📄 playavidlg.h
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// PlayAVIDlg.h : header file
//
//{{AFX_INCLUDES()
#include "mediaplayer2.h"
//}}AFX_INCLUDES
#if !defined(AFX_PLAYAVIDLG_H__8A2E0552_67A6_4904_A33A_F7479D51577B__INCLUDED_)
#define AFX_PLAYAVIDLG_H__8A2E0552_67A6_4904_A33A_F7479D51577B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CPlayAVIDlg dialog
class CPlayAVIDlg : public CDialog
{
// Construction
public:
CPlayAVIDlg(CWnd* pParent = NULL); // standard constructor
CString m_StrName;
// Dialog Data
//{{AFX_DATA(CPlayAVIDlg)
enum { IDD = IDD_PLAYAVI_DIALOG };
CMediaPlayer2 m_AviPlayer;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPlayAVIDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CPlayAVIDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnOpen();
afx_msg void OnExit();
afx_msg void OnStop();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PLAYAVIDLG_H__8A2E0552_67A6_4904_A33A_F7479D51577B__INCLUDED_)
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