld()->PrintText(szWords);
				NpcWorld()->CloseShell();
				return ;
			}
		}
		break;
	default:
		{
			CAgent* pAgent = NpcManager()->QueryAgent(szReceiver);
			if(pAgent)
				pAgent->TalkToMe(szSender, szWords, szEmotion);
		}
		break;
	}
}

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