📄 msgtalk.cpp
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// MsgTalk.cpp: implementation of the CMsgTalk class.
//
//////////////////////////////////////////////////////////////////////
#include "AllMsg.h"
#include "NpcWorld.h"
#include "basefunc.h"
#include "Agent.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMsgTalk::CMsgTalk()
{
Init();
m_pInfo =(MSG_Info* )m_bufMsg;
m_StrPacker.SetBuf(m_pInfo->szBuf, _MAX_MSGSIZE-sizeof(MSG_Info)+1);
}
CMsgTalk::~CMsgTalk()
{
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgTalk::Create(LPCTSTR pszSpeaker, LPCTSTR pszHearer, LPCTSTR pszWords,
LPCTSTR pszEmotion, DWORD dwColor, unsigned short unAttribute,
unsigned short unStyle)
{
if(!pszSpeaker || strlen(pszSpeaker) >= _MAX_NAMESIZE)
return false;
if(!pszHearer || strlen(pszHearer) >= _MAX_NAMESIZE)
return false;
if(!pszWords || strlen(pszWords) >= _MAX_WORDSSIZE)
return false;
// can be null
if(pszEmotion && strlen(pszEmotion) >= _MAX_NAMESIZE)
return false;
// fill
this->Init();
// fill structure
m_pInfo->dwWordsColor =dwColor;
m_pInfo->unTxtAttribute =unAttribute;
m_pInfo->unTxtStyle =unStyle;
m_pInfo->dwTime =::SysTimeGet();
BOOL bSucMake =true;
bSucMake &=m_StrPacker.AddString(pszSpeaker);
bSucMake &=m_StrPacker.AddString(pszHearer);
bSucMake &=m_StrPacker.AddString(pszEmotion);
bSucMake &=m_StrPacker.AddString(pszWords);
m_unMsgType =_MSG_TALK;
m_unMsgSize =sizeof(MSG_Info)-1+m_StrPacker.GetSize();
return bSucMake;
}
//////////////////////////////////////////////////////////////////////
BOOL CMsgTalk::Create(char* pbufMsg, DWORD dwMsgSize)
{
if(!pbufMsg)
return false;
memcpy(this->m_bufMsg, pbufMsg, dwMsgSize);
return true;
}
//////////////////////////////////////////////////////////////////////
void CMsgTalk::Process(void *pInfo)
{
#ifdef _MSGDEBUG
::LogMsg("Process MsgTalk, Sender:%s, Receiver:%s, Words:%s",
szSender,
szReceiver,
szWords);
#endif
char szSender[_MAX_NAMESIZE];
char szReceiver[_MAX_NAMESIZE];
char szEmotion[_MAX_NAMESIZE];
char szWords[_MAX_WORDSSIZE];
m_StrPacker.GetString(0, szSender, sizeof(szSender));
m_StrPacker.GetString(1, szReceiver, sizeof(szReceiver));
m_StrPacker.GetString(2, szEmotion, sizeof(szEmotion));
m_StrPacker.GetString(3, szWords, sizeof(szWords));
CHECK(strlen(szWords) <= 255);
switch(m_pInfo->unTxtAttribute)
{
case _TXTATR_WEBPAGE:
break;
case _TXTATR_GLOBAL:
{
}
break;
case _TXTATR_PRIVATE:
{
CAgent* pAgent = NpcManager()->QueryAgent(GetNpcID());
if(pAgent)
pAgent->PrivateTalkToMe(szSender, szWords, szEmotion);
}
break;
case _TXTATR_ENTRANCE:
{
if(strcmp(szWords, REPLAY_OK_STR) == 0)
{
NpcWorld()->PrintText("Login game server ok.");
NpcWorld()->LoginOK();
}
else
{
NpcWorld()->PrintText("Login game server failed.");
NpcWorld()->PrintText(szWords);
NpcWorld()->CloseShell();
return ;
}
}
break;
default:
{
CAgent* pAgent = NpcManager()->QueryAgent(szReceiver);
if(pAgent)
pAgent->TalkToMe(szSender, szWords, szEmotion);
}
break;
}
}
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