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📄 bottomdlg.cpp

📁 弯管机的弯管控制程序。可以在弯管机加工前分析管型与机型是否能够加工出来。
💻 CPP
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// BottomDlg.cpp : implementation file
//

#include "stdafx.h"
#include "WanGuan.h"
#include "BottomDlg.h"
#include "WanGuanView.h"
#include "MainFrm.h"


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CBottomDlg dialog


CBottomDlg::CBottomDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CBottomDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CBottomDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void CBottomDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CBottomDlg)
	DDX_Control(pDX, IDC_SLIDER1, m_SliderSpeed);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CBottomDlg, CDialog)
	//{{AFX_MSG_MAP(CBottomDlg)
	ON_BN_CLICKED(IDC_BUTTONPLAY, OnButtonplay)
	ON_BN_CLICKED(IDC_BUTTONPAUSE, OnButtonpause)
	ON_WM_HSCROLL()
	ON_BN_CLICKED(IDC_BUTTONGUANXING, OnButtonguanxing)
	ON_BN_CLICKED(IDC_BUTTONMACHINE, OnButtonmachine)
	ON_BN_CLICKED(IDC_BUTTONBIGGER, OnButtonbigger)
	ON_BN_CLICKED(IDC_BUTTONSMALLER, OnButtonsmaller)
	ON_BN_CLICKED(IDC_BUTTONROTATE, OnButtonrotate)
	ON_BN_CLICKED(IDC_BUTTONMOVE, OnButtonmove)
	ON_BN_CLICKED(IDC_BUTTONRESET, OnButtonreset)
	ON_BN_CLICKED(IDC_BUTTONCREATEGUANXING, OnButtoncreateguanxing)
	ON_BN_CLICKED(IDC_BUTTONFANGZHEN, OnButtonfangzhen)
	ON_BN_CLICKED(IDC_BUTTONSTOP, OnButtonstop)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CBottomDlg message handlers

BOOL CBottomDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	MoveWindow(0,648,1024,120);

	DlgGuanXingPar=new CDlgGuanXingPar;
	DlgGuanXingPar->Create(IDD_DIALOGGUANXINGPAR,this);
	DlgMachengPar=new CDlgMachinePar;
	DlgMachengPar->Create(IDD_DIALOGMACHINEPAR,this);

	// TODO: Add extra initialization here
	ButtonPlay.AutoLoad(IDC_BUTTONPLAY, this);
	ButtonPause.AutoLoad(IDC_BUTTONPAUSE, this);
	ButtonStop.AutoLoad(IDC_BUTTONSTOP, this);
	ButtonPlay.EnableWindow(FALSE);
	ButtonPause.EnableWindow(FALSE);
	ButtonStop.EnableWindow(FALSE);

	m_SliderSpeed.SetPos(20);
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CBottomDlg::OnButtonplay() 
{
	// TODO: Add your control notification handler code here
		CWanGuanView * pView=(CWanGuanView*)GetWanGuanView();
		pView->bSingleB=FALSE;
		pView->SetTimer(1,1,NULL);
}

CView * CBottomDlg::GetWanGuanView()
{
	CWanGuanApp *pApp = (CWanGuanApp *)AfxGetApp();
	CMainFrame *pFrame = (CMainFrame *)pApp->m_pMainWnd;
	CView *pView = (CView *)pFrame->m_wndSplitter.GetPane(0,1);
	return pView;	
}

void CBottomDlg::OnButtonpause() 
{
	// TODO: Add your control notification handler code here
	CWanGuanView * pView=(CWanGuanView*)GetWanGuanView();
	pView->KillTimer(1);	
}

void CBottomDlg::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar) 
{
	// TODO: Add your message handler code here and/or call default
	int iRange;
	float ftmp;
	CWanGuanView * pView=(CWanGuanView*)GetWanGuanView();
	ftmp=m_SliderSpeed.GetPos();
	pView->fSimulationSpeed=ftmp/20;	
	
	CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
}

void CBottomDlg::OnButtonguanxing() 
{
	static BOOL bShow;
	bShow=!bShow;
	if(bShow)
		DlgGuanXingPar->ShowWindow(SW_SHOW);
	else
		DlgGuanXingPar->ShowWindow(SW_HIDE);
	// TODO: Add your control notification handler code here
	
}

void CBottomDlg::OnButtonmachine() 
{
	static BOOL bShow;
	bShow=!bShow;
	if(bShow)
		DlgMachengPar->ShowWindow(SW_SHOW);
	else
		DlgMachengPar->ShowWindow(SW_HIDE);
	// TODO: Add your control notification handler code here
	
}

void CBottomDlg::OnButtonbigger() 
{
	// TODO: Add your control notification handler code here
		CWanGuanView * pView=(CWanGuanView*)GetWanGuanView();
		pView->m_xScaling=1.1*pView->m_xScaling;
		pView->m_yScaling=pView->m_xScaling;
		pView->m_zScaling=pView->m_xScaling;
			pView->InvalidateRect(NULL,FALSE);

}

void CBottomDlg::OnButtonsmaller() 
{
	// TODO: Add your control notification handler code here
		CWanGuanView * pView=(CWanGuanView*)GetWanGuanView();
		pView->m_xScaling=pView->m_xScaling/1.1;
		pView->m_yScaling=pView->m_xScaling;
		pView->m_zScaling=pView->m_xScaling;
			pView->InvalidateRect(NULL,FALSE);
	
}

void CBottomDlg::OnButtonrotate() 
{
	// TODO: Add your control notification handler code here
		CWanGuanView * pView=(CWanGuanView*)GetWanGuanView();
	pView->m_bRotateOperation=true;
	pView->m_bMoveOperation=false;

}

void CBottomDlg::OnButtonmove() 
{
	// TODO: Add your control notification handler code here
		CWanGuanView * pView=(CWanGuanView*)GetWanGuanView();
			pView->m_bRotateOperation=false;
			pView->m_bMoveOperation=true;
	
}

void CBottomDlg::OnButtonreset() 
{
			CWanGuanView * pView=(CWanGuanView*)GetWanGuanView();
		pView->m_xScaling=1;
		pView->m_yScaling=pView->m_xScaling;
		pView->m_zScaling=pView->m_xScaling;
		pView->m_xTranslation=0;
		pView->m_yTranslation=pView->m_xTranslation;
		pView->m_zTranslation=pView->m_xTranslation;
		pView->m_xRotation=0;
		pView->m_yRotation=pView->m_xRotation;
		pView->InvalidateRect(NULL,FALSE);

	// TODO: Add your control notification handler code here
	
}

void CBottomDlg::OnButtoncreateguanxing() 
{
	// TODO: Add your control notification handler code here
		CWanGuanView * pView=(CWanGuanView*)GetWanGuanView();
		pView->iViewMode=1;	
	pView->KillTimer(1);
	ButtonPlay.EnableWindow(FALSE);
	ButtonPause.EnableWindow(FALSE);
	ButtonStop.EnableWindow(FALSE);
	pView->InvalidateRect(NULL,FALSE);

}

void CBottomDlg::OnButtonfangzhen() 
{
	// TODO: Add your control notification handler code here
		CWanGuanView * pView=(CWanGuanView*)GetWanGuanView();
		pView->iViewMode=2;	
		pView->CalCreatedPipe();
	ButtonPlay.EnableWindow(TRUE);
	ButtonPause.EnableWindow(TRUE);
	ButtonStop.EnableWindow(TRUE);
		pView->InvalidateRect(NULL,FALSE);
		
}

void CBottomDlg::OnButtonstop() 
{
	// TODO: Add your control notification handler code here
	CWanGuanView * pView=(CWanGuanView*)GetWanGuanView();
	pView->KillTimer(1);	
	pView->fGuanCurrentPos=0;
	pView->InvalidateRect(NULL,FALSE);

}

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