📄 msgnpc.h
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// MsgNpc.h: interface for the CMsgNpc class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MSGNPC_H__B662BA21_4E11_41B2_B997_584B4833F266__INCLUDED_)
#define AFX_MSGNPC_H__B662BA21_4E11_41B2_B997_584B4833F266__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "NetMsg.h"
//define constant ..
enum {
MSGNPC_DELNPC = 1, // 删除NPC
};
class CMsgNpc : public CNetMsg
{
public:
CMsgNpc();
virtual ~CMsgNpc();
BOOL Create (OBJID id, int nAction, int nType = 0, DWORD dwData = 0);
public:
BOOL Create (char* pMsgBuf, DWORD dwSize);
void Process (CGameSocket* pSocket);
protected:
typedef struct {
MSGHEAD_DEFINE
OBJID id;
unsigned short usAction;
unsigned short usType;
union{
DWORD dwData;
struct{
unsigned short usCellX;
unsigned short usCellY;
};
};
}MSG_Info;
MSG_Info* m_pInfo;
};
#endif // !defined(AFX_MSGNPC_H__B662BA21_4E11_41B2_B997_584B4833F266__INCLUDED_)
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