📄 npckernel.plg
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<h1>Build Log</h1>
<h3>
--------------------Configuration: NpcKernel - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP8C.tmp" with contents
[
/nologo /MTd /W3 /Gm /GX /ZI /Od /I "." /I "NetWork" /I "..\..\common" /I "..\..\GameBaseCode" /I "..\..\AiModule" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_DDNPC_" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\Agent.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\Body.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\DynaNpcGen.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\GameBlock.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\GameMap.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\GameObj.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\Item.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\ItemPack.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\ItemType.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\MapManager.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgItem.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgItemInfo.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgMagicEffect.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgSyndicate.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgTeam.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgTeamMember.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgUserInfo.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\Npc.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NpcGenerator.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NpcManager.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NpcType.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NpcWorld.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\RoleFight.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\RoleMove.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\Sense.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\SynManager.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\Team.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\User.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\UserManager.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgAction.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgAiNpcInfo.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgInteract.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgLogin.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgNpc.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgPlayer.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgTalk.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgUserAttrib.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\MsgWalk.cpp"
"E:\GameDev\jehad\Server\NpcServer\NpcKernel\NetWork\NetMsg.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP8C.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP8D.tmp" with contents
[
/nologo /out:"Debug\NpcKernel.lib"
.\Debug\Agent.obj
.\Debug\AgentData.obj
.\Debug\Body.obj
.\Debug\DynaNpcGen.obj
.\Debug\GameBlock.obj
.\Debug\GameMap.obj
.\Debug\GameObj.obj
.\Debug\Item.obj
.\Debug\ItemPack.obj
.\Debug\ItemType.obj
.\Debug\MapManager.obj
.\Debug\MsgItem.obj
.\Debug\MsgItemInfo.obj
.\Debug\MsgMagicEffect.obj
.\Debug\MsgSyndicate.obj
.\Debug\MsgTeam.obj
.\Debug\MsgTeamMember.obj
.\Debug\MsgUserInfo.obj
.\Debug\Npc.obj
.\Debug\NpcGenerator.obj
.\Debug\NpcManager.obj
.\Debug\NpcType.obj
.\Debug\NpcWorld.obj
.\Debug\RoleFight.obj
.\Debug\RoleMove.obj
.\Debug\Sense.obj
.\Debug\SynManager.obj
.\Debug\Team.obj
.\Debug\User.obj
.\Debug\UserManager.obj
.\Debug\MsgAction.obj
.\Debug\MsgAiNpcInfo.obj
.\Debug\MsgInteract.obj
.\Debug\MsgLogin.obj
.\Debug\MsgNpc.obj
.\Debug\MsgPlayer.obj
.\Debug\MsgTalk.obj
.\Debug\MsgUserAttrib.obj
.\Debug\MsgWalk.obj
.\Debug\NetMsg.obj
]
Creating command line "link.exe -lib @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP8D.tmp"
<h3>Output Window</h3>
Compiling...
Agent.cpp
Body.cpp
c:\program files\microsoft visual studio\vc98\include\vector(132) : warning C4786: 'std::reverse_iterator<std::vector<CGameBlock,std::allocator<CGameBlock> > const *,std::vector<CGameBlock,std::allocator<CGameBlock> >,std::vector<CGameBlock,std::allocator<CGameBlock> > const &,std::vector<CGameBlock,std::allocator<CGameBlock> > const *,int>' : identifier was truncated to '255' characters in the debug information
c:\program files\microsoft visual studio\vc98\include\vector(132) : while compiling class-template member function 'std::vector<CGameBlock,std::allocator<CGameBlock> > &__thiscall std::vector<std::vector<CGameBlock,std::allocator<CGameBlock> >,std::allocator<std::vector<CGameBlock,std::allocator<CGameBlock> > > >::operator [](unsigned int)'
DynaNpcGen.cpp
GameBlock.cpp
GameMap.cpp
GameObj.cpp
Item.cpp
ItemPack.cpp
ItemType.cpp
MapManager.cpp
MsgItem.cpp
MsgItemInfo.cpp
MsgMagicEffect.cpp
MsgSyndicate.cpp
MsgTeam.cpp
MsgTeamMember.cpp
MsgUserInfo.cpp
Npc.cpp
NpcGenerator.cpp
NpcManager.cpp
Generating Code...
Compiling...
NpcType.cpp
cl.exe terminated at user request.
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