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📄 msgplayer.h

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// MsgPlayer.h: interface for the CMsgPlayer class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_MSGPLAYER_H__298DE32A_21B9_41E0_8728_CD895F36A959__INCLUDED_)
#define AFX_MSGPLAYER_H__298DE32A_21B9_41E0_8728_CD895F36A959__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "NetMsg.h"
#include "NetStringPacker.h"
#include "User.h"

//////////////////////////////////////////////////////////////////////
// 用于dwSynID_Rank
const DWORD	MASK_SYNID			= 0x00FFFFFF;
const DWORD	MASK_RANK_SHIFT		= 24;

class CMsgPlayer : public CNetMsg  
{
public:
	CMsgPlayer();
	virtual ~CMsgPlayer();

public:	
	BOOL			Create(CUser* pUser);

	BOOL			Create		(char* pMsgBuf, DWORD dwSize);
	void			Process		(void *pInfo);

protected:
	typedef struct {
		MSGHEAD_DEFINE

		OBJID id;
		DWORD dwLookFace;
		union
		{
			DWORD dwEffect[2];
			struct
			{
				USHORT usStatuaryLife; // 雕像生命
				USHORT usStatuaryFrame;// 雕像帧数
			};
		};
		
		DWORD dwSynID_Rank;
		
		DWORD dwArmorType;
		DWORD dwWeaponRType;
		DWORD dwMantleType;

		union
		{
			DWORD dwMountType;
			struct
			{
				USHORT usLife;		//	怪物有效
				USHORT usLevel;		//  怪物等级
			};
		};

		//unsigned short usMantleType;
		
		USHORT usPosX, usPosY;
		USHORT usHair;
		
		// zlong 2004-02-03
		char cLength;
		char cFat;
		
		UCHAR ucDir;
		UCHAR ucPose;

		UCHAR ucActionSpeed;		// 行动速度

		UCHAR ucTutorLevel;			// 导师等级
		UCHAR ucMercenaryRank;		// 佣兵等级
		UCHAR ucNobilityRank;		// 爵位

		// for str packer
		char			szBuf[1];
		// name
	}MSG_Info;

	MSG_Info*	m_pInfo;

private:
	CNetStringPacker	m_StrPacker;

};

#endif // !defined(AFX_MSGPLAYER_H__298DE32A_21B9_41E0_8728_CD895F36A959__INCLUDED_)

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