📄 rolefight.h
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// RoleFight.h: interface for the CRoleFight class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_ROLEFIGHT_H__C4F4C4C7_E5AD_497F_91FE_372212DBD47A__INCLUDED_)
#define AFX_ROLEFIGHT_H__C4F4C4C7_E5AD_497F_91FE_372212DBD47A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "mycom.h"
#include "AutoLink.h"
#include "I_Role.h"
#include "TimeOut.h"
const int ATTACK_DELAY_MS = 1500; // 开始攻击到收到攻击命令的最大延时。(BUG,未考虑震晕)@@@
class CAgent;
class CRoleFight
{
COM_STYLE(CRoleFight)
protected:
CRoleFight();
virtual ~CRoleFight();
public:
bool Create(CAgent* pOwner);
void OnTimer();
public: // const
IRole* QueryTarget() { return m_pTarget; }
public: // application
bool Attack(IRole* pRole);
void AttackOnce() { m_tAttackDelay.Update(); }
protected:
CTimeOutMS* QueryTime() { return &m_tFight; }
protected:
CAgent* m_pOwner;
protected: // attr
OBJID m_idAttackMe;
CAutoLink<IRole> m_pTarget; // may be null
CTimeOutMS m_tAttackDelay;
CTimeOutMS m_tFight;
};
#endif // !defined(AFX_ROLEFIGHT_H__C4F4C4C7_E5AD_497F_91FE_372212DBD47A__INCLUDED_)
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