📄 msgiteminfo.h
字号:
// MsgItemInfo.h: interface for the CMsgItemInfo class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MSGITEMINFO_H__683B9A1E_9C3D_41E1_B90D_8DF5ABE79632__INCLUDED_)
#define AFX_MSGITEMINFO_H__683B9A1E_9C3D_41E1_B90D_8DF5ABE79632__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "NetMsg.h"
#include "Item.h"
enum { ITEMINFO_NONE=0,
ITEMINFO_ADDITEM, // 添加物品
ITEMINFO_TRADE, // 公平交易对方添加的物品
ITEMINFO_UPDATE, // update item info
ITEMINFO_OTHERPLAYER_EQUIPMENT, // 返回其他玩家装备// id is user id
};
class CMsgItemInfo : public CNetMsg
{
public:
CMsgItemInfo();
virtual ~CMsgItemInfo();
BOOL Create (CItem* pItem, int nAction = ITEMINFO_ADDITEM, OBJID idUser=ID_NONE);
BOOL Create (char* pMsgBuf, DWORD dwSize);
void Process (void* pInfo);
protected:
typedef struct {
MSGHEAD_DEFINE
OBJID id;
DWORD dwType;
USHORT usAmount;
USHORT usAmountLimit;
UCHAR ucAction;
UCHAR ucIdent;
UCHAR ucPosition;
UCHAR ucGem1;
UCHAR ucGem2;
UCHAR ucMagic1;
UCHAR ucMagic2;
UCHAR ucMagic3;
int nData;
DWORD dwWarGhostExp; //战魂经验值
DWORD dwGemAtkType; //攻击类宝石的类型
DWORD dwAvailabeTime; //攻击类宝石可用次数
char szBuf[1]; // 正常物品消息的时候,不包含附加的字符串
// 当物品是幻兽的时候,第一个字符串就是幻兽名字
}MSG_Info;
MSG_Info* m_pInfo;
private:
CNetStringPacker m_StrPacker;
};
#endif // !defined(AFX_MSGITEMINFO_H__683B9A1E_9C3D_41E1_B90D_8DF5ABE79632__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -